Killyana
67e702b29b
Spell/Script: Specify a target for Azure Dragon: On Death Force Cast Wyrmrest Defender to Whisper to Controller - Random
...
(cherry picked from commit e5470ab1ee )
2021-11-24 20:35:18 +01:00
Keader
c72afc76be
Creature/Script: Daegarn
...
Remove the incorrect SAI and move it to cpp
(cherry picked from commit 482e0dad30 )
2021-11-24 20:35:18 +01:00
Killyana
48c8b650bb
Spell/Script: Summon Scourged Captive
...
Closes #16357
(cherry picked from commit 0959f3071a )
2021-11-24 20:35:18 +01:00
Gustavo
80421d7cac
Core/Players: Fix logic in CanSeeSpellClickOn ( #23090 )
...
Block SpellClick for the npc if there is no entry
(cherry picked from commit 0eacccc2cd )
2021-11-24 20:35:18 +01:00
Shauren
2be8a1f189
Core/Misc: PORT CURSED REFACTORS FROM e69570dd76
...
WHO ON EARTH THOUGHT IT WAS A GOOD IDEA TO ADD REFACTORS TO A CHERRY-PICK COMMIT???
2021-11-24 20:35:18 +01:00
Keader
02db59806a
Scripts/Trial of the Crusader: Fixed Slime Pool visual effect
...
Closes #21660
(cherry picked from commit e1aafddc2e )
2021-11-24 20:35:17 +01:00
jackpoz
7a2ef47495
Core/Spells: Adjust range checks to GameObject targets
...
(cherry picked from commit 72052aa9a5 )
2021-11-24 20:35:17 +01:00
jackpoz
71b58c2e62
Core/Spells: Adjust range checks to GameObject targets
...
(cherry picked from commit 270a144083 )
2021-11-24 20:35:17 +01:00
jackpoz
91bbaae81e
Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon
...
This feature already existed in current code but was broken by d0334bf948
(cherry picked from commit d2841d6b66 )
2021-11-24 20:35:17 +01:00
Sorikoff
a57ca5cea2
Core/Movement: Allow using run when moving randomly ( #23081 )
...
* Allow run when moving randomly
(cherry picked from commit 34cfa69efd )
2021-11-24 20:35:15 +01:00
jackpoz
ace33a464f
Core/Misc: Code cleanup
...
(cherry picked from commit 6c5d997161 )
2021-11-24 20:34:56 +01:00
jackpoz
c312b926b4
Core/MMaps: MMaps logs cleanup
...
Move MMaps related logs from "maps" category to "maps.mmaps".
Remove newlines in logs, the log system already takes care of newlines.
(cherry picked from commit 696039cfed )
2021-11-24 20:34:56 +01:00
Keader
955ac45cf5
Spell/Script: Freezing Circle
...
Closes #11312
See the original issue before cherry pick
(cherry picked from commit 990ad000f8 )
2021-11-24 20:34:56 +01:00
jackpoz
bd0e9e7aa8
Core/MMaps: Fix infinite loop in Detour
...
Fix another infinite loop in Detour caused by degenerated triangles.
Check the result of some previously ignored Detour calls.
Update recastnavigation to 3a619d773deb7e3a15ee215217c825995fe71312 and apply some more custom changes
(cherry picked from commit c602220e02 )
2021-11-24 20:34:56 +01:00
Killyana
b0f10b505e
Core/GameObject: Set loot state to Not ready when a gob is deactivated ( #23072 )
...
(cherry picked from commit 8dec9b97e2 )
2021-11-24 20:34:56 +01:00
Sorikoff
956158d299
Core/Movement: Allow using walk when chasing v2 ( #23073 )
...
* Allow walk when chasing
(cherry picked from commit dbadb6369c )
2021-11-24 20:34:54 +01:00
sirikfoll
402e63427e
Scripts/Ulduar: Mimiron improvements
...
Closes #23043
Fix Aerial hover
Some visual issues
(cherry picked from commit a803342029 )
2021-11-24 00:02:13 +01:00
Sorikoff
b3f75852c2
Allow walk when chasing ( #23069 )
...
(cherry picked from commit c2f2db08aa )
2021-11-24 00:02:13 +01:00
jackpoz
97401a2997
Core/Commands: Don't re-add active quests with ".quest add" command
...
(cherry picked from commit f17120cc78 )
2021-11-24 00:02:13 +01:00
jackpoz
b8396f682c
Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
...
(cherry picked from commit da19ad117e )
2021-11-24 00:02:08 +01:00
Aokromes
49e1ff34b7
Core/mmaps: add category to 2 logs
...
(cherry picked from commit a2f910fe5c )
2021-11-23 23:44:00 +01:00
jackpoz
abb36a1e5b
Core/Spells: Add range checks to GameObject targets
...
Close #23062
Patch by robinsch
(cherry picked from commit 76cc94f325 )
2021-11-23 23:34:27 +01:00
Gustavo
10c915dd34
Core/Units: Only update height in SetHover if unit is bellow HoverHeight ( #23061 )
...
(cherry picked from commit 2dfea54533 )
2021-11-23 23:18:58 +01:00
Ovah
2dda5fb477
Scripts/MGT: Kael'thas intro can now be skipped when not killing the trash pack in his room
...
Scripts/MGT: Kael'thas will now despawn at evade
Cherry picked from
f6e9ff5ca4
ed8c1830f5
(cherry picked from commit c10c8c6bba )
2021-11-23 23:17:08 +01:00
Shauren
7a413ae543
Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
...
(cherry picked from commit d63d15c505 )
2021-11-23 23:16:49 +01:00
Keader
dba7e2507f
Scripts/Illidan: Fixed Parasitic shadowfiends reproducing like rabbits
...
