Commit Graph

19310 Commits

Author SHA1 Message Date
psayafan
fe2aed6047 Core/Player: Add option to prevent rename during character customization
Closes #17420
2016-06-23 21:31:09 +02:00
Aokromes
bd7dc87b02 Core/Misc: Even better description for a log 2016-06-22 14:32:48 +02:00
Aokromes
54d4769d4b Core/Misc: Better description for a log 2016-06-22 14:24:11 +02:00
Meruemu
325ccab595 Core/Scripts: Fix array out of bounds in boss_mother_shahraz.cpp. (#17434)
Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in fb63c8e915)
2016-06-21 23:18:08 +01:00
jackpoz
75319e4a68 Core/Creature: Fix assertion triggered
Fix assertion triggered when a Creature was summoned at an invalid position with Auras loaded as Creature addons.
Fix #17415
2016-06-21 22:19:31 +02:00
vincent-michael
d1cb53aa2c Core/Scripts: Fixed non pch build 2016-06-19 18:13:10 +02:00
elecyb
d7460887c8 Core/Entities: Moved PITCH movement flags into TURNING mask (they do not cause movement in any direction alone, only combined with forward/backward/strafe)
Closes #16256
2016-06-18 16:53:34 +02:00
elecyb
f8e87a445a Core/Player: Fix ghost players water walking visual bug
Fix bug of ghost players appearing as swimming to other players instead of water walking.
Ref #16256
2016-06-18 14:55:48 +02:00
Aokromes
b2effe4460 Core/Pet: Fix pet at rest distance (#17206)
* Core/Pet: Fix pet at rest distance

By MrSmite, closes #10865

* Update TargetedMovementGenerator.cpp
2016-06-18 14:21:43 +02:00
SnapperRy
764daeb9cc Script/Quest: Improvements for quest Corrosion Prevention (27347): (#17385)
- Energized! spell should target only the caster and any player around.
- Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation.
- The Power Core Fragment near the zeppelin crash should always be active.
2016-06-18 14:11:09 +02:00
Aokromes
e2e872d657 Core/DungeonFinder: Add new log to allow to debug some issues
By Spp- on #14331
Enable lfg.allqueued DEBUG log. It will give more detailed info.
2016-06-18 12:56:23 +02:00
ariel-
e881afcd1c Core/Spell: Fix eviscerate AP coefficient, should be fixed, not random (#17085)
http://www.wowace.com/addons/dr-damage/files/8956-r1388/
2016-06-18 10:44:48 +02:00
tkrokli
736843fbb5 Core/Scripts: Tom Hegger must target player in Say text (#17395)
File: zone_borean_tundra.cpp
Script: npc_hidden_cultist
Quest: The Hunt is On, 11794
NPC:  Tom Hegger, 25827

Before this change, Tom Hegger does not target player when saying his
aggro text "You don't know who you're messing with, $c!   Death beckons!"
and hence the text $c will be shown instead of the player class.
2016-06-17 13:28:26 +02:00
Treeston
a49544cc18 Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265) 2016-06-17 12:46:13 +02:00
treeston
90ff3ce8c8 Merge branch '3.3.5-frogger' into 3.3.5 (PR #17261) 2016-06-16 17:53:14 +02:00
Keader
994eab6bae Core/Pet: Fixed pets dont lose auras on join arena (#17185) 2016-06-16 16:51:18 +01:00
mik1893
fd88a67182 Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER (#17160)
* Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
Closes #14972
2016-06-14 20:06:00 +01:00
ariel-
d1d0c64ad1 Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#16739)
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429)
2016-06-14 17:29:51 +01:00
xjose93
e2c0189927 Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). (#17301) 2016-06-14 17:23:45 +01:00
Andrew Letson
8e84603090 Core/Scripts: Migrate Professor Dabiri to SAI (#17367)
- removes Professor Dabiri from zone script and adds him to smart_scripts.
- also removes one more line of hardcoded text in core scripts
2016-06-14 16:34:10 +01:00
JamminWidYou
3002839bfe [3.3.5] Core/Quest: A life without regret (#16067)
* Life without Regret

* misc changes to sql

* sql changes
2016-06-14 12:48:28 +01:00
Alan Deutscher
2df6a9126a Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". (#17041)
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".

* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.

* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.

* Removed redundant TYPEMASK_PLAYER check.

* Moved SetSeer outside of if statement.
2016-06-14 08:40:14 +01:00
Shauren
f765e8eb73 Core/Spells: Fixed all cases of spells that crash the client when pressing ESC after being cast 2016-06-13 22:02:44 +02:00
treeston
813e33b927 Instances/DrakTharonKeep: Fix Novos the Summoner. Fixes #17331. 2016-06-13 11:29:12 +02:00
ariel-
f03dc79959 Core/Script: moved SAI to cpp for The Etymidian, closes #17053 (#17330) 2016-06-13 09:16:58 +02:00
mik1893
3d31e2a157 Core/Spells: fix issue with Illumination talent (broken in #17122) (#17350) 2016-06-12 10:47:29 +01:00
Aokromes
cc521d49dc Scripts/UtgardePinacle: Adjust King Ymiron boundaries 2016-06-12 09:54:56 +02:00
tkrokli
d6f0e74cdb Core/Scripts: move script 'npc_plucky' to DB/SAI (#17071)
1 more text line removed in the ongoing series: "Remove hardcoded text from core scripts".

Core script for "Plucky" Johnson :
- move the actual gossip handling to DB
- create new gossip_menu_option entry
- link the option to gossip_menu.text_id
- add correct default gossip to the NPC
- create SAI script with alternate emotes
- add condition check for quest taken
- remove the script from zone script
- extra enum cleanup in zone script
2016-06-12 08:36:42 +02:00
tkrokli
28a3c9f652 [3.3.5] Core/Scripts: move druid FP NPC scripts to DB/SAI (#17134)
Move 2 core scripts to DB / SAI:
- npc_bunthen_plainswind (NPC 11798)
- npc_silva_filnaveth (NPC 11800)

Additional result: remove 4 hardcoded text lines.

Target: remove lines from the list http://pastebin.com/x7wZLpxH
2016-06-12 08:32:48 +02:00
Tiuz90
588f0663ce [Core/Spells]Warrior, fixed bladestorm aura remove due to weapon swap (#16873) 2016-06-11 10:02:28 +01:00
SnapperRy
2db9269ec1 Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. (#17271)
Also make sure the creature is alive before updating.

Fixes #12823.
2016-06-10 20:03:30 +01:00
treeston
19fa504ff5 Entities/Unit: Fix speed update packets if player is being moved by something else.
Closes #17184
Closes #17254
2016-06-10 19:17:34 +02:00
mik1893
7db377c7f9 Merge pull request #17266 from SnapperRy/quest_update
Core/Quest: send SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest is rewarded.
2016-06-09 17:00:00 +01:00
mik1893
8457829516 Merge pull request #17312 from Keader/anub
Core/Scripts Fixed Anubarak issues related with Leeching Swarm spell
2016-06-09 16:29:38 +01:00
Keader
3c35ce06af Core/Scripts Fixed Anubarak issues related with Leeching Swarm spell 2016-06-09 09:49:41 -03:00
treeston
c6606b7615 Merge remote-tracking branch 'tkrokli/npc_locksmith' into 3.3.5 (PR #17099) 2016-06-09 13:19:17 +02:00
treeston
fed852e614 Merge remote-tracking branch 'tkrokli/npc_grandmother_gossip' into 3.3.5 (PR #17316) 2016-06-09 13:13:11 +02:00
treeston
270b3100b0 Merge remote-tracking branch 'tkrokli/npc_gregan_brewspewer_gossip' into 3.3.5 (PR #17157) 2016-06-09 13:08:19 +02:00
treeston
b0432eb4bc Merge remote-tracking branch 'tkrokli/npc_sayge' into 3.3.5 (PR #17101) 2016-06-09 13:04:05 +02:00
mik1893
b0e7b45840 Merge pull request #17281 from SnapperRy/delay_flee_for_assist
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted or stunned
2016-06-09 12:01:26 +01:00
treeston
3358e943a2 Merge remote-tracking branch 'tkrokli/boss_majordomo_gossip' into 3.3.5 (PR #16726) 2016-06-09 12:52:22 +02:00
treeston
2910fa67d3 Merge remote-tracking branch 'tkrokli/zone_loch_modan' into 3.3.5 (PR #16715). 2016-06-09 12:45:13 +02:00
tkrokli
c214f987d7 Core/Scripts: npc_grandmother gossip text moved to DB
Removing one more hardcoded text line from core scripts.
Also adding correct gossip to the npc_grandmother script.

Gossip changes in this script:
- remove hardcoded text from core script
- use existing npc_text IDs in gossip enum
- add missing text rows to gossip_menu_option
- use values from gossip_menu_option in enum
- replace spawn coordinates 0.0f with GetPosition()
2016-06-08 21:59:24 +02:00
mik1893
7c25f3cffd Merge pull request #16969 from tkrokli/cant_do_this_while_moving
Core/Movement: enable item use and spell cast when dismounting
2016-06-07 20:45:25 +01:00
Shauren
8716ce2341 build fix 2016-06-07 21:26:46 +02:00
DDuarte
a953b5901a Core/Items: Missing renames 5faaddcf6b 2016-06-07 18:32:05 +01:00
DDuarte
5faaddcf6b Core/Items: Rename some ITEM_PROTO_FLAG
Source: vanilla alpha pdb
2016-06-07 18:28:31 +01:00
Shauren
4b00ca0299 Core/GameObjects: Update GameObjectTemplate structure and defined more GO flags 2016-06-07 18:59:11 +02:00
treeston
e5382ee215 Scripts/Instances: Fix a bug that would cause the Hodir encounter to never properly begin. Tagging issue #17302. 2016-06-07 14:17:11 +02:00
treeston
96c05dbec0 Scripts/Outland: Fix a potential crash. Closes #17308. 2016-06-07 12:41:38 +02:00