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path: root/src/server/scripts/Commands
AgeCommit message (Expand)Author
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2018-03-08Core/Creatures: Reworked setting move types in databaseShauren
2018-03-07Scripts/Command: build fix for horrible outdated boost version used by travisariel-
2018-03-06Scripts/Commands: Make Shauren happyariel-
2018-03-06Scripts/Commands: implemented command .server debugariel-
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-24Core/GameObject: implemented gameobject_overrides table to change faction and...ariel-
2018-02-15Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419)Gooyeth
2018-02-14Core/Spells: implemented bonus SP coefficient from DBCariel-
2018-02-05Core/Threat: Custom ThreatListIterator that transparently iterates over the b...Treeston
2018-02-04nopch fixTreeston
2018-01-25DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2018-01-25Misc: assert -> ASSERTTreeston
2018-01-24Scripts/Commands: new command '.debug instancespawn'Treeston
2018-01-22Core/Misc: fix some /W4 warnings and some reported by GCC 6.3ariel-
2018-01-22Core/Formations: update codestyle and fix crashariel-
2018-01-18Core/Globals: revert back to unordered_map for templatesariel-
2018-01-17Core/Globals: throw some RAII into ObjectMgr, and load templates into vectorsariel-
2018-01-14Core/Entities: implement secondary damage for some weapons and removal of old...ariel-
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-12Core/Misc: kill whitespaceariel-
2018-01-09nopch fixTreeston
2018-01-09missing returnTreeston
2018-01-09Scripts/Commands: New command: .debug threatinfoTreeston
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-06Revert "Scripts/Commands: Allow to use .tele in combat only to GMs"Treeston
2018-01-06Core/Misc: Added compatibility layer for boost 1.66 and future std:: networki...Shauren
2018-01-06Scripts/Commands: Allow to use .tele in combat only to GMsjackpoz
2018-01-06Core/Combat: Some more sanity check asserts to try and track down #21187.Treeston
2018-01-04Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/Misc: Removed unneeded checksjackpoz
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-29Core/Scripts: fix codestyleariel-
2017-12-29Core/Commands: Fix .modify mount (#21137)Rochet2
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-17Core/Accounts: prevent existing account ban from being updatedGogs
2017-12-17Scripts/Commands: Add failure state for quest remove (#20611)Andrew Letson
2017-12-17Scripts/Commands: modify command .dismount to target any selected player (#19...ForesterDev
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-12-07Core/Creatures: Implemented extra flag to use offhand attacks (#21008)Ovah
2017-12-03Core/Commands: Allow using display ids higher than std::numeric_limits<uint16...Hristiyan
2017-11-11Core/Misc: Fix static analysis issuesjackpoz
2017-11-06Core/Misc: waypoint movementccrs
2017-10-29Core/Quests: implement Quest Greeting (DB table quest_greeting)ForesterDev
2017-08-27Core/Misc: random refactorsTreeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston