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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2011-04-09Core/GameObjects: add script hook when destructable building is damaged.Supabad
2011-04-06Scripts/Icecrown Citadel: Fixed Professor Putricide ooze adds behavior (canno...Shauren
2011-04-06Scripts/Icecrown Citadel: Fixed Kinetic Bombs getting killed by attackingShauren
2011-04-06Ulduar/Mimiron: add spell script for Proximity minesSupabad
2011-04-03Core/Scripts: Removed double calls to InstanceScript's Initialize methodsShauren
2011-04-03DB/Misc: AT [1st] Fix part of the quest chains. Add some spawns and update cr...Nay
2011-04-01Revert part of "Core: Removed unused functions (leftovers from sd2, was neede...Shauren
2011-04-01Core: Removed unused functions (leftovers from sd2, was needed when scripts w...Shauren
2011-03-26Scripts/Eye of Eternity: Implemented script for Malygos encounter, please rep...Manuel
2011-03-26Scripts/Ulduar:Supabad
2011-03-25Scripts/Ulduar: Corrected array sizeShauren
2011-03-24Scripts/Ulduar: Add proper support for Razorscale harpoon event.Supabad
2011-03-21Scripts/Icecrown Citadel: Replace instance check with a safer one, this way i...Shauren
2011-03-21Core/BuildSystem: Remove accidental addition of non-existent script from last...runningnak3d
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-19Fixed build without PCHShauren
2011-03-19Added missed changeShauren
2011-03-19Scripts/Icecrown Citadel: Compile warning fixesShauren
2011-03-19Merge branch 'pr/n15_Supabad'Shauren
2011-03-19Core/Scripts: Code style cleanup in ScriptedAI and BossAIShauren
2011-03-18Scripts/Icecrown Citadel:Shauren
2011-03-18Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every ti...Shauren
2011-03-18Core/Ulduar: some cleanup and add boundary check for Flame LeviathanSupabad
2011-03-18Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of SaronSnakeIce
2011-03-18Scripts/Icecrown Citadel:Shauren
2011-03-14Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATESupabad
2011-03-13Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redu...Machiavelli
2011-03-13Scripts/Icecrown CitadelShauren
2011-03-13Compile fixShauren
2011-03-13Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shut...Supabad
2011-03-11Scripts/Icecrown Citadel: Added missing faction specific part of intro scene ...Shauren
2011-03-11Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The...Shauren
2011-03-10Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recentlyShauren
2011-03-09Scripts: Removed duplicate target selection function (SelectUnit), there is o...Shauren
2011-03-08More warning fixesShauren
2011-03-08Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)Shauren
2011-03-08Core/Scripts: Changed SummonList::DoAction to take signed int as action ident...Shauren
2011-03-08Core: Fixed warnings:Shauren
2011-03-07Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()Machiavelli
2011-03-06Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from P...Shauren
2011-03-06Core/Creatures: Implemented UNIT_FLAG_PASSIVEShauren
2011-03-04Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...Shauren
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-03-02Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUST...Shauren
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles:Machiavelli
2011-02-25Scripts/Ulduar: Kologarn (90% complete)Machiavelli
2011-02-23Scripts/Kologarn:Machiavelli
2011-02-23Scripts/Ulduar:Machiavelli
2011-02-22Merge branch 'master' of github.com:TrinityCore/TrinityCoreShauren