Carbenium
1d8782e356
Core/EventProcessor: std::chrono-ify the remaining public API
2020-07-27 13:36:25 +02:00
Carbenium
92a02a5c87
Core/EventProcessor: std::chrono-ify CalculateTime
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uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
2020-07-27 13:36:25 +02:00
Carbenium
1131229ee9
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
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TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
2020-07-26 23:30:32 +02:00
Carbenium
8cb35b0d5f
EventMap: Change GetTimeUntilEvent to return std::chrono types
2020-07-26 23:20:11 +02:00
Carbenium
40efda9726
Scripts/Kalimdor: Use std::chrono overload of Creature::DespawnOrUnsummon
2020-07-26 22:23:51 +02:00
Carbenium
5832790428
Scripts/World+Outland+Spells: Use std::chrono overload of Creature::DespawnOrUnsummon
2020-07-26 22:21:59 +02:00
Carbenium
fc9e7226c0
Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon
2020-07-26 22:21:09 +02:00
Carbenium
d1a39a2ebf
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
2020-07-26 22:12:24 +02:00
Treeston
210176fd91
Core/Authserver: Authserver cleanup (PR#25093)
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- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber
- Get rid of (most of) the C-style arrays in authserver
- CryptoRandom as a unified source for cryptographic randomness
- Bring our other crypto APIs into 2020
- BigNumber usability improvements
- Authserver is now actually readable as a result of all of the above
2020-07-26 01:53:34 +02:00
Carbenium
cdaf890af4
Core/EscortAI: std::chrono-ify SetPauseTimer
2020-07-25 23:45:01 +02:00
Carbenium
4b9fdc5d3d
Core/EscortAI: std::chrono-ify AddWaypoint
2020-07-25 23:45:01 +02:00
Carbenium
f5076112cb
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
2020-07-25 23:16:04 +02:00
Carbenium
27229c10cd
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
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Use _DespawnAtEvade(Seconds, Creature*) instead
2020-07-25 23:11:10 +02:00
Carbenium
d7ff8c272a
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
2020-07-25 23:10:14 +02:00
Trond B. Krokli
ebb9e1b4de
Scripts/Borean Tundra: duplicate comment text ( #25102 )
2020-07-24 13:11:48 +02:00
Giacomo Pozzoni
3c0ac7302f
Core/Metric: Add more metrics about World::Update() loop ( #25098 )
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* Core/Metric: Add more metrics about World::Update() loop
* Add new Performance profiling grafana dashboard
* Add new cmake setting WITHOUT_METRICS that disables all metrics
As new metrics are added, someone might want to disable them if unused.
* Add more metrics about World::Update() loop
* Remove old performance profiling features
Remove "server set difftime" command, "-RecordUpdateTimeDiffInterval" and "MinRecordUpdateTimeDiff" worldserver config settings and their related code.
The whole UpdateTime class could be removed too.
* Update and rename 2020_07_99_99_world.sql to 2020_07_24_00_world.sql
2020-07-24 00:30:16 +02:00
Carbenium
f1f251eb38
Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan encounter
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The intention here is to add additional 30 seconds of delay to the current delay of EVENT_FLY_TO_RANDOM_PILLAR.
Instead of EventMap::GetNextEventTime, EventMap::GetTimeUntilEvent has to be used which returns the currently
scheduled delay until the event occurs.
EventMap::GetNextEventTime instead exposes the timer value internal to EventMap at which the event should occur.
2020-07-22 01:19:59 +02:00
Peter Keresztes Schmidt
e6e5775be8
Build: Enable -Wimplicit-fallthrough on clang ( #25056 )
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* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006
Closes #25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes #25006
2020-07-18 20:43:16 +02:00
Peter Keresztes Schmidt
85b5b842ca
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs ( #25054 )
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Related: #25006
2020-07-18 20:42:28 +02:00
Giacomo Pozzoni
7032ee0bdb
Core/Misc: Replace boost::shared_mutex with std::shared_mutex ( #24328 )
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* Core/Misc: Replace boost::shared_mutex with std::shared_mutex
* Remove std forward declarations
2020-07-18 18:34:45 +02:00
Treeston
896b68d5c2
Core/Time: Rename GetGameTime{System, Steady}Point methods
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The names are a bit unhandy. Rename them (shorter but still meaningful).
