Kudlaty
586bf2d5ae
Fix quest 12861.
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Objective is to cast spell on creature, not kill
--HG--
branch : trunk
2009-11-28 15:50:13 +01:00
Kudlaty
a73a8dc549
Add option to cmake if should compile with multi thread maps or not.
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Usage with: -DUSE_MULTI_THREAD_MAP=true (this will compile with multi thread maps
--HG--
branch : trunk
2009-11-28 15:37:55 +01:00
Kudlaty
3f4bf697b8
Shuld fix quest The Light of Dawn ( #85 ), and some escort that use STATE_ESCORT_PAUSED
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--HG--
branch : trunk
2009-11-28 15:19:31 +01:00
Kudlaty
03e43761d0
Apply #249 . [FIX] Sartharion - Achievements & Will of Sartharion
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patch for Obsidiam Sanctum, about Achievements if you make the encounter wiht 1, 2 or 3 dragons alive. And fix a function call, aggro->EnterCombat
Patch by gyullo
--HG--
branch : trunk
2009-11-27 07:43:19 +01:00
Kudlaty
710a87128c
Apply #391 .
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Fix typo and possible crash.
Patch by trazom.
In previous patch i forgot to mention about Azazel, sorry and thx for patch
--HG--
branch : trunk
2009-11-27 05:12:38 +01:00
Kudlaty
fef51c65bf
Apply #127 .
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Fix: Correct enum initialization phase value
Patch by Vladmimír Lipták
--HG--
branch : trunk
2009-11-27 05:07:03 +01:00
Kudlaty
1690af7c58
Apply #493 . This add support for quest Adbuction.
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Patch by maanuel
--HG--
branch : trunk
2009-11-27 04:47:47 +01:00
Kudlaty
72f3a2e467
Fix #492 . Also change in other files CR/LF to LF.
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Note: Please be sure to use unix coding style before push
--HG--
branch : trunk
2009-11-27 04:34:21 +01:00
Kudlaty
223d7d8116
Apply #456
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Removed Essence of Wintergrasp from OutdoorPvP and implementation using the spell system.
This will affect Wintergrasp and all Northrend zones, dungeons and raids.
Note: need database support.
Patch by Spp
--HG--
branch : trunk
2009-11-27 03:16:49 +01:00
Kudlaty
353a9f3740
Apply #413
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Implementation of Ring of Valor (Orgrimmar Arena)
Patch by Spp and Opterman
--HG--
branch : trunk
2009-11-27 02:03:50 +01:00
Kudlaty
9bd797d402
Apply #412 .
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Add support to gameobject type Transport (11) that should stop like Orgrimmar arena Elevators or pilars.
Patch by Spp and Opterman
--HG--
branch : trunk
2009-11-27 01:41:26 +01:00
Brian
0c8d516147
* Remove empty header file
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--HG--
branch : trunk
2009-11-26 20:48:59 -07:00
Brian
2e15d4454e
* Removed empty header file
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--HG--
branch : trunk
2009-11-26 20:46:33 -07:00
Brian
9bc9f11f6a
* Removed empty header file
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--HG--
branch : trunk
2009-11-26 20:43:01 -07:00
Kudlaty
a9d29a83a9
Apply #346 . Script for quest Last Rites.
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Patch by maanuel.
--HG--
branch : trunk
2009-11-27 00:55:53 +01:00
Kudlaty
afbd99958d
Add cmake file for obsolete_updates folder.
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--HG--
branch : trunk
2009-11-27 00:14:58 +01:00
teacher
c99d94201c
Re-enable script for boss Palehoof event, needs DB support. Thank you Manuel.
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--HG--
branch : trunk
2009-11-28 00:02:53 +01:00
Kudlaty
cf378b3d0b
Fix warnings for cmake 2.8.0
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--HG--
branch : trunk
2009-11-27 00:07:39 +01:00
Kudlaty
5a27028d2b
Fix some typos about questlevel -1.
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--HG--
branch : trunk
2009-11-26 23:44:33 +01:00
teacher
84e69715f7
Removed DB content data from Core Repo. That data must be handled by Database project.
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ALso added a couple missing scripts from fulls.
--HG--
branch : trunk
2009-11-27 20:09:46 +01:00
Brian
5e83d4779e
* Fix Daily quests so they can be completed even if the player logs out.
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*
* Thanks elron103 and disassebler
--HG--
branch : trunk
2009-11-26 13:52:21 -07:00
Brian
7d754c3f7f
* Added support for questItem5 and questItem6 in creature and gameobject
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* templates.
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* Thanks to Malcrom for doing the research.
--HG--
branch : trunk
2009-11-26 12:23:33 -07:00
Anubisss
d792107835
*Comment out a script because the mob not exists. Patch by manuel.
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--HG--
branch : trunk
2009-11-25 22:36:23 +01:00
Anubisss
4c8ee5597b
*Fix a typo.
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*This fix this part of spell The Art of War: "when your melee attacks critically hit your next Flash of Light or Exorcism spell becomes instant cast".
