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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T14:01:01Z
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Spells
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Spell.h
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Author
2025-06-27
Core/Players: Implemented PlayerDataElementAccount, PlayerDataElementCharacte...
Shauren
2025-05-17
Core/Spells: Expose spell channel duration to scripts
Shauren
2025-04-30
Core/Spells: Start spells triggered by SPELL_EFFECT_FORCE_CAST_2 without any ...
Shauren
2025-04-20
Core/Spells: Rename confusing SpellState enum values
Shauren
2025-04-15
Core/Spells: Make Spell::GetMinMaxRange public
Shauren
2025-04-03
Core/Spells: Merge Spell::SetSpellValue overloads
Shauren
2025-03-04
Core/Players: Implement warband scene collection
Shauren
2025-01-20
Core/Spells: Exclude TriggerCastFlags that can be set for non-triggered spell...
Shauren
2024-12-21
Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing sp...
Shauren
2024-12-20
Core/Spells: Implemented SPELL_EFFECT_UPDATE_INTERACTIONS
Shauren
2024-12-14
Core/Spells: Fixed PROC_HIT_DISPEL and PROC_HIT_INTERRUPT on procs using PROC...
Shauren
2024-12-02
Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL
Shauren
2024-11-19
Core/Auras: Implemented mount equipment
Shauren
2024-09-12
Core/Spells: Refactor CastSpellExtraArgs
Shauren
2024-07-31
Core/PacketIO: Added example uses of new packet reading/writing utilities
Shauren
2024-07-03
Core/Spells: Remove spell range increase when caster or target move backwards
Shauren
2024-06-10
Core/Spells: Implemented SPELL_ATTR9_FORCE_DEST_LOCATION
Shauren
2024-05-23
Core/Spells: Fixed gcc 14 build
Shauren
2024-05-04
Core/Spells: Refund power cost when cancelling empower spells
Shauren
2024-05-01
Core/Spells: Implemented evoker empower spell mechanic
Shauren
2024-04-06
Core/Scripts: Integrate new ActionResultSetter with movement generators and s...
Shauren
2024-03-13
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2024-01-30
Core/Creatures: Move immunities to separate table and implemented setting imm...
Shauren
2023-11-25
Core/Spells: Implement spell queue (#29409)
Ovahlord
2023-10-22
Core/Spells: Named and implemented most of SpellAttr8
Shauren
2023-10-21
Core/Spells: Named and implemented most of SpellAttr7
Shauren
2023-09-28
Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoe...
Shauren
2023-09-07
Core: Update to 10.1.7
Shauren
2023-08-28
Core/Spells: Define new cast flags
Shauren
2023-08-22
Core/Spells: Implement sqrt based aoe damage diminishing (#29192)
Seyden
2023-08-19
Core/Spells: Rewrite SelectRandomInjuredTargets to make extending it with add...
Shauren
2023-08-01
Core/Scripts: Added damage and healing calculation hook to spell and aura scr...
Shauren
2023-07-31
Core/Spells: Removed old combo point code leftovers
Shauren
2023-07-20
Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)
Meji
2023-06-29
Core/Spells: Fully prevent infinite proc loops and add logging to detect most...
Shauren
2023-06-29
Core/Spells: Allow filtering procs in FINISH phase by SpellTypeMask
Shauren
2023-06-28
Core/Creatures: Implement CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_M...
Jeremy
2023-06-17
Core/Items: Item bonus generation improvements
Shauren
2023-05-05
Core/Spells: Implemented SPELL_EFFECT_TELEPORT_GRAVEYARD
Jeremy
2023-04-21
Core/Spells: Fixed effects targeting the caster not hitting him immediately o...
Shauren
2023-02-28
Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instea...
Shauren
2023-02-06
Core/Spells: Implemented SPELL_EFFECT_REMOVE_AURA_BY_SPELL_LABEL
Shauren
2023-01-29
Core/Players: Several currency fixes and improvements (#28676)
Meji
2022-12-29
Core/Spells: Implemented SPELL_EFFECT_GIVE_EXPERIENCE and SPELL_EFFECT_GIVE_R...
Shauren
2022-12-16
Core/Players: Implemented new talent system
Shauren
2022-12-14
Core/Spells: Added custom spell cast arg
Shauren
2022-12-04
Core: Updated to 10.0.2
Shauren
2022-10-15
Core/GameObjects: Move contents of Spell::SendLoot to GameObject::Use
Shauren
2022-09-05
Core/Spells: Move entering combat for caster and calculating crit chance to s...
Shauren
2022-09-05
Core/Spells: Simplify combat flagging code on spell launch and impact
Shauren
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