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2016-02-09Core/SmartScript: create SMART_ACTION_SET_CORPSE_DELAYRushor
by Vincent-Michael, updates #16488 New smart action SMART_ACTION_SET_CORPSE_DELAY: - Allows setting the delay of corpse decay time in SmartScript (PR opened on request from Rushor) Constructive feedback is welcome.
2016-02-09Core/Maps: Parse MFBO adt chunk to properly handle height where player ↵Shauren
counts as falling under the map * This fixes the height at which player is instantly killed when falling from The Frozen Throne * Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling Note: Extracting new maps is required (cherry picked from commit 4f78efd4633f79285f176b61367a067b2cd90e2b) # Conflicts: # dep/PackageList.txt # src/server/game/DataStores/DBCStructure.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Handlers/MovementHandler.cpp # src/tools/map_extractor/CMakeLists.txt # src/tools/map_extractor/System.cpp # src/tools/map_extractor/adt.h # src/tools/map_extractor/loadlib.cpp
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ↵Shauren
from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing) Note: Extracting maps is required (cherry picked from commit db0b8bf24e2b8eb87e6aed7b031ebe138717403d) # Conflicts: # src/server/game/Achievements/AchievementMgr.cpp # src/server/game/Chat/Chat.cpp # src/server/game/Conditions/ConditionMgr.cpp # src/server/game/DataStores/DBCStores.cpp # src/server/game/DataStores/DBCStores.h # src/server/game/DataStores/DBCfmt.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Handlers/BattleGroundHandler.cpp # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Maps/Map.cpp # src/server/game/Spells/Spell.cpp # src/server/game/Spells/SpellEffects.cpp # src/server/scripts/Commands/cs_go.cpp # src/server/scripts/Commands/cs_group.cpp # src/server/scripts/Commands/cs_lookup.cpp # src/server/scripts/Commands/cs_misc.cpp # src/tools/map_extractor/System.cpp # src/tools/mmaps_generator/TerrainBuilder.cpp
2016-02-08Core/Spells: Fixed Totemic Mastery (Tier 6 2P) ShamanKeader
2016-02-08Merge pull request #16493 from Rushor/KingofEssosRushor
[3.3.5][6.x] DB/Quest: King of the Foulweald - Improve Questevent
2016-02-07DB/Quest: King of the Foulweald - Improve QuesteventRushor
* closes #2381
2016-02-07Core/Spell: Magic Absorption CalculationRushor
2016-02-06Scripts: Fixed warningVincent-Michael
2016-02-06Scripts/Karazhan: Implement Optional Boss SpawnRushor
* closes #15756
2016-02-06Build fixKittnz
2016-02-06Pet/Misc: Implement Pandaran Monk followupKittnz
2016-02-06Pet/Misc: Implement Pandaran Monk's pet abilitysKittnz
2016-02-06Scripts/Northrend: Knockbackimmunity CleanupRushor
2016-02-06Scripts: addition to 8b6954e81b76f8d7c6700eaf1a8b942bebaa85a0joschiwald
Closes #16466
2016-02-06Merge pull request #16433 from Tonghost/3.3.5Treeston
[3.3.5][6.x] Core/Creature: Do not load equipment with id = 1 when creature.equipmen…
2016-02-06Merge pull request #16410 from sirikfoll/StrandTreeston
Core/Achievement Fix Achievement Defense of the Ancients
2016-02-06Core/Spells: Adjust on-apply dispel behavior of Divine Shield / Ice Block etc.treeston
- Now counts as a hostile dispel (triggers on-dispel effects: Grobbulus injection etc) - Can dispel non-deathpersist spells despite ATTR0_UNAFFECTED_BY_INVULNERABILITY (despite the name, this only means they can be applied while immune, not that the aura cannot be removed by immunity), if they do not have SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE (debuffs like recently bandaged etc have this)
2016-02-06Grids/Notifiers: Notify triggers of units moving within their LoS.treeston
2016-02-06Code style, urand -> urandms.treeston
2016-02-06Fix build & tabsKittnz
2016-02-06Pet/Misc: Implement Egbert's running aroundKittnz
Closes #16479
2016-02-05Scripts: Added missing overrideVincent-Michael
2016-02-05Merge pull request #16472 from Rushor/immunityRushor
Core/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
2016-02-05Fix wrong totem placementElimination
2016-02-05Merge branch '3.3.5-toytrain' into 3.3.5 (PR #16218)treeston
2016-02-05Implement AuctionHouse features: GetAll scan and search throttlingpete318
