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VladimirMangos
* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE
Note: Some achivement creteria for success need data in `achievement_criteria_data`
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score is used in every battleground (not arena)
so we can use it as a virtual variable to access
it also from BattleGround-class
Signed-off-by: balrok <der-coole-carl@gmx.net>
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code. Author: VladimirMangos
* This is fix talent 51521 and ranks.
* And replace hardcoded percent for talent 31876 and ranks.
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Author: Lutik
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Thanks to The_Game_Maste for prepering patch for master branch.
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nos4r2zod
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Infinity
Also cleanups in #includes and singleton instantiate.
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druid form change. Author: Astellar
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This one more step to pre-map events proccesing and parallel in future.
[8256] Restore DB script loading broken after [8252]. Author: VladimirMangos
Also propetly decrease scheduled DB script actions at map unloading.
Some code style restore.
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Signed-off-by: freghar <compmancz@gmail.com>
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VladimirMangos
* Allow add to DB data only for first rank in table `mangos_spell_bonus_data` and `mangos_spell_proc_event`.
* Copy data for other ranks for speedup use at loading for this data and data from `spell_proc_item_enchant`.
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*Fix a typo causing freeze.
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nothing left from original patch):
*Fixes all per caster aurastates instead of only conflagrate
*Adds a holder for aura state auras for speedup search
*Save some memory space by removing m_auraStateMask from aura class.
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Author: Barlok
*[8268] ArenaTeam: new rating-system for season 6 Authors: danielich and XTZGZoReX.
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this is a hack and needs better sollution) Author: VladimirMangos.
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* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
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enchantments triggering at hit.
* Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras.
With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting.
* Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26).
That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part.
Thanks to MaS0n as author alternative patch that partly used in this patch.
Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also.
Author: nos4r2zod
*Note: has been implemented before. Only use part of the patch.
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49202 and ranks. Author: raftom
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This is not big problem in any case and will allow buy slots
in bank windows open using .bank command.
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for fear/turn spells. Author: VladimirMangos
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Author: Lynx3d
Note: mindmg/maxdmg in creature_template expected including attackpower part in its.
attackpower field only show part of attackpower not affected by AP multiplier.
Thanks also to Seizer for take part in reseach and patch review.
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VladimirMangos
Thanks to Zor for pointing.
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checks at loading. Author: VladimirMangos
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ACTION_T_SET_INVINCEABILITY_HP_LEVEL. Author: VladimirMangos
Action set min. health value that can be set for creature in result damage apply.
It can be used in duel like events with creatures to prevent killing creature and other
cases when creature must avoid damage at some health level while it used.
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VladimirMangos
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SilverIce
[8230] Add new line at the end of file Player.h to make gcc happy. Author: Gendalph
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With excluded dep/ - as usual.
Signed-off-by: freghar <compmancz@gmail.com>
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Thanks to GriffonHeart for help in reseach.
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Author: nos4r2zod
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