Age | Commit message (Collapse) | Author |
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(cherry picked from commit 9ed35e2108d9b33ad579a7247ce51f78d4ff0c5b)
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Include movespline in Unit::GetDebugInfo() and the Player owner in FlightPathMovementGenerator::DoEventIfAny() assert
(cherry picked from commit 560b7e33974904938f3f85a2f78c0850df2f9333)
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#23575)
(cherry picked from commit 3f7b2252a1d7d89d3b5e6a43aa10692c2bc8c457)
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Closes #23570.
(cherry picked from commit 085f40a2781cd4d781503cdc5c18ebf7b08d5c12)
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summoned pets that don't have pet-specific stat data.
Closes #23570.
(cherry picked from commit 55570be6610483da129e40291e49090a8bc0f30c)
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stat calculation from guardians is already done in Guardian::InitStatsForLevel.
Closes #281.
Signed-off-by: Wyrserth <wyrserth@protonmail.com>
(cherry picked from commit 5f5d2028df70e82d5cd70837953acd059f2ac7fb)
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iteration capability to SpawnObjectTypes.
(cherry picked from commit b64834c3f5dd7e1be472950532ce00e70b4601fa)
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counters for items bought back from vendors.
(cherry picked from commit a58955d88cb1f426f0af5db16e388f7f2b999349)
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for Death) from ItemScript to SpellScript.
Closes #21890.
(cherry picked from commit e7cf24d2630058128e556b7d5bbb36f4a810695f)
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the "Point" icon.
Updates #21890.
(cherry picked from commit c52c0f0b7dbab9ff5f97426f1f742cb7cbe0732b)
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Player::CanRewardQuest() is called with msg = false.
Fixes cases where people would get strange errors like "You are not high enough level for that quest" when entering WotLK instances.
(cherry picked from commit a4ddb30489d3c4cd96817232b28393c2f4e50595)
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branch.
(cherry picked from commit a82bbeb101d64b89d9918ff5cbe4866591f1101b)
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(cherry picked from commit 504e45245034936fefa66b399f5278ce843f52e9)
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pool_members table.
(More pooling prep, I really don't want to have any sql update files in that PR if I can help it.)
(cherry picked from commit 45bc91c238d04f2e2544622ff29faaf46713d15c)
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reset.
(cherry picked from commit 293ba08d21c4e9634229bb5015445ecc0cc08fef)
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(cherry picked from commit 2c1b87ca298bce37405329b3af0b5e375f4e53ef)
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used right now, but written to allow easier transition later.
(cherry picked from commit 1277c542638522b210addd22966c32db89cb29b6)
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rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
(cherry picked from commit d60082ae866d77a12a9e6d09dfce27fc1cb5df90)
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prejudice. (It didn't work anyway.)
(cherry picked from commit 26440857c1a74031ea0a0234ca0b0fcb09b6bcb0)
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`respawn` table
(cherry picked from commit 374597c8e96c886f1e3647d405bf3160c8b98bf8)
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(cherry picked from commit eed92676858c9c10b1bd570894d562b21e72a905)
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Add .debug guidlimits <optional map id> chat command to show the highest low guid counter for Creature and GameObject, useful when reaching Respawn.GuidWarnLevel
(cherry picked from commit 7421ccaf7eb134f549ad3734a815397216d020ed)
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(cherry picked from commit d1dc0e2dc1fbd692eeda90ae2ab82ae07e2cae0e)
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properly saves passwords. Closes #23589.
(cherry picked from commit 8c16f318fe072709fc40c61987570dba8f5b6483)
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Consider the case of Player A inviting Player B to a Calendar Event. After Player B clicks on Accepts/Tentative/Reject, the calendar shows that status for Player A instead.
(cherry picked from commit 7f3d8c99bb14c7b093a5c2419f3e931fef11004e)
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when the LevelReq.Trade config is used.
(cherry picked from commit a54af39e29f87735ce2bc9774e664b543c9dff02)
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(cherry picked from commit 81475f709f067eea0437361e7098b7a6b9cf3a26)
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(cherry picked from commit fa9a4ee20d6a63f2e99e9feb45cd0ecf83ccc7f5)
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(cherry picked from commit 294a3a2789582e05a7847620173d533bd07e44e9)
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Acherus.
Closes #22802.
(cherry picked from commit 4ee84bbecbccee2adb093d4c30172edc22ef8499)
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allowing queue. Closes #23000.
(cherry picked from commit af082664ca8ff76cc8ef1947d6ce76310d65b58b)
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specified account name is already banned (f.ex. attempting to ban 'test' if 'test2' is already banned) - closes #22990
(cherry picked from commit daf423a6c3c0fdd13e421f02ccd791103f7bdd5b)
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(cherry picked from commit 7d6896b54141c32c51f49f2c3fcd58cd986f0e02)
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gameobjects. Closes #23262.
(cherry picked from commit 4423ca99e7f8c38ff83196134038a7790313ed7a)
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(cherry picked from commit 42abf69a27058251b7dd59a59c1f059f834431e4)
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missing IntervalTimer::Update call
(cherry picked from commit 965ec9a57180062aa8dad3b929146c7692186262)
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(cherry picked from commit e4c2bb4f1411f2db724a7cfcdc014013a63b37a5)
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There are complex cases where breadcrumb quests are mutually exclusive with other breadcrumbs leading to other quests, chaining them shouldn't generate log errors.
(cherry picked from commit e6080116f9acb41b1c3d26468a679ff7e4b7c106)
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along the way. Closes #23307.
(cherry picked from commit 0ae2afe307595463df8f4a16fdd1ee9740a11c9e)
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pretty sure this can cause unexpected behaviour
(cherry picked from commit bec52dba3d7e4acb0b78c6a1093fe33da8205781)
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(cherry picked from commit be96d8242c0b8abf909862a577d04a9f8e18560a)
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satisfies level/skill/reputation requirements. Fixes #226. Yes, you read that issue tag right.
(cherry picked from commit a1fd404b64fe46925cf5ab3e3af267ce9ba1badd)
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cleanup to that script. Fixes #23026.
(cherry picked from commit f2cd721d5358f7febf36dc757f5e3e9693a6a7b6)
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* 23285 Fixed lever respawn and future encounters after it respawns.
* Removed unnecessary additional container.
Made lever not to despawn and respawn but rather change flags only.
* Made one conditional branch easier to debug.
(cherry picked from commit c71e36acaea9c04e63dcba9a39b5a6a76e3cac75)
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starts exponentially more often if the grid remains loaded for over an hour. Closes #23348.
(cherry picked from commit a3c35262692e2f059785c22f92fce39ffe4dc6ac)
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(cherry picked from commit a64d7df6623d90c529fab76dc6b41e2db5a3abd4)
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#23566)
Closes #23330
(cherry picked from commit e71773140c8efbea4abe612a71d4a65f041d450c)
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(cherry picked from commit 671052575a36624b06379ee5e13a7fea26870194)
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* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
(cherry picked from commit 574a7c8d3d5f5a5660295deb70e905cf4dd756c4)
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implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
(cherry picked from commit 84b7b2e08ea55575cbe62d795383d4a5341ffd4d)
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