GetGameTimeSystemPoint() -> GetSystemTime()
GetGameTimeSteadyPoint() -> Now()
Also add 2 new typedefs:
typedef std::chrono::steady_clock::time_point TimePoint;
typedef std::chrono::system_clock::time_point SystemTimePoint;
Closes #25042
2020-07-17 17:05:55 +02:00
Peter Keresztes Schmidt
ddf16ae4d9
Misc: Remove some unneeded/duplicated includes ( #25051 )
2020-07-16 14:14:01 +02:00
Peter Keresztes Schmidt
202fd41389
Core/Misc: Replace boost::optional with std::optional ( #25047 )
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C++17 is already mandatory, so it's a safe thing to do
2020-07-15 10:22:29 +02:00
Peter Keresztes Schmidt
0072fa922d
Scripts/World+Pet: Use std::chrono::duration overloads of EventMap ( #25017 )
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Contributes to #25012
2020-07-14 21:15:15 +02:00
Peter Keresztes Schmidt
6968e7a1a1
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Part 2) ( #25041 )
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Part 2: gunship battle and Sindragosa
Contributes to https://github.com/TrinityCore/TrinityCore/issues/25012
2020-07-14 21:06:40 +02:00
Peter Keresztes Schmidt
5eaff8a3bc
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap ( #25036 )
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Part 1: without gunship battle and Sindragosa
Contributes to #25012
2020-07-14 21:03:06 +02:00
Peter Keresztes Schmidt
2d9c5979a6
Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap ( #25040 )
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Contributes to #25012
2020-07-14 20:50:37 +02:00
Peter Keresztes Schmidt
f00ab389d6
Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap ( #25039 )
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Contributes to #25012
2020-07-14 20:48:08 +02:00
Peter Keresztes Schmidt
88314660b6
Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap ( #25038 )
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Contributes to #25012
2020-07-14 20:47:10 +02:00
Peter Keresztes Schmidt
d4bce9f4d2
Scripts/Ulduar: Use std::chrono::duration overloads of EventMap ( #25035 )
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Contributes to #25012
2020-07-14 20:43:43 +02:00
Peter Keresztes Schmidt
2f538258d9
Scripts/Nexus: Use std::chrono::duration overloads of EventMap ( #25033 )
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Contributes to #25012
2020-07-14 20:23:24 +02:00
Peter Keresztes Schmidt
6eec0bc50f
Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap ( #25032 )
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Contributes to #25012
2020-07-14 20:19:42 +02:00
Peter Keresztes Schmidt
1a32b0f5b3
Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap ( #25031 )
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Contributes to #25012
2020-07-14 20:19:25 +02:00
Peter Keresztes Schmidt
3a9b3259b8
Scripts/Gundrak: Use std::chrono::duration overloads of EventMap ( #25030 )
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Contributes to #25012
2020-07-14 20:17:59 +02:00
Peter Keresztes Schmidt
19ee4d6254
Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap ( #25029 )
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Contributes to #25012
2020-07-14 20:16:01 +02:00
Peter Keresztes Schmidt
65e01053a8
Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap ( #25028 )
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Contributes to #25012
2020-07-14 20:04:10 +02:00
Peter Keresztes Schmidt
42102871a7
Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap ( #25027 )
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Contributes to #25012
2020-07-14 20:03:33 +02:00
Peter Keresztes Schmidt
5ed6c6a5c3
Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap ( #25025 )
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Contributes to #25012
2020-07-14 19:49:47 +02:00
Peter Keresztes Schmidt
d00c95f26f
Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap ( #25024 )
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Contributes to #25012
2020-07-14 19:49:12 +02:00
Peter Keresztes Schmidt
1c3187e596
Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap ( #25026 )
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Contributes to #25012
2020-07-14 19:48:24 +02:00
Shauren
7e5cf40d4c
Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delay
2020-07-14 19:39:29 +02:00
Peter Keresztes Schmidt
4ad80434a2
Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap ( #25023 )
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Contributes to #25012
2020-07-14 19:37:51 +02:00
Peter Keresztes Schmidt
39fc17e284
Scripts/Outland: Use std::chrono::duration overloads of EventMap ( #25022 )
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Contributes to #25012
2020-07-14 19:35:12 +02:00
Peter Keresztes Schmidt
29779db58b
Scripts/Northrend: Use std::chrono::duration overloads of EventMap ( #25021 )
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Contributes to #25012
2020-07-14 19:32:28 +02:00
Peter Keresztes Schmidt
a2b2dc7ad0
Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMap ( #25020 )
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Contributes to #25012
2020-07-14 19:13:27 +02:00
Peter Keresztes Schmidt
5ef576d223
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap ( #25019 )
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Contributes to #25012
2020-07-14 19:10:30 +02:00
Peter Keresztes Schmidt
ac27c922d1
Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap ( #25018 )
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Contributes to #25012
2020-07-14 19:05:24 +02:00
Peter Keresztes Schmidt
90d5e7e1e8
Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap ( #25016 )
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Contributes to #25012
2020-07-14 18:17:23 +02:00
Giacomo Pozzoni
ee34a1f19e
Scripts/Kologarn: Fix another "stuck in combat" issue ( #24998 )
2020-07-14 09:44:17 +02:00
Giacomo Pozzoni
203573db83
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. ( #23 ) ( #24997 )
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* Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23 )
Original research by @xvwyh.
# Conflicts:
# src/server/game/DataStores/DBCStores.cpp
# src/server/game/DataStores/DBCStructure.h
# src/server/game/DataStores/DBCfmt.h
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Entities/GameObject/GameObjectData.h
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
* Add missing sql update
* Fix some build errors
* Remove unused enum values
* Change artkits from 0-4 to 0-3
* Remove unused code
* Code review feedback
* Fix sql
* Remove artkit4 special case handling
* Default initialize artKits
* Code review feedback
* Split sql into structure and data files
Co-authored-by: Warpten <vertozor@gmail.com >
2020-07-14 09:34:03 +02:00