Commit Graph

5315 Commits

Author SHA1 Message Date
Shauren
1dcbceba81 Nopch fix4 2019-07-26 19:09:29 +02:00
Shauren
d211d20b8d Nopch fix3 2019-07-26 19:00:34 +02:00
Shauren
030cb72bdc Nopch fix2 2019-07-26 18:58:37 +02:00
Gustavo
c860522ecf Core/Scripts Update boss Skadi the Ruthless (#19114)
(cherrypicked from 4536846d7d)
2019-07-21 21:06:54 +02:00
jackpoz
5b78f19879 Core/Misc: Fix static analysis issues
(cherrypicked from 865a3a47ea)
2019-07-21 21:06:54 +02:00
ariel-
4ce758a726 Update spell_item.cpp
Small indent and codestyle fixes

(cherrypicked from 149e449506)
2019-07-21 21:06:54 +02:00
xinef1
4f65dc5e20 Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes

* Correction

(cherrypicked from 14dfc377b4)
2019-07-21 21:06:54 +02:00
xinef1
ad4e63bae1 Core/Misc: Moved CharacterInfo out of world to separate class
Closes #19030

(cherrypicked from 59ce3d6c9b)
2019-07-21 21:06:54 +02:00
Keader
d400d3d8e9 Core/Scripts: Illidan Stormrage Rewrite (#18963)
Closes #5018

(cherrypicked from 8731975187 and 3194d089cb)
2019-07-21 21:06:54 +02:00
xinef1
fe63cd3dbb Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others (#18998)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags

(cherrypicked from e1f14215d8)
2019-07-21 21:06:54 +02:00
xinef1
ca26c33145 Implemented binary resistances and some more (#18933)
- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects

(cherrypicked from 93746e8c4a)
2019-07-21 21:06:54 +02:00
xinef1
ad008c43b7 Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove
* remove some possible references item may have when it is deleted during save.
* Also clear all hostile references when unit is removed from map.

(cherrypicked from 86da1a19bb)
2019-07-21 21:06:54 +02:00
Gerhood
7e83cce81f Core/Spells: implement Mad/Crazy Alchemist's potions
(cherrypicked frombab59b28faad262dc5d9873ca7c0856477ec4d66)
2019-07-21 21:06:54 +02:00
ariel-
b742c87222 Core: add some missing Player Name normalization on input data
(cherrypicked from 6f9e8b6c91)
2019-07-21 21:06:54 +02:00
xinef1
b485f3e673 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database

(cherrypicked from b955456008)
2019-07-21 21:06:54 +02:00
Keader
9bd8ca0e5f Core/Scripts: Palehoof rewritten & Utgarde Pinnacle updated (#18712)
Closes #15405

(cherrypicked from ba1df45d36)
2019-07-21 21:06:54 +02:00
Shauren
357e0ec394 Scripts/Quests: Fix Quest 14386 Leader of the Pack
By Malcrom
2019-06-17 21:17:14 +02:00
Shauren
1ce8bf22fc Nopch fix 2019-06-15 19:04:21 +02:00
Gustavo
7fbae7530d Core/Scripts Rework boss Terestian Illhoof (Karazhan) (#19057)
(cherrypicked from 87f2cb04ca)
2019-06-15 18:41:09 +02:00
Keader
77a73a737c Build fix and codestyle
(cherrypicked from 8f00aa92de)
2019-06-15 18:41:09 +02:00
Afgann
afade22ffb Core/Scripts: Moorabi encounter updated. (#19013)
(cherrypicked from 21b5a377e4)
2019-06-15 18:41:09 +02:00
Gustavo
c53df2adb0 Core/Scripts Update boss Maiden of Virtue (#19058)
(cherrypicked from d06391d062)
2019-06-15 18:41:09 +02:00
Gustavo
384f2d636c Core/Scripts: boss The Curator (Karazhan) rework (#19040)
Closes #16099
(cherrypicked from 169e150628)
2019-06-15 18:41:09 +02:00
Gustavo
2dcc2d0f05 Core/Scripts: boss Nightbane rework (Karazhan) (#18899)
Closes #10017
(cherrypicked from ad8a71c084)
2019-06-15 18:41:09 +02:00
Keader
a73713b348 Core/Scripts: Updated Ruby Sanctum instance model
(cherrypicked from ce774918a7)
2019-06-15 18:41:09 +02:00
Keader
732f3ce377 Core/Ruby Sanctum: Improved General Zarithrian encounter
* Fixed spell timers
* Improved Codestyle
* Fixed minions number in 25 man
* Fixed movement
* Implemented DespawnAtEvade
*
(cherrypicked from c58dd6c166)
2019-06-15 18:41:09 +02:00
ariel-
3d30140e45 Core/Scripts: remove GMs from Sindragosa's Fury's targetlist
By Keader
Ref #18452
(cherrypicked from 317efd51ec)
2019-06-15 18:41:09 +02:00
Keader
83523177b2 Core/Scripts: Removed double check of CheckRequiredBosses in Sindragosa
(cherrypicked from 3c4dc3ec4f)
2019-06-15 18:41:09 +02:00
Gustavo
1ddb9515eb Core/Scripts Fix issue with Lady Deathwhisper's door
(cherrypicked from f57132b795)
2019-06-15 18:41:09 +02:00
Keader
6e3ce8cf8b Core/Scripts: Fixed Crok event not starting
[*] Fixed Svalna entering in combat with people ouside of room
Closes #8186

