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2016-10-19Core/GameObject Also spawn trap for GAMEOBJECT_TYPE_BUTTON (#18083)Gustavo
2016-10-18Core/Spell: do positivity spell checks only against actually hitted effects ↵ariel-
instead of the whole spell Closes #18097
2016-10-17This should do itStaleness89
2016-10-17Is this what it wants?Staleness89
2016-10-17Fix a tabStaleness89
2016-10-17Unused variableStaleness89
2016-10-17Fix coding style and build errorStaleness89
2016-10-17Script/Quest: Rivenwood CaptivesStaleness89
2016-10-17Core/Unit: Change aura proc pair container to vectorariel-
2016-10-17Core/Spell: clear auras of channeled spells if channeling is cancelled due ↵ariel-
to invalid targets (dead or w/e) Closes #14859 Closes #15186
2016-10-17Core/Spells: mark Arcane Missiles aura as negative. Was downranking the ↵ariel-
spell when targetting low level mobs due to effect 1 flagged as possitive. Closes #12152
2016-10-17Core/Script: Fix improved drain soul mana return.ariel-
Ref #14859
2016-10-17Core/SpellMgr: some changes in default proc generation. Fix an issue of ↵ariel-
stealth breaking with positive and/or healing spells
2016-10-17Core/Globals: compute aura diminishing return info at startup and cache itariel-
Core/Entities: Save diminish return on an array instead of a linked list
2016-10-16Core/AuctionHouseBot: ahbot characters subsystem shake-upariel-
Bonus: fix moar static analysis issues
2016-10-16Core/Scripts: fix static analysis issuesariel-
- Bonus: indentation fixes in zone_wintergrasp.cpp
2016-10-16Core/Spell: allow SPELL_EFFECT_QUEST_COMPLETE to set a quest to rewarded ↵SnapperRy
only if that quest is used as internal flag by the server (has flag 1024 - QUEST_FLAGS_TRACKING).
2016-10-16Core/Quest: show DIALOG_STATUS_AVAILABLE instead of DIALOG_STATUS_REWARD for ↵SnapperRy
non-repeatable autocomplete quests.
2016-10-16Core/Quest: send correct packet when a quest cannot be rewarded for ↵SnapperRy
item-related errors.
2016-10-16Entities/Creature: Fix an edge case issue where creatures would re-acquire ↵treeston
target after respawn if they despawned while spell focusing. Instance/AzjolNerub: Fix Anub'arak wall and add sequence break info. Fixes and closes #18013.
2016-10-16Core/Text: allow GENDER_NONE to use FemaleText in broadcast_text if not empty.SnapperRy
Otherwise it would only use MaleText, which breaks cases where female NPCs change model to one that has no gender.
2016-10-15Fix warning.SnapperRy
Also, the quest's name is Arelion's Secret, not Arelion's Mistress.
2016-10-15Script/Quest: Arelion's Mistress.SnapperRy
2016-10-15Core/Quest: do not set a quest to failed if it's rewarded or has no status ↵SnapperRy
at all (not taken).
2016-10-15Scripts/AzjolNerub: Make pulling Anub'arak a bit cleaner.treeston
2016-10-15Fix _DespawnAtEvade for other creatures to actually respawn said other ↵treeston
creatures. Also fix add aggro for Hadronox. Fixes and closes #18012.
2016-10-15Core/Creature: Fix respawn logic to call reset react state BEFORE calling ↵treeston
Reset(). Fixes Krik'thir behavior after a wipe (and maybe some others). Fixes and closes #18011.
2016-10-15[3.3.5] Core/Scripts: move npc_braug_dimspirit to SAI (#17853)tkrokli
Additional change: The answers have been changed from containing only names to include the text ` is my answer.` from the matching lines in `broadcast_text`. - added DB creature_text entries for Braug Dimspirit - added DB gossip_menu_option entries for this NPC - implemented NPC `Say` line in reply to the wrong answers - avoiding gossip exploits by turning off npcflags during talk - added conditions for showing gossip depending on quest status - removed deprecated SD comments in zone_stonetalon_mountains.cpp
2016-10-15Core/Scripts: move npc_saat to DB (#17813)tkrokli
The core script only contains gossip handling + conditions. - remove script from file the_black_morass.cpp - thereby removing 1 line of hardcoded text - remove redundant SD2 comments in header - add SAI, gossip and conditions to DB
2016-10-15[WIP] Core/Scripts: Gnomish Mind Control Cap and Gnomish Universal Remote ↵tkrokli
(#17374)
2016-10-15Remove deprecated procEx usage.SnapperRy
2016-10-15Core/AI: initial support for monster sparring (#17673)ariel-
2016-10-15Core/Scripts: Implemented right Snobold Vassal behavior on Gormok fight. ↵Keader
(#17934)
2016-10-14[3.3.5] AHBot Characters (#17885)iridinite
2016-10-14Core/Unit: Remove incorrect check that dont allow units attack your ↵Keader
vehicle/passenger (#17932)
2016-10-14Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
SmartAI uses that same method internally, so there's no need to handle it in two different ways. Does not affect functionality, but prevents useless SAI error log in case the target creature is not using SAI.
2016-10-14Core/Scripts Boss Lady DeathWhisper improvements (#17389)Gustavo
2016-10-14Core/Event: Change Midsummer Music container to vectorKittnz
2016-10-14Core/Event: Change Midsummer Music to search grid onlyKittnz
2016-10-14Script/Creature: Scarshield Infiltrator/Vaelan.SnapperRy
2016-10-14Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only ↵ariel-
mean charmed creatures (#17738 follow-up) Unit::IsControlledByPlayer is a expected value for TempSummons (like some triggers used in quests, summoned by spells). Previous logic broke a lot of quests which use triggers to do stuff. Allow JustSummoned and events linked from other events with flag set also in charmed (prevents breaking event chains) Allow vehicles (needed for vehicles with SmartAI, eg Iron Rune Constructs and You: Rocket Jumping)
2016-10-14Core/Unit: disallow parry for totemsariel-
2016-10-13Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2016-10-13Core/Entities: fix dynamic linkingariel-
2016-10-13Revert "Core/DBC: fix wrong field type for ItemLimitCategory.dbc."SnapperRy
I messed up, sorry. This reverts commit 857c7bd06c31109a05cdc93c6d463f0df7978602.
2016-10-13Core/Item: fix wrong error message triggered when trying to equip two items ↵SnapperRy
with the same ItemLimitCategory.
2016-10-13Core/DBC: fix wrong field type for ItemLimitCategory.dbc.SnapperRy
Fixes looting of items whose unique status only affects number of equipped items, and not number of items owned.
2016-10-13Core/Spell: overwrite DBC RangeEntry values for spells Concussive Barrage, ↵SnapperRy
Desecration and Polymorph. Closes #17545.
2016-10-13Core/Entities: extend available containers for WorldObject::GetxxxInGridariel-
2016-10-12Core/Spells: Make slice and dice positive. Was breaking stealth.ariel-
This whole positive check needs some generic solution