--HG--
branch : trunk
2009-11-24 18:43:06 +01:00
maximius
957acfb708
*Slightly lower search radius, some indoor Mageguards are very close to this NPC, causing unintended behavior.
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--HG--
branch : trunk
2009-11-23 14:03:31 -08:00
maximius
555037cbd1
*Merge
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--HG--
branch : trunk
2009-11-23 13:58:47 -08:00
maximius
11f574b12e
*Fix a crash due to an invalidated iterator. Closes #420
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--HG--
branch : trunk
2009-11-23 13:57:42 -08:00
maximius
75a500218d
*Should fix a crash, and some weird behavior in boss_razorscale.
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--HG--
branch : trunk
2009-11-23 13:53:52 -08:00
Anubisss
1feb189ce7
*Fix a typo.
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--HG--
branch : trunk
2009-11-23 19:20:36 +01:00
maximius
54d341b0c9
*Items are now only ever rolled for once in a loot group, as it should be. Closes #398
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--HG--
branch : trunk
2009-11-23 04:10:27 -08:00
maximius
055f16f525
*Little cleanup, and access GetMaxVisibleDistance functions statically instead of through the sWorld singleton.
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--HG--
branch : trunk
2009-11-22 19:56:48 -08:00
maximius
9b7f2240b8
*LIttle bit of cleanup, fix a warning.
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--HG--
branch : trunk
2009-11-22 19:30:36 -08:00
maximius
d137c68ff9
*Prevent some crashes in boss_razorscale, refs #354
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--HG--
branch : trunk
2009-11-22 04:26:07 -08:00
maximius
c34cf702b1
*Get the TriggerSpell from the proper field >_<, thanks Themris
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--HG--
branch : trunk
2009-11-22 04:22:03 -08:00
maximius
fedba27e35
*Search through the SpellEntry for valid trigger spells, and remove any spells that the talent teaches. Thanks MetaphysicalDrama :P Closes #371
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*Use a much more efficient method for removing talents and related spells from the spell map (the old method probably tried to remove the same spell half a dozen times, due to duplicated functionality).
--HG--
branch : trunk
2009-11-22 00:53:16 -08:00
maximius
da5c1bca54
*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387 , #388
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--HG--
branch : trunk
2009-11-22 00:46:38 -08:00
maximius
461e8d134f
*Fix a typo, thanks thmarth. Closes #388
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--HG--
branch : trunk
2009-11-21 19:47:33 -08:00
maximius
1c9de5df48
*Fix a possible crash in boss_razorscale, and a minor aesthetic glitch. Thanks tali, closes #354
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--HG--
branch : trunk
2009-11-21 19:33:00 -08:00
maximius
946a32a6ba
*Implement Blood Filled Orb GO script, for quest The Path of the Adept. Closes #290
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--HG--
branch : trunk
2009-11-21 19:25:29 -08:00
maximius
2b8e315218
*Runic Power and Rage should have a lower limit for regeneration, not an upper limit. Closes #294 , thanks MetaphysicalDrama
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--HG--
branch : trunk
2009-11-21 19:16:57 -08:00
maximius
c767576d92
*Cleanup, more consistant HandleDummyAuraProc code (added basepoints1 and basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
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--HG--
branch : trunk
2009-11-21 17:59:24 -08:00
maximius
b039a7586e
*Fix a typo, closes #386
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--HG--
branch : trunk
2009-11-21 16:23:52 -08:00
maximius
409bad7d15
*You must be in combat to use Disengage.
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--HG--
branch : trunk
2009-11-21 16:12:41 -08:00
maximius
79f8acbaf5
*Instead of changing react states and using UpdateVictim (which causes Razorscale to start chasing and attacking the victim), just search for a possible victim. Only attack the victim during the ground phase.
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--HG--
branch : trunk
2009-11-21 16:06:05 -08:00
maximius
dd9ed3912b
*Some cleanup and optimization to talent resetting and spec swapping. Has no impact on the functionality (it just wastes less CPU).
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--HG--
branch : trunk
2009-11-21 13:54:02 -08:00
maximius
729bc6d68f
*Ignore whether or not a spell is in the active spec on spec swap (it doesn't matter, the spells from your other spec will be learned shortly)
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*Ignore whether or not a spell is in the active or inactive spec on talent reset (it doesn't matter, the spells from your other spec can be learned with a simple spec swap)
--HG--
branch : trunk
2009-11-21 07:32:09 -08:00
maximius
ea6a322670
*Increment the iterator normally, since it's no longer deleted, and the old method causes an infinite loop..
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--HG--
branch : trunk
2009-11-21 06:35:30 -08:00
maximius
7a2cad6e1b
*Fix a crash :(
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--HG--
branch : trunk
2009-11-21 06:24:15 -08:00
maximius
e73ab432eb
*Fix a stupid mistake on my part that caused the removal loop to never start, and -aggressively- remove talent/spells on talent reset & spec swap.
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--HG--
branch : trunk
2009-11-21 06:13:20 -08:00
maximius
51a2284f69
*Don't set PLAYERSPELL_NEW. That will prevent the spell from being removed from the character DB, which is bad.
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--HG--
branch : trunk
2009-11-21 05:43:14 -08:00