| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-11-23 | Core/Movement: Change MoveJump to use min/max height argument instead of ↵ | Shauren | |
| vertical speed | |||
| 2025-11-23 | Scripts/Misc: Replace manual jumps with proper spells (or non-jump movement ↵ | Shauren | |
| where there should be no jumps) | |||
| 2025-11-18 | Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overload | Shauren | |
| 2025-11-15 | Core/Misc: Add missing includes | Shauren | |
| 2025-11-10 | Core/Movement: Use std::span argument instead of std::vector in ↵ | Shauren | |
| MoveSplineInit::MovebyPath to avoid having to construct temporary containers | |||
| 2025-10-19 | Scripts/Westfall: Implement Quest: "Livin' the Life" (#31327) | Naddley | |
| Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com> | |||
| 2025-10-04 | Scripts/ReturnToKarazhan: Implement Shade of Medivh encounter (#31281) | Aqua Deus | |
| 2025-10-03 | Scripts/Gilneas: Remove unneccessary null check from ↵ | Shauren | |
| 47df5bdc22cd62120afb21af29fd1aa0f30bf251 | |||
| 2025-10-02 | Scripts/Gilneas: Implement Quest: "Evacuate the Merchant Square" (#31324) | Naddley | |
| Closes #30091 Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com> | |||
| 2025-10-02 | Scripts/Westfall: Implement Quest: "It's Alive!" (#31316) | Naddley | |
| Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com> | |||
| 2025-10-01 | Scripts/Deadmines: Updated dungeon encounter ids | Shauren | |
| Closes #31329 | |||
| 2025-09-27 | Scripts/Westfall: scripted Overloarded Harvest Golem visuals * removed ↵ | Ovahlord | |
| somple duplicate spawns and event related spawns that are already spawnt (cherry picked from commit https://github.com/The-Cataclysm-Preservation-Project/TrinityCore/commit/7f6e63f850aaf71668dedd8394f023eff2ef8452) | |||
| 2025-09-22 | Core/AreaTriggers: Implement ↵ | Meji | |
| AreaTriggerActionSetFlag::DontRunOnLeaveWhenExpiring (#31276) | |||
| 2025-09-15 | Scripts/Stratholme: Fix Ramstein the Gorger not spawning | Shauren | |
| 2025-09-07 | Scripts/ReturnToKarazhan: Implement Mana Devourer encounter (#31166) | Aqua Deus | |
| 2025-08-31 | Scripts/TheJadeForest: Implement quest "Touching Ground" (31766) (#31122) | Meji | |
| 2025-07-26 | Scripts/ReturnToKarazhan: Implement The Curator encounter (#31146) | Aqua Deus | |
| 2025-07-19 | Scripts/ReturnToKarazhan: Implement Maiden of Virtue encounter (#31105) | Aqua Deus | |
| 2025-07-11 | Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit ↵ | Shauren | |
| standard container naming | |||
| 2025-07-11 | Core/Groups: Use iterators instead of raw LinkedListElement to interact with ↵ | Shauren | |
| group members | |||
| 2025-07-09 | Core/Scenarios: Allow scripts to set instance scenario by id (#31104) | Jason Dove | |
| * add example at Stratholme service entrance | |||
| 2025-07-06 | Scripts/Tirisfal: Implement Quest: "A Legend You Can Hold" (#31110) | Naddley | |
| 2025-05-30 | Scripts/AbyssalDepths: Add whirlpool entrance to Abyssal Maw (#31007) | Jason Dove | |
| 2025-05-30 | Scripts/RedridgeMountains: Implement Quest "Saving Foreman Oslow" (#30947) | Jason Dove | |
| 2025-05-27 | Scripts/Stormwind: Script second part of Quest: "The Nation of Kul Tiras" ↵ | Naddley | |
| (#30964) | |||
| 2025-05-11 | Scripts/Misc: Update ScriptPCH content to include most commonly headers | Shauren | |
| 2025-02-07 | Scripts: Remove unneccessary DoublePosition from AreaBoundary | Shauren | |
| 2025-01-10 | Scripts/Ghostlands: Implement Quest: "To Ghostlands" (#30586) | Naddley | |
| 2025-01-02 | Scripts/StormwindCity: Implement quest "The Mission" (29548) (#30557) | Meji | |
| 2024-12-31 | Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate ↵ | Shauren | |
| POWER and REAGENT flags | |||
| 2024-12-29 | Scripts: Remove direct unit flag manipulations for UNIT_FLAG_IMMUNE_TO_PC, ↵ | Shauren | |
| UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE | |||
| 2024-12-29 | Core/AI: Remove default arguments for inter-script communication | ModoX | |
| 2024-12-28 | Core/AI: Implemented conversation ai (#30538) | ModoX | |
| 2024-11-27 | Scripts/StormwindCity: Implement quest "The King's Command" (29547) (#30459) | Meji | |
| 2024-07-11 | Core/Creatures: Allow adding summons to CreatureGroup (only adding, no ↵ | Shauren | |
| formation movement of linked aggro yet) | |||
| 2024-07-08 | Core/Creatures: Fixed memory leaks in creature formations | Shauren | |
| 2024-05-05 | Scripts/ScarletHalls: Reverted Call Reinforcements to TARGET_DEST_DB | Naddley | |
| * 62156f57b285ee252c2c4143236a3df95f219ca5 followup | |||
| 2024-05-05 | Scripts/ScarletHalls: Implement Armsmaster Harlan encounter (#29944) | Naddley | |
| 2024-04-28 | Core/Creatures: moved combat pulse into heartbeat handling and implemented ↵ | Ovahlord | |
| CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946) | |||
| 2024-04-25 | Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to ↵ | Shauren | |
| GetMotionMaster()->MovePath and kill it (they now have the same capabilities) | |||
| 2024-03-30 | Core/Creatures: Changed the spawn health field in creature table to a ↵ | Meji | |
| percentage (#29801) | |||
| 2024-03-28 | Core/Battlegrounds: Move to scripts (#29799) | Jeremy | |
| * Introduce new BattlegroundScript class for map/bg specific scripts * Remove all sub, zone specific, battleground classes except Arena * Move all bg zone scripts to new BattlegroundScripts class in script folder * Remove ZoneScript from Battleground class * Remove some unused hooks from Battleground | |||
| 2024-03-25 | Scripts/Stormwind: Implement RP Event for quest "Ancient Curses" (#29780) | Naddley | |
| 2024-02-29 | Core/Creatures: implemented most movement related static flags and migrated ↵ | Ovahlord | |
| existing movement data into static flags (#29541) * implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids * implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged * implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled * implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place * implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids * implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming * implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all * implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor * partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER * deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone | |||
| 2024-02-24 | Scripts: Removed unused global variables | Shauren | |
| 2024-02-23 | Core/Battlegrounds: Move some areatrigger handling to scripts (#29700) | Jeremy | |
| 2024-01-23 | Scripts/Baradin Hold: cleaned up some leftovers from Argaloth's rework and ↵ | Ovahlord | |
| applied some missing coding standards | |||
| 2024-01-22 | Scripts/Baradin Hold: rewrite Argaloth encounter (#29604) | Ovahlord | |
| * handle all missing mechanics and visuals * modernized instance script | |||
| 2024-01-16 | Core/Units: moved CharmInfo class and its definitions into a own file (#29583) | Ovahlord | |
| 2024-01-08 | Core/Creatures: Moved autoattack handling from scripts to game | Shauren | |
