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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2011-03-19Merge branch 'pr/n15_Supabad'Shauren
2011-03-19Core/Scripts: Code style cleanup in ScriptedAI and BossAIShauren
2011-03-18Scripts/Icecrown Citadel:Shauren
2011-03-18Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every ti...Shauren
2011-03-18Core/Ulduar: some cleanup and add boundary check for Flame LeviathanSupabad
2011-03-18Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of SaronSnakeIce
2011-03-18Scripts/Icecrown Citadel:Shauren
2011-03-14Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATESupabad
2011-03-13Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redu...Machiavelli
2011-03-13Scripts/Icecrown CitadelShauren
2011-03-13Compile fixShauren
2011-03-13Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shut...Supabad
2011-03-11Scripts/Icecrown Citadel: Added missing faction specific part of intro scene ...Shauren
2011-03-11Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The...Shauren
2011-03-10Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recentlyShauren
2011-03-09Scripts: Removed duplicate target selection function (SelectUnit), there is o...Shauren
2011-03-08More warning fixesShauren
2011-03-08Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)Shauren
2011-03-08Core/Scripts: Changed SummonList::DoAction to take signed int as action ident...Shauren
2011-03-08Core: Fixed warnings:Shauren
2011-03-07Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()Machiavelli
2011-03-06Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from P...Shauren
2011-03-06Core/Creatures: Implemented UNIT_FLAG_PASSIVEShauren
2011-03-04Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...Shauren
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-03-02Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUST...Shauren
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles:Machiavelli
2011-02-25Scripts/Ulduar: Kologarn (90% complete)Machiavelli
2011-02-23Scripts/Kologarn:Machiavelli
2011-02-23Scripts/Ulduar:Machiavelli
2011-02-22Merge branch 'master' of github.com:TrinityCore/TrinityCoreShauren
2011-02-22Scripts/Icecrown Citadel: Added sigil visuals in the Upper SpireShauren
2011-02-22Scripts/Ulduar: Kologarn:Machiavelli
2011-02-20Fix build with scripts includedMachiavelli
2011-02-20Fix build with scripts includedMachiavelli
2011-02-19Scripts/Icecrown Citadel: Added support for weekly quest Residue RendezvousShauren
2011-02-18Scripts/Icecrown Citadel: Fixed possible exploits with Deathbringer SaurfangShauren
2011-02-18Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming"Shauren
2011-02-16Scripts/Icecrown Citadel: Corrected line of sight checks for Sindragosa's Ice...Shauren
2011-02-15Scripts/Icecrown Citadel: Fixed Sindragosa's Icy GripShauren
2011-02-15Scripts/Icecrown Citadel: Fixed frostwyrm's landing timing at Sindragosa's La...Shauren
2011-02-15Scripts/Icecrown Citadel: Added Rotting Frost Giant scriptShauren
2011-02-15Scripts: Fixed non-pch compileShauren
2011-02-14Scripts/Icecrown Citadel: Save saurfang trap state after completing the mini-...Shauren
2011-02-08Scripts/Icecrown Citadel: Implemented traps after Deathbringer SaurfangShauren
2011-02-07Scripts/Icecrown Citadel: Fixed Mutated Abominations not despawning when Putr...Shauren
2011-02-07Scripts/Icecrown Citadel: Fixed Deathbringer's Blood Beasts attacking pets an...Shauren
2011-02-07Fixed compileShauren
2011-02-07Scripts/Icecrown Citadel: Added Sindragosa scriptShauren