| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-09-04 | Core/Scripts: Implement Flag of Ownership. Closes #12265 | ariel- | |
| Core/Spells: Implemented TARGET_CORPSE_SRC_AREA_ENEMY. Closes #12803 | |||
| 2016-09-04 | Core/Scripts: more 746b838870e93d9843a089613ce7f1cd160b6ea5 follow-up, ↵ | ariel- | |
| shouldn't trigger marker aura if proc was prevented | |||
| 2016-09-04 | Core/Scripts: add missing check removed in ↵ | ariel- | |
| 746b838870e93d9843a089613ce7f1cd160b6ea5 | |||
| 2016-09-04 | Core/Spells / Scripts: Fix Lock and Load. Closes #16731 | ariel- | |
| 2016-09-04 | Core/Scripts: Implement Glyph of Backstab. Closes #7500 | ariel- | |
| 2016-09-03 | Core/Transport: do not relocate players on board of vehicles when near ↵ | ariel- | |
| teleporting. Vehicle should take care of that | |||
| 2016-09-03 | Core/Misc: calculate rotation fields from orientation in some places it's ↵ | ariel- | |
| impossible to get: - SmartScripts: SMART_ACTION_SUMMON_GO - Spell Effects: * SPELL_EFFECT_DUEL * SPELL_EFFECT_SUMMON_OBJECT_WILD * SPELL_EFFECT_SUMMON_OBJECT_SLOT1 * SPELL_EFFECT_SUMMON_OBJECT_SLOT2 * SPELL_EFFECT_SUMMON_OBJECT_SLOT3 * SPELL_EFFECT_SUMMON_OBJECT_SLOT4 - Command Scripts: .gobject add Closes #17891 | |||
| 2016-09-03 | Core/RBAC: Added rbac permissions from 6.x branch | joschiwald | |
| 2016-09-03 | Drycoding is bad, mmkay? | treeston | |
| 2016-09-03 | Scripts/Events: Globally fix all ExecuteEvent loops to check ↵ | treeston | |
| UNIT_STATE_CASTING after each iteration, instead of just checking it once initially. Fixes and closes #17892. | |||
| 2016-09-02 | Core/SmartScripts: Add missing break, 5f43e7b follow-up. | treeston | |
| 2016-09-02 | Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738) | treeston | |
| 2016-09-02 | Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time. | treeston | |
| - Core AI logic will no longer issue attack/movement commands while under player control. - Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed. - Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much). | |||
| 2016-09-02 | Another build fix. | ariel- | |
| (it was probably better to just revert the commit instead) | |||
| 2016-09-02 | Note to self: drycoding is bad | ariel- | |
| 2016-09-02 | Core/Spell: no need to bloat existing parameter lists. ↵ | ariel- | |
| (f81754a306a8b1f24f0b130ded3c8170e9b146c5 follow up) | |||
| 2016-09-01 | Core/Spell: Workaround cobra strikes into a charged aura instead of stacked. | ariel- | |
| Fixes #754 | |||
| 2016-09-01 | Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers. | ariel- | |
| 2016-09-01 | Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed ↵ | ariel- | |
| so pet casts properly remove aura charges) | |||
| 2016-08-31 | Core/Spells: fix Bullheaded immunities | ariel- | |
| Closes #421 | |||
| 2016-08-31 | Core/Spells: Move Missile Barrage, Hot Streak and Brain Freeze mage talents ↵ | ariel- | |
| to proc system. Also implement T8 4P Bonus. Closes #1536 | |||
| 2016-08-31 | Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ↵ | treeston | |
| overload to MotionMaster. | |||
| 2016-08-31 | Replace a leftover const char* with a std::string const&. | treeston | |
| 2016-08-31 | Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and ↵ | treeston | |
| The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions. | |||
| 2016-08-31 | Fix dynamic build. | treeston | |
| 2016-08-30 | Core/Scripts: remove forgotten #define in boss_kalecgos.cpp | tkrokli | |
| This #define was originally supposed to be removed in my PR #17832, but for some reason it remained undeleted. This commit corrects it. Also aligned all the enum values to the same column for readability, based on a common multiple of 4 spaces. | |||
| 2016-08-29 | Core/Define: Remove the conditional macro for constexpr. | Naios | |
| * Not needed anymore since the requirements were raised to MSVC 2015. | |||
| 2016-08-29 | Core/Common: Correct the linking of localeNames | Naios | |
| 2016-08-29 | Core/Unit: Force cancel unit events before invalidating the object on ↵ | Naios | |
| destruction * Closes #16675 | |||
| 2016-08-28 | Typo fix | ariel- | |
| 2016-08-28 | Core/ObjectMgr: filter out bogus check | ariel- | |
| This restores previous behaviour | |||
| 2016-08-28 | Core/GameObject: cache pointer to GameObjectTemplateAddon | ariel- | |
| 2016-08-28 | Core/GameObject: migrated non-WDB fields to new gameobject_template_addon table | ariel- | |
| 2016-08-28 | Core/ObjectMgr: throw some consts and nullptr around | ariel- | |
| 2016-08-29 | Whitespace clean-up | Gustavo | |
| 2016-08-28 | Core/GameObject: added possibilty for gameobjects to contain money loot. | ariel- | |
| Updates #14564 | |||
| 2016-08-28 | Core/Spells Make credit for quests "The Grand Melee" and "Among the ↵ | Gustavo | |
| Champions" a triggered cast (#17870) Fix a problem where the credit wasn't casted due to CGD | |||
| 2016-08-28 | Last one. For real. Please. (Build fix #5). | treeston | |
| 2016-08-28 | ....right, I actually went through a full rebuild now just to make sure it ↵ | treeston | |
| works. | |||
| 2016-08-28 | Build fix. Again. Oops. | treeston | |
| 2016-08-28 | You saw nothing (build fix). | treeston | |
| 2016-08-28 | Creature/Gossip: offer replacement functions for the existing preprocessor ↵ | treeston | |
| gossip macros | |||
| 2016-08-28 | Core/Loot: Fix group loot if player loot recipient disconnects | jackpoz | |
| Fixes #13300 | |||
| 2016-08-28 | Update SpellEffects.cpp | ariel- | |
| 2016-08-28 | Core/Spell: Calculate GO rotation for SPELL_EFFECT_TRANS_DOOR | ariel- | |
| 2016-08-28 | Core/Achievements: Fix some comments | Aokromes | |
| 2016-08-28 | Core/Player: removed unused function prototypes | ariel- | |
| 2016-08-28 | Core/GameObject: save spawn GOState and reset to it instead of toggling from ↵ | ariel- | |
| whatever current state we have Prevents exploit of SMART_ACTION_ACTIVATE_GOBJECT | |||
| 2016-08-28 | Core/Entities: Added possibility to construct a Position using a G3D::Vector3 | ariel- | |
| 2016-08-28 | Core/Scripts: Professor Putricide oozes, reapply passive proc auras on ↵ | ariel- | |
| reset, and register them as PP summons since they're summoned by a trigger. (f183ed3c50cdcf13cd9fe608e0f4791177f120a4 follow-up) | |||
