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path: root/src/server/scripts/EasternKingdoms/Stratholme
AgeCommit message (Expand)Author
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-01-15Core/Unit: Add Unit::KillSelf() overloadjackpoz
2016-01-01Update copyright note for 2016Vincent-Michael
2015-08-11Removed unneeded nullptr checkDavid Carlos Manuelda
2015-08-11Fixed boss evade and doors closed by cr4st.David Carlos Manuelda
2015-01-10Scripts/Misc: some random changes after recent commits and cleanupMitchesD
2015-01-10Scripts/Stratholme: Move Maleki the Pallid to EventmapsRushor
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core: Remove whitespace (again, again, ...)Vincent-Michael
2014-09-07Scripts/Stratholme: Move Freed Soul AI to database and a small additionNyeriah
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-04-25Core/Misc: Change how Position struct is retrievedjackpoz
2014-03-16Instance Script/Stratholme: Correct logic in Baron Run event and add SAI for ...untaught
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-15Scripted/Misc: Fix random stuffVincent-Michael
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-03-21Core/Scripts: Removed CAST_PLR defineSpp
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-07Core/Scripting: Compile fixMalcrom
2013-01-07Core/Scripting: Some cleanupMalcrom
2013-01-07Core/Scripting: Update Script for Postmaster MalownMalcrom
2013-01-07Core/Scripting: Misc clean up and a warning fixMalcrom
2013-01-07Core/Scripting: Move Text for Timmy the Cruel to creature textMalcrom
2013-01-07Core/Scripting: Move Text for Baron Rivendare to creature text.Malcrom
2013-01-01Update copyright note for 2013.Vincent_Michael