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somple duplicate spawns and event related spawns that are already spawnt
(cherry picked from commit https://github.com/The-Cataclysm-Preservation-Project/TrinityCore/commit/7f6e63f850aaf71668dedd8394f023eff2ef8452)
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AreaTriggerActionSetFlag::DontRunOnLeaveWhenExpiring (#31276)
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standard container naming
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group members
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* add example at Stratholme service entrance
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(#30964)
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POWER and REAGENT flags
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UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE
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formation movement of linked aggro yet)
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* 62156f57b285ee252c2c4143236a3df95f219ca5 followup
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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percentage (#29801)
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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existing movement data into static flags (#29541)
* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
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applied some missing coding standards
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* handle all missing mechanics and visuals
* modernized instance script
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(#29506)
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script
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(written before dual wield was supported by it)
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(#29519)
Co-authored-by: ModoX <moardox@gmail.com>
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regarding their usage
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script and definitions to Cataclysm
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and definitions to Cataclysm
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