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path: root/src/server/game/Spells/SpellMgr.cpp
AgeCommit message (Expand)Author
2021-12-20Core/Spells: SPELL_AURA_48 implementation (#24054)NoName
2021-12-20Spell: "Fierce Lightning Stike" must hit only one targetKillyana
2021-12-19Scritps/ICC: Fixed resistance calculation for Mutated Transformation (Profess...Keader
2021-12-18Core/Spells: add spell fix to Trained Rock Falcon (#23896)Trond B. Krokli
2021-12-18Scripts/Forge of Souls: Fixed spell Soul Sickness (#23843)Keader
2021-12-18Fix inconsistent NPC aggro on spell miss (#23816)tarwyn
2021-12-18[3.3.5] Fix spell_area not checking for zoneID for quests (#23719)AlιAѕѕaѕѕιN
2021-12-18Core/Spells: Survey Sinkholes will now have a bigger range to be able…Aokromes
2021-12-17Core/Misc: Kick a Totem error log upstairs one stack frame to give it access ...Treeston
2021-12-15typo fix, duplicate assignmentTreeston
2021-12-15DB/Quest: Seeds of the Blacksouled KeepersKillyana
2021-12-14Script/BlackrockDepths: fix Ironhand Guardian's Gout of Flame spell cast. (#2...Martin Topholm
2021-12-14Script/Acherus: script out of combat event for Frost Death Knight trainer Ama...Wyrserth
2021-12-13Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...ForesterDev
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/Spell: Challenge Flag should only hit one target.Wyrserth
2021-12-11DB/Quest: "Where Kings Walk" and "Warchief's Blessing"Killyana
2021-12-09Scripts/Stratholme: Baron Rivendare rewrite (#22572)Nitair
2021-12-05Spell/Scripts: Add cooldown for Arcano-Scorp spellsKillyana
2021-12-05Core/Spell: add proper cooldowns to some spells used by vehicles (#23260)Wyrserth
2021-12-04Spell/Script: Throw Torch must hit only one targetKillyana
2021-11-24Core/Misc: Fix GCC 8 warningsjackpoz
2021-11-24Spell/Script: Summon Scourged CaptiveKillyana
2021-11-23Core/Misc: Fixed shaman elementals and magister terrace first boss accessKeader
2021-11-23Scripts/Magister Terrace: Felblood Kaelthas rewriteOvah
2021-11-18Core/Spells: Fixed ErrorCube spell missilesShauren
2021-11-16Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSu...Meji
2021-10-16Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_...Shauren
2021-10-16Core/Spells: Fixed loading spell labelsShauren
2021-10-13Core/Spells: Implemented SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_...Shauren
2021-10-10Core/Spells: Implemented SpellReagentsCurrency.db2Shauren
2021-10-10Core/Spells: Corrected spell visual fallback logic for spell difficulty entriesShauren
2021-09-23Core/Spells: all bleed effects should ignore armorariel-
2021-09-23Core/Auras: Don't save liquid aurasGooyeth
2021-09-06Core/Spells: autogenerate miss proc for spells with auras with hit chance -100ariel-
2021-09-04Core/Spells: Fix periodic rolling adding bonuses twiceariel-
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-28Core/Spells: rework part 1: Improved positive detection logicariel-
2021-08-18Core/Spells: explicitly disable non proccing auras when generating default procsariel-
2021-08-18Core/Auras: added sanity checks for area auras having a different owner unit ...ariel-
2021-08-15Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...Traesh
2021-06-19Core/Spells: add log on load about improper use of attribute PROC_ATTR_REQ_SP...ariel-
2021-06-19Core/Spells: implement SPELLVALUE_CRIT_CHANCEariel-
2021-06-19Core/Spells: calculate crit chance only for spells that do damage/healingariel-
2021-06-19Core/Spells: require phasemask set for periodic damage procflagariel-
2021-06-19Spell/Script: Torch 52953 and 58121 must hit only one targetKillyana
2021-06-16Core/Entities: don't allow client control if player is still affected by any ...ariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-06-04Core/Spells: Load spell label data for future useShauren