ZxBiohazardZx
56efb2df44
Commit: its monday.......
2013-03-04 13:05:03 +01:00
Kirkhammett
ce08d73fa4
DB/SAI: add SAI for quest: The Admiral Revealed (12852)
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Closes #9094
2013-03-04 13:03:02 +01:00
ZxBiohazardZx
534bdae0c9
DB/Quest: fix some questrequirements in BE start zone by Praxious, Closes #9156
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Commit: fix naming on previous file, fix typo in 2013_03_04_00
2013-03-04 13:00:03 +01:00
ZxBiohazardZx
e826e37815
DB/Waypoints: add waypoints for Doomsayer Jurim, thx Kelsarhu
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Closes #8958
2013-03-04 12:55:56 +01:00
ZxBiohazardZx
6984fbe16b
DB/Gameobject: Add missing Gameobject
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Closes #8948
2013-03-04 12:52:52 +01:00
Shauren
bed73397b6
Core/Spells: Improved facing setting for creature casts
2013-03-03 23:15:54 +01:00
Vincent_Michael
600e7e8cfb
SQL: Fix typo
2013-03-03 13:53:52 +01:00
Durotar
7a04d5ee82
DB/SAI: Add SAI for quest "A Worthy Weapon"
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Closes #9250
2013-03-03 12:49:16 +01:00
ZxBiohazardZx
13568b1853
DB/Misc:
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Add Missing Sunreaver Guardian Mage (thx aokromes) Closes #9311
Add SAI for Mission: The Abyssal Shelf (thx Kirkhammett)
2013-03-03 12:48:19 +01:00
Trista
a108a9026a
Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
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* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Shauren
6be5bc71eb
Core/GameObjects
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* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC)
* Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-02 23:59:42 +01:00
Shauren
1baaaf1bf0
Core/Vehicles: Defined known seat flag VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS
2013-03-01 20:40:49 +01:00
Pitcrawler
f93d831fd3
DB/Quests: Fixes To Legion Hold (10563,10596). Closes #9153 , #6909
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Thanks @Kirkhammett for the initial work.
2013-03-01 16:26:59 +01:00
Trista
d1853f693b
Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
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* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Trista
4f40dad714
Scripts/Eye of Eternity: Surge of Power (25 man)
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* I have no idea how these breaks were removed, but it was breaking the whole mechanic.
* Also fix some slight chance for fail of transitioning p II -> p III
* Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
2013-03-01 09:33:52 +02:00
Pitcrawler
3efe44eb85
DB/Quests: Fixes Through the Eye (13121), closes #9070
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Thanks @Kirkhammet for inital work
2013-03-01 01:16:24 +01:00
Shauren
d069e1b6b4
Core/Spells: Defined spell attributes related to aura visibility
2013-02-28 21:20:40 +01:00
Shauren
4a6f5d2b54
Core/Spells: Defined & implemented SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS
2013-02-28 20:46:50 +01:00
Shauren
f3e7886934
Core/Spells: Defined two spell attributes
2013-02-28 20:25:20 +01:00
Vincent_Michael
6343a28030
Core: Whitespace cleanup
2013-02-28 18:29:43 +01:00
Trista
c417c5a1c7
DB/Spells: Opening spell (id: 61437)added to some of Blood Elf's classes
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* Add missing generic spell for opening chests for most of Blood Elf's classes. It was preventing them to loot in Eye of Eternity Alexstrasza's Gift Box, Heart of Magic and maybe more.
2013-02-28 18:45:00 +02:00
Trista
6801314881
Scripts/Eye of Eternity: Rewrite most of it.
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Closes : #1133 , #8212 , #1150 , #5003 , #6794
* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
click
523e732c03
Core/Dep: G3D: Correction to patch G3D-v8.0_hotfix5.diff, add missing #ifdef -test (applied to sourcetree as well)
2013-02-28 13:23:15 +01:00
QAston
e097994b23
Merge pull request #9299 from Ascathor/master
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Few documentation changes
2013-02-28 02:24:19 -08:00
click
58ac8207ec
Core: Add support for compiling core in a cygwin-environment
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- rename/readd/add G3D-patches
- give a history on the changes (some G3D-changes didn't even HAVE a patch - boo!)
DON'T MESS ABOUT WITH CHANGING DEP/* LIBRARIES AND NOT LEAVING A DIFF IN THE SOURCETRE, MKAY!?
