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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2021-12-21Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2021-12-20Core/PathGenerator: Fix path generator returning shortcuts when start and end...Giacomo Pozzoni
2021-12-19Core/Creature: Clear creature focus after an evadeKillyana
2021-12-19Core/MMaps: Fix charge underwater/falling (#24010)Giacomo Pozzoni
2021-12-19Core/Spells: Implemented spell effect 204 (SPELL_EFFECT_CHANGE_BATTLEPET_QUAL...Meji
2021-12-18Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2021-12-18Core/Unit: rename more methodsccrs
2021-12-18Core/Unit: rename IsFocusing methodccrs
2021-12-17Core/Spells: Fix infinite loopjackpoz
2021-12-16Core/Spells: Port refactors from d1dc0e2dc1fbd692eeda90ae2ab82ae07e2cae0eccrs
2021-12-14Core/Spells: Fixed spells not doing damage after cherry-picking 83a9222c39011...Shauren
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/Spell: fix some issues with taunt spells (#23425)Wyrserth
2021-12-13Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)Wyrserth
2021-12-12Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match nam...Treeston
2021-12-11Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_LOOT to be cast if t...Wyrserth
2021-12-09Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...Wyrserth
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-12-05Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia
2021-12-04Core/Misc: Log Spell/Aura name in Spell/Auras assertsjackpoz
2021-12-03Core/Object: Range check vol. 2 (#23226)Jozef Dúc
2021-12-02Core/Scripts: Rename recent GameObject spell overloads to fix GCC warningsjackpoz
2021-12-02Core/Object: Range check (#23179)Jozef Dúc
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-24Core/Misc: Fix GCC 8 warningsjackpoz
2021-11-24Core/Spell: SpellAura Redux (#22794)PolarCookie
2021-11-24Core/Spells: Adjust range checks to GameObject targetsjackpoz
2021-11-24Core/Spells: Adjust range checks to GameObject targetsjackpoz
2021-11-23Core/Spells: Add range checks to GameObject targetsjackpoz
2021-11-20Core/Spells: SpellHistory updatesShauren
2021-11-18Core/Spells: Fixed ErrorCube spell missilesShauren
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-11-15Core/Spells: fix issues with delayed spells and auras (#22382)PolarCookie
2021-10-23Core/Instances: Drop allowMount column in instance_template as it is already ...ModoX
2021-10-23Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-16Core/Auras: Implemented SPELL_AURA_CAST_WHILE_WALKING_BY_SPELL_LABEL and SPEL...Shauren
2021-10-16Core/Characters: Made homebind location a WorldLocation (this implicitly adds...ModoX
2021-10-13Core/Spells: Implemented SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_...Shauren
2021-10-10Core/Spells: Implemented SpellReagentsCurrency.db2Shauren
2021-10-10Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match ...Shauren
2021-10-06Core/Spells: Implemented SpellValueMod duration (#26945)ModoX
2021-10-03Core/Spells: Reduce number of CastSpell overloads to 1Shauren
2021-10-03Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for tr...Shauren
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-09-26Core/Unit: UNIT_FLAG renamesTreeston
2021-09-24Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-19Core/Spells: always initialize hitinfo auraariel-
2021-09-19Core/Spells: fix delayed hit aura crashariel-