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*Do not remove rougue poisons and dk runes on arena start.
*Apply healing bonus for healing stream totem.
*Do not duplicate damage bonus in code with the one in db for Seal of Vengenance/Corruption
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At the same time, it is still not possible to exploit with cheating tool.
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This is first commit in chain for remove oudated and not used pet functionality.
* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.
Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
[7887] Drop pet spell teaching code, including field in character_pet.
Author: VladimirMangos
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*There is no creatures with this flag in core. So if you have custom content, you can use this:
update creature_template set flags_extra = (flags_extra | 0x00000100) where flags_extra & 0x00010000;
update creature_template set flags_extra = (flags_extra & ~0x00010000) where flags_extra & 0x00010000;
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD include target's team check. Author: VladimirMangos
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code. Author: VladimirMangos
Real resulting items creating required DB support (helper error message outputed at loading)
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Author: VladimirMangos
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Author: ApoC
This will fix auras (57529, 57531, possibly others) to be correctly removed dependently on their procFlags and procCharges.
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*Fix spell impale of archavon.
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Channeled SPELL_AURA_PERIODIC_TRIGGER_SPELL will now not trigger spell if target is out of range.
Channeled periodic damage auras will now not deal damage if target is out of range.
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*Fix the bug that players can get aura when out of range of totem.
*Use caster to check enemy/ally state and spell bonus. Use source to check distance.
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(The commit message of the last rev should be: do not allow player to use unusable vehicle seat)
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*Load full creature data for vehicles.
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*Fix the bug that You build it without Trinity Script the emu try to load the libtrinityscript lib instead of libtrinityinterface.
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trinityinterface).
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By the way, isnt it ironic that biggest software vendor cant get name scopes right?
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* Even when player cannot move, only effect will fail, which means other spelleffects will work.
* Vmaps are required for proper work (as expected)
Please test and report bugs.
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case-this prevents some problem with spelleffects execution problems
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Thank you.
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Author: ApoC
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