(cherrypicked from 591a25500d)
2019-06-15 18:41:09 +02:00
Keader
7c760ad992 Core/Scripts: Fixed issues in Gal'darah fight
Closes #16219

* Added DespawnAtEvadeMethod
* Fixed Agro
* Implemented Stampede
* Fixed Rhino Spirit flags
* Updated codestyle

(cherrypicked from a884660d50)
2019-06-15 18:41:09 +02:00
Shauren
c4f1144754 Build: Fixed VS always triggering a full build when PCH is enabled, even if only a source file was edited
(cherry picked from commit 9b1dfe5e5e)
(cherry picked from commit b64583b7c1)
2019-06-08 18:12:28 +02:00
Shauren
82c7b6c568 Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists 2019-06-08 17:09:20 +02:00
Shauren
455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
Shauren
31fda79556 Core/PacketIO: Updated packet structures to 8.1.5 2019-06-08 17:03:15 +02:00
Shauren
50cfeb9aa4 Core/Misc: Improved ip2location code and set it to disabled by default
(cherry picked from commit 0ead73516a)
2019-01-09 17:35:18 +01:00
Gooyeth
8ed2e3602b Typo fix contry -> country (#22075)
(cherry picked from commit a3198cbddc)
2019-01-09 17:35:18 +01:00
Gooyeth
163c487be7 Common: Replace ip2nation by ip2location. (#21957)
Replace ip2nation by ip2location.

Download: https://lite.ip2location.com/database/ip-country
(cherry picked from commit 2fe4ab94c5)
2019-01-09 17:35:13 +01:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
38e05e33a8 Core/Commands: Fixed .gobject move and turn
(cherry picked from commit 7eb25f1af6)

Closes #3802
Closes #15598

(cherry picked from commit e68ff4186e)

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/scripts/Commands/cs_gobject.cpp
2018-12-17 19:34:55 +01:00
Shauren
e9bcae1fad Core/Misc: Fixed nopch and clang 6.0 warnings 2018-12-09 16:07:38 +01:00
Shauren
f94deace76 Merge branch 'bfa' 2018-12-09 14:45:03 +01:00
Keader
2e45423537 Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE (#18980)
(cherry-picked from 15ea5b1b8d)
2018-12-09 14:18:42 +01:00
HelloKitty
46c69df3a7 Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528

(cherry-picked from 01d715eaef)
2018-12-09 14:18:42 +01:00
Keader
a31a828a40 Core/Scripts: Removed unneeded check in Blood Prince Council
(cherry-picked from 55c3eb66d7)
2018-12-09 14:18:42 +01:00
Keader
7653d24072 Core/RubySanctum: Updates in Saviana Ragefire encounter
* Fixed Codestyle
* Fixed Spell timers
* Added DespawnAtEvade Method

(cherry-picked from bef8a6dee5)
2018-12-09 14:18:42 +01:00
ariel-
ea0cd93662 Core/Scripts: added command to move characters across accounts
(cherry-picked from f7f865f818)
2018-12-09 14:18:42 +01:00
Shauren
5bfb1cc960 Core/Chat: Updated quest chat link format 2018-11-12 23:27:28 +01:00
Traesh
9d210476e5 Core/Creatures: Update creature model handling with new display scale (#22567) 2018-11-07 20:23:30 +01:00
Shauren
7512ffb058 Core/Entities: Update updatefields to 8.0.1.27980 2018-10-10 22:11:41 +02:00