Machiavelli
2effb7acdc
Core/Spells: Fix client crash on ESC when channeling certain spells (e.g. Eye of Acherus, Death Knight Understudy)
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Fixes #1131
2011-07-30 19:16:54 +02:00
Liberate
12f5904bee
Core/Spells: Fix a crash in OnDummyEffect.
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Fixes #2245
2011-07-30 15:26:42 +02:00
QAston
1df57ae522
Core/Spells: Don't allow passive area auras to stack.
2011-07-30 02:02:35 +02:00
QAston
c9291243c1
Core/Spells: Remove some obsolete code (stealth is no longer a ranked spell).
2011-07-29 18:01:33 +02:00
QAston
41593a79e3
Core/Spells: Check if spell has range entry before trying to access property (some spell do not) - fixes a crash.
2011-07-29 00:01:08 +02:00
QAston
495ead5f7f
Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
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This reverts commit 07badd7385 .
2011-07-28 23:44:39 +02:00
QAston
07badd7385
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
2011-07-28 23:41:29 +02:00
QAston
045dec19fa
CoreSpells: Typofixes: fix area auras autocast and usage of items in combat.
2011-07-28 13:21:31 +02:00
QAston
f33a0c23ca
Core/Spells: Fix passive auras stacking logic after recent changes.
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Closes #2417
2011-07-28 03:08:42 +02:00
QAston
4c8c0ce193
Core/Spells: Use correct spell target in Spell::EffectEnvirinmentalDMG - fixes area damage of spells using this.
2011-07-27 21:23:15 +02:00
QAston
46851c3fda
Core/Spells: Drop obsolete code for Demonic Sacrifice.
2011-07-27 20:37:28 +02:00
Shauren
b9a6e2333c
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
2011-07-27 12:35:59 +02:00
Spp-
b2a84d9f1e
Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
2011-07-27 12:14:27 +02:00
Spp-
fa50c0a464
Fix some warnings here and there
2011-07-27 11:00:39 +02:00
Spp-
39be30a39f
Fix compile
2011-07-27 11:00:14 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
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*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
QAston
29c228a801
Core/Spells: Add SpellInfo class to store static data and methods for spells. This class is going to replace SpellEntry use in core. SpellInfo class includes all spell-related functions which resided in SpellMgr, and makes them much easier to access, reuse or add new stuff. Another advantage is that you no longer have to lookup db/dbc data by entry or index, because such data can now be included in the new class. Thanks to that, TC will have no problems on drastic spell dbc format change in 4.x.
2011-07-26 23:00:23 +02:00
insider42
17c2c122da
Core/Spells: Fix Glyph of Shadow Word: Death
2011-07-25 01:50:46 +07:00
tobmaps
17c3ac6b07
Core/Spells: Garrote and Ambush should be usable only behind the target
2011-07-24 23:49:15 +07:00
Sarjuuk
57c042e280
Core/Spells
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* refactored the calculations of critical strike amount for damaging spells
* renamed and reimplemented SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
Closes #2354
2011-07-23 06:11:26 +07:00
tobmaps
a0f1a5c789
Core/Spells: Removed remaining part of old global cooldown handler
2011-07-23 03:30:43 +07:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
tobmaps
4c9269cd54
Core/Spells: Fix talent Deep Wounds. Original idea by DrTenma
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Closes #395
Closes #954
Closes #1188
2011-07-23 00:10:44 +07:00
Shauren
6b1a7497dc
Scripts/Icecrown Citadel: Fixed Precious' Plagued Zombies duration
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Closes #2365
2011-07-22 19:05:46 +02:00
tobmaps
a3feb40eb6
Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE
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Closes #1307
Closes #2270
2011-07-22 23:30:23 +07:00
tobmaps
f50892fa77
Core/Misc: Small code style fix
2011-07-22 20:46:19 +07:00
tobmaps
6a89bd767f
Scripts/Trial of the Crusader
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* Use spells instead of scripts to handle summons used by Lord Jaraxxus
* Fix stacks for spell Nether Power used by Lord Jaraxxus
* Make some triggers invisible
Closes #829
2011-07-22 06:04:10 +07:00
tobmaps
dd2990e2a7
Core/Spells: Fix Glyph of Scourge Strike
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Closes #391
2011-07-21 20:38:13 +07:00
click
7fe3f55b5e
Core: Fix non-PCH build + clean up some sporadic warnings
2011-07-18 14:49:08 +02:00
QAston
f35d8c9bc4
Core/Spells: Temporary workaround for Summon Eye of Acherus (this time working)
2011-07-16 08:03:36 +02:00
tobmaps
66b217991c
Core/Spells: Fix Unstable Affliction
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Closes #94
Closes #1244
Closes #1528
2011-07-16 01:24:15 +07:00
tobmaps
8a112a5c10
Core/Spells: Replace spell power coefficient for Divine Hymn by value from dbc
2011-07-16 01:02:50 +07:00
tobmaps
f7737f5660
Core/Spells: Moved part of improved presences code to spell scripts
2011-07-16 00:46:58 +07:00
Shauren
1e3c23a4e8
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
2011-07-15 12:33:03 +02:00
tobmaps
944fb4c1b7
Core/Misc: Minor cleanup and code style fix
2011-07-15 07:12:54 +07:00
tobmaps
26b3f00dac
Core/Spells: Fix bugs with improved presences at talents switch
2011-07-15 07:01:33 +07:00
DrTenma
ebc1baf684
Core/Spells: Fix talent Improved Unholy Presence
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Closes #411
2011-07-15 04:58:14 +07:00
QAston
5f565709cf
Core/Auras: Correct display stackable aura amount in client when aura has 1 stack.
2011-07-13 20:57:11 +02:00
QAston
f70875510a
Core/Spells: Drop unrelated manaCostPct check from Spell::EffectPowerBurn and use explicit check instead, fixes some power burn spells.
2011-07-13 20:39:17 +02:00
QAston
b9413f08b3
Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED and SPELL_ATTR1_CANT_BE_REFLECTED, fixes some problems with Grounding Totem and Spell Reflection.
2011-07-13 20:14:55 +02:00
QAston
7b2cf3d1f2
Core/Spells: Fix a typo (thanks to tobmaps for catching)
2011-07-13 17:31:09 +02:00
QAston
5b1d170272
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
2011-07-13 17:22:04 +02:00
QAston
20e8c25b48
Core/Spells: Define and implement attribute SPELL_ATTR3_CANT_TRIGGER_PROC, change names of some attributes to better describe their functionality.
2011-07-13 17:18:04 +02:00
Spp-
f37a2030c0
Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
2011-07-12 13:30:33 +02:00
QAston
1c7616dcc8
Core/Spells: Define and implement SPELL_ATTR3_IGNORE_RESURRECTION_TIMER - now you can instantly resurrect with Rebirth spell.
2011-07-12 10:43:58 +02:00
QAston
cd1df639b2
Core/Spells: Define and implement SPELL_ATTR2_CANT_TARGET_TAPPED attribute.
2011-07-12 07:34:42 +02:00
QAston
b253c844fc
Core/Spells: Add ability check in one more place, to prevent other kind of spell reflection.
2011-07-12 06:34:57 +02:00
QAston
72ea9c9fa8
Core/Spells: Add a base for brand new proc system, this is a WIP and doesn't affect currently working code.
2011-07-10 13:13:02 +02:00
QAston
22135f4d91
Core/Spells: Add a temporary workaround for spell Summon Eye of Acherus(51888) - fixes gameobject cast of the spell after recent changes.
2011-07-09 20:25:32 +02:00
Havenard
0c984bfdf5
Core/Auras: Fix problem with aura charges introduced on 42a20f1 with the reuse of existing aura objects on aura reapply.
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Closes #1989
Closes #2039
Closes #2211
2011-07-09 14:59:35 +07:00