Implements two standard features of the Auction House. * GetAll scan, retrieves all auctions and sends them in a single packet. There's a limitation on how often a player can do this (Max 55000 items) * Search throttling. For normal searches, the server can send a time in milliseconds to the client, the client will wait that long between searches. Delay set in config Closes #16469
2016-02-04Merge pull request #16262 from sirikfoll/TorchMitchesD
Core/Scripts Script Npc needed for Quest Torch Tossing, Part 2
2016-02-04Core/Gossips: added some sanity checks to prevent duplicate interactionjoschiwald
2016-02-04Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACKRushor
* updates #16423
2016-02-03Creature/AI: Fix incorrect evade logic (closes #16461)treeston
2016-02-03Prevent duplicate spawns for same spawn IDpete318
If there is an alive instance of the creature upon creature spawn, skip spawn entirely. If there are only dead instances, despawn them. A new dead corpse in the creatures home position will be respawned. Closes: #16462
2016-02-03Merge pull request #16465 from Keader/raptureShauren
Core/Spells: Fixed cooldown check for Rapture (Priest) talent
2016-02-03Fix cooldown check talent Rapture (Priest)Keader
2016-02-03fix crashtreeston
2016-02-02Merge pull request #16345 from Trisjdc/creature_flag_reset_on_respawnTreeston
Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUST_RESPAWNED)
2016-02-02Merge remote-tracking branch 'tkrokli/npc_disciple_of_naralex' into ↵treeston
3.3.5-base (PR #16437)
2016-02-02Merge branch '3.3.5-noplayerdamagereq' into 3.3.5-base (PR #16257)treeston
2016-02-01Core/Scripts/Uldaman: change hardcoded text to enumtkrokli
Change #define to enum {with brackets} Possibly the smallest change so far in this series of core script changes.
2016-02-01Core/Scripts/DB: remove hardcoded text from 'npc_disciple_of_naralex'tkrokli
- moved 2 #define text lines to enum, already in npc_text - new gossip_menu_option for NPC 3678 Disciple of Naralex - using `ADD_GOSSIP_ITEM_DB` instead of `ADD_GOSSIP_ITEM` Tested on both alliance and horde characters, works just like before.
2016-01-31Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0Incorrect
Closes #16416
2016-01-31Scripts/UtgardeKeep: Bonus Ingvar the Plunderer fixes to reset behavior. ↵treeston
There should no longer be weirdness if a reset happens during the RP phase.
2016-01-31Scripts/UtgardeKeep: Ingvar updates:treeston
- Roar at start of phase two - Ingvar no longer does a weird move-jump towards his target when resurrecting - Fixed a duplicate yell on phase one end
2016-01-30Spell/Script: Safirdrang's ChillKillyana
Updates #4841
2016-01-30Fix warning.treeston
2016-01-30Merge remote-tracking branch 'tkrokli/npc_parqual_fintallas' into 3.3.5-base ↵treeston
(PR #16384)
2016-01-30Scripts/Deadmines: Fix issues reported by static analysisjackpoz
Fix Coverity issue id 1022474
2016-01-29[3.3.5] Core/Scripts/DB: move core script 'npc_parqual_fintallas' to SAItkrokli
Additional change: menu options are changed from containing only names to include the text " is my answer.", based on the lines in `broadcast_text`. - replaced core text with DB SAI script - created DB creature_text entries for Parqual Fintallas - created DB gossip_menu_option entries for the NPC - implemented NPC say lines in reply to all the answers - added conditions for which gossip should show, depending on quest status - added conditions to avoid exploits in the time it takes for NPC to say his texts This PR is tested several times on a horde character (horde-only quest). It now works as originally intended, with option-specific NPC replies.
2016-01-28Fix Achievement Defense of the Ancientssirikfoll
The spell that trigger the achievement check, needs to be cast before setting up the variables used for the second round, otherwise the achievement will be granted to the wrong team. Also, SPELL_END_OF_ROUND needs to be casted on the end of the second round too, this was confirmed in retail.
2016-01-28Fix Kinetic Bomb stuck after knockback effect.Keader
2016-01-28Merge pull request #16314 from Treeston/3.3.5-fixgroupcreditTreeston
Player/Quest: Fix GO group credit