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path: root/src/server/scripts/EasternKingdoms/Karazhan
AgeCommit message (Expand)Author
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-14Misc: Pass std::chrono types by value everywhere.Treeston
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-26Scripts/Karazhan: make Barnes properly start the Opera Event (#21970)Maxwelllmj
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-08Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-06-16Core/Scripts: added nullptr checks to DamageTaken hooksariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-18Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on p...Nyeriah
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-04-28Core/Unit: 2170541a51 followupccrs
2020-01-02New YearAokromes
2019-07-21Core/Creatures: Various fixes for creatures, regarding combat conditions, des...xinef1
2019-06-15Nopch fixShauren
2019-06-15Core/Scripts Rework boss Terestian Illhoof (Karazhan) (#19057)Gustavo
2019-06-15Core/Scripts Update boss Maiden of Virtue (#19058)Gustavo
2019-06-15Core/Scripts: boss The Curator (Karazhan) rework (#19040)Gustavo
2019-06-15Core/Scripts: boss Nightbane rework (Karazhan) (#18899)Gustavo
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-03Core/Misc: Added helper function Unit::SetFullPowerMihapro
2018-01-01Update copyright note for 2018vincent-michael
2017-09-24Core/Misc: Changed some SpellMgr::GetSpellInfo callsjoschiwald
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren