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2016-10-14Core/Unit: Remove incorrect check that dont allow units attack your ↵Keader
vehicle/passenger (#17932)
2016-10-14Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
SmartAI uses that same method internally, so there's no need to handle it in two different ways. Does not affect functionality, but prevents useless SAI error log in case the target creature is not using SAI.
2016-10-14Core/Scripts Boss Lady DeathWhisper improvements (#17389)Gustavo
2016-10-14Core/Event: Change Midsummer Music container to vectorKittnz
2016-10-14Core/Event: Change Midsummer Music to search grid onlyKittnz
2016-10-14Script/Creature: Scarshield Infiltrator/Vaelan.SnapperRy
2016-10-14Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only ↵ariel-
mean charmed creatures (#17738 follow-up) Unit::IsControlledByPlayer is a expected value for TempSummons (like some triggers used in quests, summoned by spells). Previous logic broke a lot of quests which use triggers to do stuff. Allow JustSummoned and events linked from other events with flag set also in charmed (prevents breaking event chains) Allow vehicles (needed for vehicles with SmartAI, eg Iron Rune Constructs and You: Rocket Jumping)
2016-10-14Core/Unit: disallow parry for totemsariel-
2016-10-13Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2016-10-13Core/Entities: fix dynamic linkingariel-
2016-10-13Revert "Core/DBC: fix wrong field type for ItemLimitCategory.dbc."SnapperRy
I messed up, sorry. This reverts commit 857c7bd06c31109a05cdc93c6d463f0df7978602.
2016-10-13Core/Item: fix wrong error message triggered when trying to equip two items ↵SnapperRy
with the same ItemLimitCategory.
2016-10-13Core/DBC: fix wrong field type for ItemLimitCategory.dbc.SnapperRy
Fixes looting of items whose unique status only affects number of equipped items, and not number of items owned.
2016-10-13Core/Spell: overwrite DBC RangeEntry values for spells Concussive Barrage, ↵SnapperRy
Desecration and Polymorph. Closes #17545.
2016-10-13Core/Entities: extend available containers for WorldObject::GetxxxInGridariel-
2016-10-12Core/Spells: Make slice and dice positive. Was breaking stealth.ariel-
This whole positive check needs some generic solution
2016-10-12Core/Scripts: Fix runtime errorariel-
2016-10-12Script/Quest: Stop the Ascension!SnapperRy
2016-10-12Core/Spell: do not automatically set proc Family Name if no Family Flags presentariel-
Closes #18075
2016-10-12Core/Spells: fix auto repeat spells triggering aurasariel-
Auto repeat spells are casted as triggered and didn't register procs properly if the aura can't proc with triggered
2016-10-11Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
Also, start abusing the arbitrary containers for searchers introduced in 8775f8b28a5ad4403371577787131ff81f14332b
2016-10-11Core/Items: Defined all item flagsShauren
(cherry picked from commit ef29f32965921f80f5c1ac21fa74e92a6a98babd)
2016-10-12Core/Loot: revert unique item check introduced in ea69115.SnapperRy
Proven to be wrong in its current form. Will reintroduce later either in the same method or via db conditions.
2016-10-11Core/Loot: limit unique items check introduced in ea69115 to affect only ↵SnapperRy
items that start a quest. Turns out epic and legendary items are excluded from this limitation (or it could be just instanced content that is immune to this). Other qualities are affected as normal. Sorry for the mishap.
2016-10-11Core/Scripts: Implemented Blessing of the Eternals Earthliving proc chance ↵ariel-
increase
2016-10-11Script/Quest: Apply Heat and Stir.SnapperRy
Enjoy one of the most frustrating quests in Northrend!
2016-10-11Core/Creature: Call SetSpawnHealth after JustReachedHome in ↵ariel-
HomeMovementGenerator Fixes issues with quests that rely on this behaviour (eg Free your Mind) Also updated SetSpawnHealth so it doesn't do anything in case spawn is manual (SetHealth(GetHealth()) does modify things depending on deathstate)
2016-10-10Core/SmartAI: There's a function for thatariel-
2016-10-10Core/Scripts: don't check ghoul each update. Send proper text packet, so ↵ariel-
client replaces %s with DK name
2016-10-10Core/Spells: fix runtime errorariel-
Partial revert of 11650e4008871138cfec61f84e280adb2cdd2d5d
2016-10-10Core/Scripts: fix warning reported by MSVCariel-
2016-10-10Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
The scripts themselves should take care of that.
2016-10-09Core/Spell: Fix 2 more off by one probability calc and duplicated logic in ↵ariel-
spell hit roll
2016-10-09Core/Spells: Effect leap back fix (#18057)Krudor
* Fixed unintentional typo? Seemed to fix the issues related to the effect for the spells I tried. Sometimes the caster triggers leapback onto targets, and with the old code, it instead made the caster leap back instead of its targets (cherry picked from commit 08aab73c7fd0a76caeecc244fc40dbf30cd23e51)
2016-10-09Core/Unit: enabled parry for all creatures, not only humanoidsariel-
If there's some creature that _shouldn't_ parry, use the `flags_extra` field in `creature_template` table
2016-10-09Core/Auras: moved check for CC auras out of proc handler, and fixed its logicariel-
2016-10-08Core/Scripts: added missing null checks for DamageInfo structariel-
2016-10-09Core/Wintergrasp: fix ownership of workshops at the beginning of a new battle.SnapperRy
Those two, together with the two workshop in the Keep, always belong to the defender team. The SouthEast and SouthWest ones always belong to the attacker team.
2016-10-08Core/Scripts: fix some copy paste and indentation mistake in Chimera Shot scriptariel-
2016-10-08Core/Scripts: updated Lock and Load script with new hooks, DamageInfo might ↵ariel-
be null, so check for that too
2016-10-08Core/Wintergrasp: cleanup and codestyle.SnapperRy
2016-10-08Scripts/Azjol-Nerub: fix static analysis issuesjackpoz
2016-10-08Core/Scripts: Initialize rnd and remove where it was not neededKittnz
2016-10-08Core/Event: Pirate Day Music during the eventKittnz
2016-10-08Core/Event: Add Darkmoon Fair Music during the eventKittnz
2016-10-08Core/Event: Add Midsummer Music during the eventKittnz
2016-10-08Remove unused variable.SnapperRy
2016-10-08Battlefield/Wintergrasp: improvements:SnapperRy
- Move Wintergrasp Keep guard spawns from core to db, removing all duplicates in the meanwhile. - Add Alliance Brigadier General inside the relic room. Closes #7593.
2016-10-08Core/Wintergrasp: fix Defend the Siege quests.SnapperRy
Closes #7953.
2016-10-07Core/Auras: prevent stack overflow while processing ↵ariel-
SPELL_EFFECT_ADD_EXTRA_ATTACKS