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Movement
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Author
2017-02-28
Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...
ariel-
2017-02-13
Added some missing SetFallInformation calls (#19121)
xinef1
2017-02-04
Revert "Core/Movement: Added support to change orientation in MovePoint funct...
treeston
2017-02-04
Core/Movement: Added support to change orientation in MovePoint function (#18...
Keader
2017-01-30
Core/Creatures: Stop falling if corpse is removed (can happen when alive unit...
xinef1
2017-01-21
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2017-01-20
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
Rushor
2017-01-06
Revert "MovementGenerators/WaypointMovementGenerator: send waypoint id instea...
Shauren
2017-01-06
MovementGenerators/WaypointMovementGenerator: send waypoint id instead of cur...
ccrs
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-01
Core/Movement: minor MotionMaster refactor (#18367)
Chaouki Dhib
2016-11-24
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2016-11-24
Core/Spells: Fixed logic related to movement while channeling
Shauren
2016-11-23
Merge pull request #18053 from ccrs/motion
Aokromes
2016-10-11
Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...
ariel-
2016-10-07
rerenaming
ccrs
2016-10-07
whatever
ccrs
2016-10-06
rerename
ccrs
2016-10-06
fix build
ccrs
2016-10-06
Core/MotionMaster: cleanup, reordering and renaming
ccrs
2016-09-22
Movement/SplineChain: Fix a potential critical bug where resume info returned...
treeston
2016-09-21
d3214a0 follow-up for code style.
treeston
2016-09-21
Movement/SplineChain: Streamline the script workflow for resume info a bit, p...
treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-11
Core/Movement: Fix an edge case crash in HomeMovementGenerator.
treeston
2016-09-09
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2016-08-31
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2016-08-20
Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.
treeston
2016-08-08
Core/Creature: Fix health regeneration. Creatures immediately reset to full h...
Treeston
2016-08-07
Core/Logs: Fine tune another log
Aokromes
2016-07-10
Core/Movement Fixed minimum speed check (#17555)
Keader
2016-07-06
And another typo fix
Shauren
2016-07-06
Typo fix
Shauren
2016-07-06
Core/Mmaps: Charge ignoring z position of target (#17516)
Aokromes
2016-06-18
Core/Pet: Fix pet at rest distance (#17206)
Aokromes
2016-06-10
Core/Movement: interrupt a creature's current cast when fleeing for assistanc...
SnapperRy
2016-06-07
Merge pull request #16969 from tkrokli/cant_do_this_while_moving
mik1893
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-06-04
Implement real time statistic visualization (#16956)
Duarte Duarte
2016-06-03
Core/Movement: enable item use and spell cast when dismounting
joschiwald
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-05-13
Merge pull request #17037 from Keader/TargetedMovementGeneratorFix
Treeston
2016-05-11
Core/Movement: Fix issues where creatures cancel spell casts chasing target a...
Nawuko
2016-05-09
Core/Random: Removed ancient and unused MAP_BASED_RAND_GEN
Shauren
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-04-25
Core/Misc: Move STOP_TIME_FOR_PLAYER value to config. (#17024)
Mikhail Redko
2016-04-23
Merge pull request #16876 from chaodhib/move_chase_follow_repositioning_fix
joschiwald
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
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