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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2017-02-28Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...ariel-
2017-02-13Added some missing SetFallInformation calls (#19121)xinef1
2017-02-04Revert "Core/Movement: Added support to change orientation in MovePoint funct...treeston
2017-02-04Core/Movement: Added support to change orientation in MovePoint function (#18...Keader
2017-01-30Core/Creatures: Stop falling if corpse is removed (can happen when alive unit...xinef1
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
2017-01-06Revert "MovementGenerators/WaypointMovementGenerator: send waypoint id instea...Shauren
2017-01-06MovementGenerators/WaypointMovementGenerator: send waypoint id instead of cur...ccrs
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-01Core/Movement: minor MotionMaster refactor (#18367)Chaouki Dhib
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2016-11-24Core/Spells: Fixed logic related to movement while channelingShauren
2016-11-23Merge pull request #18053 from ccrs/motionAokromes
2016-10-11Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...ariel-
2016-10-07rerenamingccrs
2016-10-07whateverccrs
2016-10-06rerenameccrs
2016-10-06fix buildccrs
2016-10-06Core/MotionMaster: cleanup, reordering and renamingccrs
2016-09-22Movement/SplineChain: Fix a potential critical bug where resume info returned...treeston
2016-09-21d3214a0 follow-up for code style.treeston
2016-09-21Movement/SplineChain: Streamline the script workflow for resume info a bit, p...treeston
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-09-20Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-11Core/Movement: Fix an edge case crash in HomeMovementGenerator.treeston
2016-09-09AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2016-08-31Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...treeston
2016-08-20Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.treeston
2016-08-08Core/Creature: Fix health regeneration. Creatures immediately reset to full h...Treeston
2016-08-07Core/Logs: Fine tune another logAokromes
2016-07-10Core/Movement Fixed minimum speed check (#17555)Keader
2016-07-06And another typo fixShauren
2016-07-06Typo fixShauren
2016-07-06Core/Mmaps: Charge ignoring z position of target (#17516)Aokromes
2016-06-18Core/Pet: Fix pet at rest distance (#17206)Aokromes
2016-06-10Core/Movement: interrupt a creature's current cast when fleeing for assistanc...SnapperRy
2016-06-07Merge pull request #16969 from tkrokli/cant_do_this_while_movingmik1893
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-06-04Implement real time statistic visualization (#16956)Duarte Duarte
2016-06-03Core/Movement: enable item use and spell cast when dismountingjoschiwald
2016-05-27Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2016-05-13Merge pull request #17037 from Keader/TargetedMovementGeneratorFixTreeston
2016-05-11Core/Movement: Fix issues where creatures cancel spell casts chasing target a...Nawuko
2016-05-09Core/Random: Removed ancient and unused MAP_BASED_RAND_GENShauren
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-04-25Core/Misc: Move STOP_TIME_FOR_PLAYER value to config. (#17024)Mikhail Redko
2016-04-23Merge pull request #16876 from chaodhib/move_chase_follow_repositioning_fixjoschiwald
2016-04-16Core: Removed WhitespacesVincent-Michael