2013-02-27 22:31:25 +01:00
click
d3ad8a4941
Buildsystem: Show the revision info as a full string during configurationphase as well (additional minichange to previous commit by shauren)
2013-02-27 16:19:09 +01:00
Shauren
fff23c4f17
Buildsystem: Added current branch name to generated revision info
2013-02-27 15:42:57 +01:00
Shauren
9301e31a4e
Core/Spells: Allow free casting of player's own spells on vehicle seats with flag VEHICLE_SEAT_FLAG_CAN_ATTACK
2013-02-27 13:17:20 +01:00
Spp
480c6cf4dd
Core/RBAC: Add .reload rbac command and prevent possible crash if rbac_permissions has wrong data
2013-02-27 03:30:53 +01:00
Nay
4ea31ce886
Core&SQL: Fix typos (RBAC and equips related)
2013-02-26 23:49:21 +00:00
Spp
2a0c3a0b78
sql typo fixes
2013-02-26 23:20:52 +01:00
Spp
00c58f25d7
Core/RBAC: Force loadPermissions before checking session permissions if the storage is null (someone created a session but forgot to call to LoadPermissions)
2013-02-26 22:35:55 +01:00
Shauren
6ccad9adc4
Scripts/Blackwing Lair: Fixed crash happening with Shadows of Ebonroc
2013-02-26 22:20:15 +01:00
Nay
3b1410e798
Core/Player: Rename PLAYER_FLAGS_UNK19 to PLAYER_FLAGS_UBER
2013-02-26 20:58:13 +00:00
Ascathor
d6d066f014
Several todo corrections for documentation
2013-02-26 20:05:17 +01:00
Ascathor
1d3f35af18
Additional fixes and some clean ups
2013-02-26 18:39:11 +01:00
Ascathor
dec38b12a0
Fixing some Engrish.
2013-02-26 17:28:10 +01:00
Shauren
af4ac778d7
Core/Quests: Implemented quest flag forcing the player to be flagged for PvP as long as the quest is in his log.
2013-02-26 17:14:13 +01:00
Shauren
e3e5d14d52
Core/Quests: Updated quest flags and implemented QUEST_FLAGS_NO_MONEY_FROM_XP - experience reward from quests using this flag is not converted into money at max level.
2013-02-26 16:57:11 +01:00
Spp
2286de02f8
Core/RBAC: Correction to last sqls and update base/auth_database.sql
2013-02-26 15:25:46 +01:00
QAston
6403e3fbfe
Core/SpellsMgr: remove unneeded functions from spellmgr, add some const modifiers for methods
2013-02-26 11:05:10 +01:00
QAston
e49e470787
Merge pull request #9165 from Phantons/spellFixes
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Core/Spells: spell implicit targets fix
2013-02-25 23:08:44 -08:00
QAston
a6df8b9e10
Merge pull request #9301 from horn/summons
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Core/Summons: Pack the TempSummonGroupKey structure so it is being compared correctly and make the second parameter of SummonCreatureGroup() optional
2013-02-25 22:24:05 -08:00
Nay
b10aa126c7
Core/BossAI: Fix a typo in CheckBoundary
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Method was using "me" (the boss) instead of the function's argument
Props to @Horn for finding the 4 year's old error
Ref #7194
2013-02-26 02:34:45 +00:00
horn
badcce45d8
Core/Summons: Pack the TempSummonGroupKey structure so it is being compared correctly and make the second parameter of SummonCreatureGroup() optional
2013-02-26 02:51:55 +01:00
Nay
b00f6a981e
Merge pull request #9295 from horn/summons
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Script/Commands: Make creature_summon_groups table reloadable.
2013-02-25 17:17:53 -08:00
Vincent_Michael
4bdc9e6f1c
DB/Areatrigger: Update areatrigger_teleport cords for The Eye of Eternity entrance
2013-02-25 22:05:30 +01:00
Ascathor
6db8fed2ff
Additional changes and requests as by @subv
2013-02-25 20:43:06 +01:00
Vincent_Michael
447b23c3bb
Core: Whitespace cleanup
2013-02-25 19:54:41 +01:00
Ascathor
795d01bc1b
Some documentation additions within player.h and Creature.h
2013-02-25 18:14:29 +01:00