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2020-10-05Core/PacketIO : Added SMSG_INTERRUPT_POWER_REGEN (#25539)François B
2020-10-04Core/PacketIO: One more opcode renameShauren
2020-10-02Core/Auras: Implemented SPELL_AURA_MOD_OVERRIDE_ZONE_PVP_TYPEShauren
2020-10-02Core/Players: Corrected logic determining contested/friendly/hostile area typesShauren
2020-09-19Core/PacketIO: Renamed a bunch of opcodes based on more research (only those ...Shauren
2020-09-15Core/Spells: EffectSanctuary should stop attack (#20492)Gildor
2020-09-14Core/PacketIO: Add SMSG_QUEST_LINES_FOR_MAP_RESPONSE namingfunjoker
2020-09-12Core/Scripts: Boss Amanitar rewrite (#20283)Gustavo
2020-09-12Core/Scripts: Boss Jedoga Shadowseeker rewrite (#20279)Gustavo
2020-09-11Core/GameObjects: trigger npcs that are summoned for gameobject casting will ...Ovah
2020-09-08Core/Spells: Fixed Cloak of Shadows dispel (removed old hack)Keader
2020-09-07Core/Spells: Implemented using base weapon damage in spell attack power formulasShauren
2020-09-06Core/Scripts: Minor fixes in boss Coren Direbrewsirikfoll
2020-09-06Core/Spells: Removed spellinfo corrections for non-existing spellsShauren
2020-09-06Core/PacketIO: Fixed ByteBuffer auto-flush after b23190393248455f04d3a06def03...Shauren
2020-09-05Kill whitespaceShauren
2020-09-05Core/Cosmetic: Execute OnStartup script hook before printing that startup is ...Maks Szokalski
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-29Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2020-08-29Scripts/Patchwerk: Finally fix that crash for real. Closes #20247.Treeston
2020-08-29Core/Handlers: Fixed changing equipment while charmed with equipament managerKeader
2020-08-29Core/Scripting: remove long time dead codeAokromes
2020-08-29Scripts/Naxxramas: Fix an edge case crash with people teleporting out of the ...Treeston
2020-08-23Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2020-08-23Fix buildShauren
2020-08-23Core/Player: Resequence Player::UpdateZone some more to hopefully prevent fut...Treeston
2020-08-23Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash wit...Treeston
2020-08-23Scripts/Naxxramas: Missing nullptr check in Patchwerk. Closes #20247.Treeston
2020-08-23Core/Player: Prevent changing equipment while charmed. Closes #20209.Treeston
2020-08-23Core/Scripts: Auriaya rewrite (#20204)Keader
2020-08-23Core/Movement: minor correction on WaypointMovementGeneratorccrs
2020-08-23Core/Scripts: Removed wrong AddThreat call in Pursuit spellscriptKeader
2020-08-23Core: fix noPCH build v2.0ccrs
2020-08-23Core: Fix non-PCH buildCarbenium
2020-08-23Core/Scripts: Typo fixKeader
2020-08-23Core/Script: Krick and Ick, fixed spell PursuitKeader
2020-08-23Core/Misc: random refactorsTreeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-23Scripts/AzjolNerub: minor correctionsccrs
2020-08-23Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Cl...Treeston
2020-08-23Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)Yehonal
2020-08-23Core/Creature: Fix an oversight in Creature::SelectVictim that was causing cr...Treeston
2020-08-23Core/Creature: regenerate healthccrs
2020-08-23Core/Creature: temporary summons are now dynamic flagged (oversight in dynspa...Treeston
2020-08-23Scripts/Commands: .npc delete and .gobj delete now work while the specified g...Treeston
2020-08-23Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports dur...Treeston
2020-08-23Core/Scripts: Updated Razorscale to new registers modelKeader
2020-08-23Core/Razorscale: Codestyle UpdatesKeader
2020-08-23Scripts/Naxxramas: Fix Heigan the Unclean eruption event (#20129)Foereaper
2020-08-23Core/Scripts: More fixes in boss Lich King (#20147)Gustavo