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Spells
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SpellMgr.cpp
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Author
2021-12-20
Core/Spells: SPELL_AURA_48 implementation (#24054)
NoName
2021-12-20
Spell: "Fierce Lightning Stike" must hit only one target
Killyana
2021-12-19
Scritps/ICC: Fixed resistance calculation for Mutated Transformation (Profess...
Keader
2021-12-18
Core/Spells: add spell fix to Trained Rock Falcon (#23896)
Trond B. Krokli
2021-12-18
Scripts/Forge of Souls: Fixed spell Soul Sickness (#23843)
Keader
2021-12-18
Fix inconsistent NPC aggro on spell miss (#23816)
tarwyn
2021-12-18
[3.3.5] Fix spell_area not checking for zoneID for quests (#23719)
AlιAѕѕaѕѕιN
2021-12-18
Core/Spells: Survey Sinkholes will now have a bigger range to be able…
Aokromes
2021-12-17
Core/Misc: Kick a Totem error log upstairs one stack frame to give it access ...
Treeston
2021-12-15
typo fix, duplicate assignment
Treeston
2021-12-15
DB/Quest: Seeds of the Blacksouled Keepers
Killyana
2021-12-14
Script/BlackrockDepths: fix Ironhand Guardian's Gout of Flame spell cast. (#2...
Martin Topholm
2021-12-14
Script/Acherus: script out of combat event for Frost Death Knight trainer Ama...
Wyrserth
2021-12-13
Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...
ForesterDev
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/Spell: Challenge Flag should only hit one target.
Wyrserth
2021-12-11
DB/Quest: "Where Kings Walk" and "Warchief's Blessing"
Killyana
2021-12-09
Scripts/Stratholme: Baron Rivendare rewrite (#22572)
Nitair
2021-12-05
Spell/Scripts: Add cooldown for Arcano-Scorp spells
Killyana
2021-12-05
Core/Spell: add proper cooldowns to some spells used by vehicles (#23260)
Wyrserth
2021-12-04
Spell/Script: Throw Torch must hit only one target
Killyana
2021-11-24
Core/Misc: Fix GCC 8 warnings
jackpoz
2021-11-24
Spell/Script: Summon Scourged Captive
Killyana
2021-11-23
Core/Misc: Fixed shaman elementals and magister terrace first boss access
Keader
2021-11-23
Scripts/Magister Terrace: Felblood Kaelthas rewrite
Ovah
2021-11-18
Core/Spells: Fixed ErrorCube spell missiles
Shauren
2021-11-16
Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSu...
Meji
2021-10-16
Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_...
Shauren
2021-10-16
Core/Spells: Fixed loading spell labels
Shauren
2021-10-13
Core/Spells: Implemented SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_...
Shauren
2021-10-10
Core/Spells: Implemented SpellReagentsCurrency.db2
Shauren
2021-10-10
Core/Spells: Corrected spell visual fallback logic for spell difficulty entries
Shauren
2021-09-23
Core/Spells: all bleed effects should ignore armor
ariel-
2021-09-23
Core/Auras: Don't save liquid auras
Gooyeth
2021-09-06
Core/Spells: autogenerate miss proc for spells with auras with hit chance -100
ariel-
2021-09-04
Core/Spells: Fix periodic rolling adding bonuses twice
ariel-
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-28
Core/Spells: rework part 4: iterate over effects first
ariel-
2021-08-28
Core/Spells: rework part 1: Improved positive detection logic
ariel-
2021-08-18
Core/Spells: explicitly disable non proccing auras when generating default procs
ariel-
2021-08-18
Core/Auras: added sanity checks for area auras having a different owner unit ...
ariel-
2021-08-15
Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...
Traesh
2021-06-19
Core/Spells: add log on load about improper use of attribute PROC_ATTR_REQ_SP...
ariel-
2021-06-19
Core/Spells: implement SPELLVALUE_CRIT_CHANCE
ariel-
2021-06-19
Core/Spells: calculate crit chance only for spells that do damage/healing
ariel-
2021-06-19
Core/Spells: require phasemask set for periodic damage procflag
ariel-
2021-06-19
Spell/Script: Torch 52953 and 58121 must hit only one target
Killyana
2021-06-16
Core/Entities: don't allow client control if player is still affected by any ...
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-06-04
Core/Spells: Load spell label data for future use
Shauren
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