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path: root/src/server/scripts/EasternKingdoms/ZulGurub
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2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and ↵Shauren
PrepareAuraScript uses
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to ↵Giacomo Pozzoni
UnitAI::DamageTaken (#26787) * Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken * Update scripts (cherry picked from commit 0800ab20a8039620fd271a43c173c008af68c22a)
2022-03-11Scripts/ZG: Update scripts to new register model (5/5) (#26695)offl
(cherry picked from commit 7f853ea735bdb8ee27cd4cc002da67f1fbc81d71)
2022-03-11Scripts/ZG: Update scripts to new register model (4/5) (#26694)offl
(cherry picked from commit 8230f937f1c4a9df86f503364e7c5e0b205eb8b1)
2022-03-11Scripts/ZG: Update scripts to new register model (2/5) (#26692)offl
(cherry picked from commit 5e240a4a50fa4c8075b7dcf8913f1723bdc682b1)
2022-03-11Scripts/ZG: Update scripts to new register model (1/5) (#26684)offl
(cherry picked from commit 3d19a71ef2d565ba4913acd68779ee03db45ae3b)
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-01-24Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
(cherry picked from commit 480dee3125929181b7004810516ea673c61f5811)
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
* game/AI: Convert SelectAggroTarget to enum class * game/AI: Rename SelectAggroTarget to SelectTargetMethod (cherry picked from commit 418c3b1fd50664aad035bd975a65281e82ba2dea)
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
(cherry picked from commit e660c8bc19198d9e2e912c5243498469f75b0ee6)
2021-12-18Core/Misc: Fix C++17 build errorsjackpoz
(cherry picked from commit 30823f9b79b4ad16f96e90692a900f68a7f63c0a)
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ↵Treeston
ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490. (cherry picked from commit 1158f267df22c0782fb5f20f7de31f5643ac0b58)
2021-12-10Scripts/ZulGurub: general instance related refactoring/updatingccrs
plus couple event-spells-ai related corrections plus codestyle cleanup (cherry picked from commit 7b2defe5a0e645ab88e48df2d8e5417e4977d41c)
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
* Unify Chrono Literals * Retire IN_MILLISECONDS * Build fix * Build fix (sequel) * Retire urand() * Edge cases * Build * Whitespaces * More edge cases * Additional cases (cherry picked from commit 5b0f4009df4cde413c92c73467ca9a63e79a772b)
2021-10-03Core/Spells: Reduce number of CastSpell overloads to 1Shauren
2021-09-23Core/Object: Bump hover delta handling on nearpoints downstack into ↵Treeston
GetNearPoint2D (from movement generators); functionality should be unchanged (cherry picked from commit ebc96af6bb784819ba8824ac390864ae9ba12351)
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ↵Treeston
good. (cherry picked from commit 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa)
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with. - PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting. - By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers. - Threat and combat systems are no longer the same. - They still have an enforced relationship (threat implies combat - clearing combat clears threat)... - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list... - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress! - AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`. - Vehicle threat is now properly pooled on the main vehicle body (fixes #16542). - Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar). - Target re-selection is now significantly faster. - Fixed a ton of other smaller edge case bugs, probably. Closes #7951 and #19998. (cherry picked from commit 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7)
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is ↵Treeston
now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now. (cherry picked from commit 6113b9dec2e0081c36c36c2974a28ed0693bc601)
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation. - CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments - This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object. - A gajillion refactors to make everything behave the way it always has (cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
(cherry picked from commit 465b43fabef1727432ddda27f04b882b29fd2c7f)
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ↵Shauren
port
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already. (cherry picked from commit e2a1ccd118d129b96e09ff1a15ed0adb1d4a3897)
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
(cherry picked from commit abea8bf4cb3034f56d833982f951a0742dc36fc7)
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
- Changed self-accessor on GameObjectAI to "me", like UnitAI - Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour - Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method - Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false - Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method - Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change - Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI) (cherry picked from commit f913f3bb8977c127d200d5d4a608ab434b21bbcd)
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
(cherry picked from commit 4c4dca6d694bd1064b403a31a5b1c776a326f3ce)
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
auto happy = new year(2019);
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
auto happy = new year(2018);
2017-06-04Core/Game: Include cleanup part 5Shauren
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
2017-05-28Core/Scripts: Include cleanupShauren
2017-03-23Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer ↵Shauren
restricted to a list * Also fix gcc build
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check ↵treeston
UNIT_STATE_CASTING after each iteration, instead of just checking it once initially. Fixes and closes #17892. (cherry picked from commit ac62d7156f93bf86f57dbad1f24f14031322fd5a) Drycoding is bad, mmkay? (cherry picked from commit ed83a35fbeeb7f9005fe4792225fb50700791c6f)
2017-01-01Update copyright note for 2017vincent-michael
Happy new year
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
This reduces the number of cache resets with the Zapcc compiler Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
(cherry picked from commit 5b8b8c653039ec2add0b3a66468abb85e6f35054)
2016-01-01Update copyright note for 2016Vincent-Michael
Happy new year (Again new year with idiots ...)
2015-11-15Scripts: Added missing overridesVincent-Michael
2015-01-18Core/Misc: Fix static analysis issuesjackpoz
Fix some static analysis issues reported by Coverity
2015-01-01Update copyright note for 2015Vincent-Michael
Happy new year
2014-09-20Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h