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path: root/src/server/game/Time/GameTime.cpp
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2025-09-08Core/Time: Initialize all GameTime fields at server startupShauren
2024-05-23Core/Spells: Fixed gcc 14 buildShauren
2023-11-21Core/Calendar: Implement different timezone support for ingame calendarShauren
Closes #8390 Closes #29427
2022-01-23Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
The names are a bit unhandy. Rename them (shorter but still meaningful). GetGameTimeSystemPoint() -> GetSystemTime() GetGameTimeSteadyPoint() -> Now() Also add 2 new typedefs: typedef std::chrono::steady_clock::time_point TimePoint; typedef std::chrono::system_clock::time_point SystemTimePoint; Closes #25042 (cherry picked from commit 896b68d5c297b06587645caebc98b704978ecaa7)
2021-08-16Core/Misc: Fix cherry-pick errorsShauren
2021-04-20Core/Misc: New function in GameTime allowing selecting std::chrono clock ↵Shauren
type by template argument
2021-04-16Core/Misc: Fix cherry-pick errorsShauren
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
(cherry picked from commit 12701cb0c6c45eb105ad449eb9a56e76d84d691e) Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/AuctionHouse/AuctionHouseMgr.cpp src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp src/server/game/Battlefield/Battlefield.cpp src/server/game/Battlefield/Zones/BattlefieldWG.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Calendar/CalendarMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Item/Item.cpp src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Grids/ObjectGridLoader.cpp src/server/game/Guilds/Guild.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/TicketHandler.cpp src/server/game/Instances/InstanceSaveMgr.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Tickets/TicketMgr.cpp src/server/game/Tickets/TicketMgr.h src/server/game/World/World.cpp src/server/scripts/Commands/cs_gobject.cpp src/server/scripts/Commands/cs_instance.cpp src/server/scripts/Commands/cs_list.cpp src/server/scripts/Northrend/zone_wintergrasp.cpp src/server/scripts/Spells/spell_item.cpp
2020-01-02New YearAokromes
2019-08-24Core/Time: Add function returning tm* structure to GameTimeShauren
2019-08-17Ensure that all actions are compared to fixed point in time (ie. world ↵xinef1
update start) (#18910) - Actions will not be dependent on processing moment - Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999) - Created GameTime namespace and UpdateTime class and moved there some code out of world (cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)