(cherry picked from commit a617cc4097 )
2021-11-23 23:16:43 +01:00
jackpoz
ef04a26bf4
Core/Pet: Add assert
...
Add additional assert to check if it's possible for a Pet not to have an active AI when the Player owner kills an enemy.
Ref #23036
(cherry picked from commit 43dec9e4d0 )
2021-11-23 23:10:45 +01:00
Heaven31415
0ea3fe545c
Refactor SendSysMessage, SendGlobalSysMessage, SendGlobalGMSysMessage ( #23029 )
...
(cherry picked from commit 9db50f05cb )
2021-11-23 23:07:23 +01:00
Sorikoff
ee0662ca3d
Scripts/Scarlet Enclave: Stable Master Kitrik's spell Repo ( #23023 )
...
(cherry picked from commit f0f4d0280d )
2021-11-23 23:04:34 +01:00
Shauren
c14cf5a892
Core/Misc: Added lambda support to EventProcessor
...
Closes #22909
(cherry picked from commit 813f693768 )
2021-11-23 23:01:47 +01:00
Giacomo Pozzoni
ed5ba915f1
Core/Scripts: Change PlayerScript and CreatureScript inheritance ( #23048 )
...
Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)
(cherry picked from commit 5b7ead65bb )
2021-11-23 22:54:24 +01:00
TheWinchesters
47adf2e4c8
[3.3.5] Commands: lookup player shows which character is online ( #23039 )
...
* Show 'online' for every online player in lookup player commands
(cherry picked from commit a0056951f7 )
2021-11-23 22:52:53 +01:00
Giacomo Pozzoni
31dca39c05
3.3.5 threat assert ( #23034 )
...
* Core/Creature: Change assert about Threat to log
(cherry picked from commit cb8ff7976b )
2021-11-23 22:48:39 +01:00
Aokromes
2682bf0fca
Core/Misc: Add categories to 3 logs
...
(cherry picked from commit 2d22c027fe )
2021-11-23 22:29:21 +01:00
Aokromes
f5827770fc
Core/Spells: Add categories to 2 logs
...
(cherry picked from commit 1cba363360 )
2021-11-23 22:29:01 +01:00
Aokromes
c5720e37c1
Core/Entities: Add categories to 2 logs
...
Closes #22922
(cherry picked from commit 578c796625 )
2021-11-23 22:28:38 +01:00
jackpoz
23489568db
Core/MMaps: Fix infinite loop in Detour
...
Fix an infinite loop in Detour happening in Dalaran Sewers.
This is more of an emergency patch until we figure out why dtNodes have a circular reference (A -> B -> C -> A) happening quite often in this place
(cherry picked from commit c8ec2dd95d )
2021-11-23 22:28:28 +01:00
jackpoz
3ddbf02dc7
Core/Misc: Fix issues reported by static analysis
...
Fix issues reported by Coverity Scan
(cherry picked from commit 2fda1572d2 )
2021-11-23 22:20:39 +01:00
jackpoz
9807f32334
Core/Misc: Fix issues reported by dynamic analysis
...
Closes #23021
(cherry picked from commit 9942047c72 )
2021-11-23 22:19:06 +01:00
jackpoz
927e62e88e
Core/Group: Fix memory leak
...
Fix memory leak happening when disbanding a group with an ongoing roll.
Please note this is not blizz-like but at least we don't leak memory anymore.
(cherry picked from commit f04e90f638 )
2021-11-23 21:28:23 +01:00
Sorikoff
fc9106054b
Scripts/Scarlet Enclave: Grand Theft Palomino ( #22967 )
...
* Grand Theft Palomino
* Cosmetic issues
* Address CR
(cherry picked from commit d5f565f429 )
2021-11-23 21:28:03 +01:00
Chaouki Dhib
4507a02ada
Core/Movement: Implement move time skipped handler ( #22994 )
...
* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp
* Add better error handling
* Update MovementHandler.cpp
(cherry picked from commit f9ed72e351 )
2021-11-23 21:18:07 +01:00
jackpoz
e475cac631
Core/Spells: Fix assert triggered
...
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.
Fix #21856
Ref 518e6299ca
(cherry picked from commit 46c7446bd4 )
2021-11-23 20:47:31 +01:00
Sorikoff
31f4bb1436
DB/Quest: Sniff Out the Enemy
...
Closes #23006
(cherry picked from commit 806dd940ce )
2021-11-23 20:46:27 +01:00
Keader
084491669e
Scripts/Magister Terrace: Fixed a enum mistake
...
(cherry picked from commit 33b0654f8e )
2021-11-23 00:40:07 +01:00
Keader
cfd0e18b81
Core/Misc: Fixed shaman elementals and magister terrace first boss access
...
(cherry picked from commit 6545cd33b9 )
2021-11-23 00:39:59 +01:00
Keader
4a943fd3d2
Scripts/Utgarde Keep: Fix Ingvar Evading (again)
...
UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false.
We dont need it at all, since UpdateAI will handle evade already.
(cherry picked from commit 71dde16ce9 )
2021-11-23 00:39:17 +01:00
Keader
5c48cac6f9
Scripts/Temple of Ahn Qiraj: Scripted doors of AQ40
...
Doors added in 1ba09572b5
(cherry picked from commit 06078e30c6 )
2021-11-23 00:39:17 +01:00
Ovah
3027458338
Scripts/Magister Terrace: Update InstanceScript and more fixes
...
Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
(cherry picked from commit 1b346485e4 )
2021-11-23 00:39:13 +01:00
Ovah
3847d7b277
Scripts/Magister Terrace: Felblood Kaelthas rewrite
...
Cherrypick of ae440400aa
(cherry picked from commit 00958c9178 )
2021-11-23 00:21:42 +01:00