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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2018-11-09Core/Auras: Fixed saving auras with same spell id but different item sourceShauren
2018-11-04Core/Spells: fix issues with delayed spells and auras (#22382)PolarCookie
2018-10-27Core/Spells: Warning fixShauren
2018-10-22Core/Spell: Fixed an issue with Premeditation removing itselfTreeston
2018-09-17Core/Player: Clean up duel related code. Fix a check for abusive client behav...Treeston
2018-08-26Chain heal won't bounce on 100% target now (#22136)PolarCookie
2018-08-25Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-03-19Core/Spells: always initialize hitinfo auraariel-
2018-03-18Core/Spells: fix delayed hit aura crashariel-
2018-03-13Core/Spells: fix issues with delayed spells and aurasariel-
2018-03-12Core/Spell: clear buffer from spell go before broadcasting it again without p...ariel-
2018-03-12Core/Spells: only apply aura effects when needed. Fixes #21602ariel-
2018-03-12Core/Spells: Fix some issues with channeled spells and aura duration modsariel-
2018-03-10Core/Spell: fix LoS checks for GameObject spellsariel-
2018-03-10Core/Spell: fix SendSpellMiss requiring caster Unitariel-
2018-03-10Core/Spell: fix target checksariel-
2018-03-10Core/Spell: fix spell visual for other playersariel-
2018-03-10Core/Spells: move m_preCastSpell logic to scriptsariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
2018-03-09Core/Spells: rework part 1: Improved positive detection logicariel-
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-18Core/Spells: Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknownjackpoz
2018-02-17Core/Spells: Execute item casts immediately instead (#21396)Cannix
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-02-15Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2018-02-14Core/Spells: fixed server being too overzealous with autoshotariel-
2018-02-12Core/Spells: implement SPELLVALUE_CRIT_CHANCE and SPELL_ATTR4_INHERIT_CRIT_FR...ariel-
2018-02-04Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spellsariel-
2018-02-04Core/Spells: kill unused parameter from Spell constructorariel-
2018-01-24Core/Spell: killed deprecated code which randomly changed powercost for misse...ariel-
2018-01-22Core/Misc: fix some /W4 warnings and some reported by GCC 6.3ariel-
2018-01-13Core/Unit: fixed crashariel-
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-08Core/Spells: Defined and implemented some new spell attributes (#18950)xinef1
2018-01-03Core/Spells: fix casting NO_TARGET event spellsariel-
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Core/Entities: fix crashariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-21Core/Spell: implement SPELL_FAILED_AURA_BOUNCED on DR spellsariel-
2017-12-13Core/Spells: Changed channel triggered spells to inherit positive/negative st...Shauren
2017-12-10Core/Spells: Spells with TARGET_SELECT_CATEGORY_NEARBY requires a valid targe...joschiwald