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fixes master of subtlety/overkill)
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*Note: sequence of applying effects is important for some spells.
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Disassembler.
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Disassembler.
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fix the bug that water elemental does not have correct hp/mp.
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kind enough to do the work.
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client. Author: VladimirMangos
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This is also fix triggering ReceiveEmote for EventAI broken at it move to core.
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need)" Author: Lightguard
This reverts commit d5f6eefd1bb3c64797e54d19cc58ccc8c4cf8a4f.
Some 3.0.x talents not work without this like 44441
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+tabs2spaces
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spells (interruption)
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*Always reapply aura mods as 'real' when adding aura to stack.
*Make blood frenzy expire when duration ends.
*Correct procflag for T.N.T once again.
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rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
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- Hexlord (zulaman)
- Janalai (zulaman)
- Delrissa (magister)
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This is a big merge, it may cause problems. Use with caution, report bugs.
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to empty slot. Author: VladimirMangos
In fact it not change anything except GM item created trade:
no currency items currently that not bind at picked up.
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AttackStart/AttackedBy use. Author: VladimirMangos
* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
Like non-dot damage, swing, negative spell landing, or fade fear/etc.
And provided by default call AttackStart if no current target.
This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
*Note: AttackBy is still disabled until proved useful to TC.
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instead diff. fields in subclases. Author: VladimirMangos
Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
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same way as done for ScriptName. Author: VladimirMangos
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
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- despawn Anetheron's summons if boss is dead / despawned (wiped)
- same for Azgalor
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space cleanup
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who joined queue the latest
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- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
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- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
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*Some cleanups in Player::UpdateManaRegen.
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