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Northrend
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Author
2011-04-09
Core/GameObjects: add script hook when destructable building is damaged.
Supabad
2011-04-06
Scripts/Icecrown Citadel: Fixed Professor Putricide ooze adds behavior (canno...
Shauren
2011-04-06
Scripts/Icecrown Citadel: Fixed Kinetic Bombs getting killed by attacking
Shauren
2011-04-06
Ulduar/Mimiron: add spell script for Proximity mines
Supabad
2011-04-03
Core/Scripts: Removed double calls to InstanceScript's Initialize methods
Shauren
2011-04-03
DB/Misc: AT [1st] Fix part of the quest chains. Add some spawns and update cr...
Nay
2011-04-01
Revert part of "Core: Removed unused functions (leftovers from sd2, was neede...
Shauren
2011-04-01
Core: Removed unused functions (leftovers from sd2, was needed when scripts w...
Shauren
2011-03-26
Scripts/Eye of Eternity: Implemented script for Malygos encounter, please rep...
Manuel
2011-03-26
Scripts/Ulduar:
Supabad
2011-03-25
Scripts/Ulduar: Corrected array size
Shauren
2011-03-24
Scripts/Ulduar: Add proper support for Razorscale harpoon event.
Supabad
2011-03-21
Scripts/Icecrown Citadel: Replace instance check with a safer one, this way i...
Shauren
2011-03-21
Core/BuildSystem: Remove accidental addition of non-existent script from last...
runningnak3d
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-19
Fixed build without PCH
Shauren
2011-03-19
Added missed change
Shauren
2011-03-19
Scripts/Icecrown Citadel: Compile warning fixes
Shauren
2011-03-19
Merge branch 'pr/n15_Supabad'
Shauren
2011-03-19
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
Shauren
2011-03-18
Scripts/Icecrown Citadel:
Shauren
2011-03-18
Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every ti...
Shauren
2011-03-18
Core/Ulduar: some cleanup and add boundary check for Flame Leviathan
Supabad
2011-03-18
Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of Saron
SnakeIce
2011-03-18
Scripts/Icecrown Citadel:
Shauren
2011-03-14
Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATE
Supabad
2011-03-13
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redu...
Machiavelli
2011-03-13
Scripts/Icecrown Citadel
Shauren
2011-03-13
Compile fix
Shauren
2011-03-13
Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shut...
Supabad
2011-03-11
Scripts/Icecrown Citadel: Added missing faction specific part of intro scene ...
Shauren
2011-03-11
Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The...
Shauren
2011-03-10
Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently
Shauren
2011-03-09
Scripts: Removed duplicate target selection function (SelectUnit), there is o...
Shauren
2011-03-08
More warning fixes
Shauren
2011-03-08
Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)
Shauren
2011-03-08
Core/Scripts: Changed SummonList::DoAction to take signed int as action ident...
Shauren
2011-03-08
Core: Fixed warnings:
Shauren
2011-03-07
Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
Machiavelli
2011-03-06
Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from P...
Shauren
2011-03-06
Core/Creatures: Implemented UNIT_FLAG_PASSIVE
Shauren
2011-03-04
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...
Shauren
2011-03-04
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...
Machiavelli
2011-03-02
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUST...
Shauren
2011-02-27
Core: Clean up some rogue whitespace and tabs
click
2011-02-27
Core/Vehicles:
Machiavelli
2011-02-25
Scripts/Ulduar: Kologarn (90% complete)
Machiavelli
2011-02-23
Scripts/Kologarn:
Machiavelli
2011-02-23
Scripts/Ulduar:
Machiavelli
2011-02-22
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Shauren
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