Commit Graph

24579 Commits

Author SHA1 Message Date
Keader
f4ac8146b6 Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
(cherry picked from commit 672bc29df9)
2020-07-16 21:47:27 +02:00
TecDian
1aaf09b199 Core/Scripts: simplify speech for DK races quests
(cherry picked from commit 3f34c2f5eb)
2020-07-16 21:47:27 +02:00
ariel-
960bfcabc3 Core/SAI: properly validate stored targets when using SmartTrigger and fix a related crash
(cherry picked from commit 866074b689)
2020-07-16 21:47:27 +02:00
Keader
87c5ddeab6 Core/Spells: Allows Dispersion and Barkskin to be used under death coil
(cherry picked from commit abc749034e)
2020-07-16 21:47:27 +02:00
sirikfoll
1d99860757 Core/Scripts: Updated Sunwell Plateau instance model
(cherry picked from commit 2984def452)
2020-07-16 21:47:27 +02:00
treeston
4179036bbe Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
(cherry picked from commit a3b198c7e1)
2020-07-16 21:47:15 +02:00
ariel-
259bde5914 Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a ObjectList*
Applied the same treatment to GetWorldObjectsInDist

Honestly no idea why the original idea insisted so much
on using pointers. No more missing null checks or deletes.

SmartAI's "ObjectList" is now a std::vector instead of a std::list
because no where it was being used as an actual list.

Original idea by DDuarte :P

(cherry picked from commit a97439e8d6)
2020-07-16 20:59:25 +02:00
Shauren
2ff1fd0e95 Core/DataStores: Replace harcoded prepared statement offsets with named constants 2020-07-13 21:30:33 +02:00
Shauren
49a99811de Tools: Update RetardCheck() 2020-07-09 15:14:16 +02:00
Shauren
87fea85431 Core/Spells: Fixed crash in SpellInfo::GetAuraRankForLevel 2020-07-07 22:27:26 +02:00
Shauren
d195646593 Core/Auras: Named two test realm aura types 2020-07-07 12:16:02 +02:00
Shauren
20e2f3632a Core/Maps: Added optional *.tilelist file to map_extractor output which contains a list of existing tiles to speed up map creation in worldserver 2020-07-06 16:36:30 +02:00
Shauren
59f1f60a83 Core/DBLayer: Optimize string based query results by eliminating unneeded buffer copies 2020-07-05 12:17:47 +02:00
Shauren
beceafc39f Core/DataStores: Skip loading hotfixes for locales that are not loaded from files first 2020-07-04 20:18:57 +02:00
funjoker
590f541019 Core/Hotfixes: Add locales to hotfix_blob (#24913) 2020-07-04 19:09:36 +02:00
Shauren
6cbd6476f0 Nopch fix 2020-07-02 00:37:50 +02:00
Shauren
661470c658 Core/PacketIO: Convert all leftover packets to use packet classes 2020-07-02 00:07:38 +02:00
Shauren
4499f203a3 Core/DataStores: Fixed sending localized hotfixes and improved db2 loading error messages 2020-07-01 00:34:51 +02:00
Shauren
79cd94d26d Core/Misc: Changed GetLocaleByName to return invalid value on invalid input instead of LOCALE_enUS
* Also added IsValidLocale helper function
2020-06-30 00:22:25 +02:00
Shauren
40c71ea9fc Core/Misc: Remove unused variables 2020-06-29 09:23:38 +02:00
Shauren
2fcb79e2de Core/DataStores: Fixed loading db2 strings
Closes #24916
2020-06-29 00:10:37 +02:00
Shauren
6040f8eb31 Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21e to 3.3.5 2020-06-28 12:26:39 +02:00
Shauren
deca201f77 Core/DataStores: Simplified string memory allocation in db2 files, dropped unneccessary level of indirection 2020-06-27 13:33:17 +02:00
Shauren
176c75e8db Core/Spells: Include more than first 2 spell effects when determining if a spell is negative 2020-06-26 00:23:46 +02:00
Shauren
bbdabd7d77 Core/Players: Remove deprecated skill related config AlwaysMaxWeaponSkill and command .maxskill 2020-06-25 14:45:28 +02:00
Carbenium
9969d6e194 Fix non-PCH build
(cherry picked from commit 05025d79f3)
2020-06-24 14:35:10 +02:00
Peter Keresztes Schmidt
bab5fd87a3 Core/Misc: Replace Trinity::make_unique with std (#24869) 2020-06-23 08:54:12 +02:00
Shauren
c3dcbe04dc Core/Spells: Assign spell effect handles for new apply aura effects 2020-06-22 11:04:57 +02:00
ForesterDev
01d098830a DB/Account: update account_access table (#24788)
* DB/Account: update account_access table:

- rename fields id -> AccountID, gmlevel -> SecurityLevel
- add Comment field
- rename command .acc set gmlevel to .acc set seclevel

* Update auth database

* Fix primary key

* Temporary restore old command account set gmlevel with same handler as account set seclevel

Use Optional  for realmID - if not set, use -1 (for all realms)

* Rename 2020_XX_XX_00_auth.sql to 2020_06_20_00_auth.sql

* Update auth_database.sql

* Rename 2020_XX_XX_00_world.sql to 2020_06_20_06_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 8e0365d8a6)
2020-06-22 11:03:31 +02:00
Shauren
fce9fca900 Core/Spells: Implemented new target types
* TARGET_UNIT_TARGET_ALLY_OR_RAID
* TARGET_UNIT_CASTER_AND_SUMMONS
* TARGET_UNIT_AREA_THREAT_LIST
* TARGET_UNIT_AREA_TAP_LIST
* TARGET_DEST_CASTER_GROUND
* TARGET_DEST_SUMMONER
* TARGET_DEST_TARGET_ALLY

Closes #18558
Closes #18867
Closes #24295
2020-06-21 15:59:43 +02:00
Shauren
7d9880252c Tools/mmaps_generator: Print readme with --help 2020-06-19 17:49:56 +02:00
Shauren
22a3cb4432 Core/Auction House: Fixed sorting in non-equipment categories 2020-06-18 10:57:26 +02:00
Shauren
c715e635cf Merge pull request #24554 from funjoker/cherry-picks 2020-06-15 00:26:08 +02:00
Carbenium
abff505a6e common: Add a missing include guard 2020-06-15 00:22:12 +02:00
ariel-
7c2e83604c Core/Scripts: moved Wild Growth calculation to script and fixed formula
Thanks ccrs for the formula

(cherry picked from commit 96ee23487f)
2020-06-14 23:49:05 +02:00
ariel-
8e44a6a381 Core/AI: restore old check forcing PetAI on Pets using SmartAI
includes more template love

Closes #19837

(cherry picked from commit 9c24ec5c96)
2020-06-14 23:49:05 +02:00
ForesterDev
15609a197e Scripts/Gossip: fix go_ahune_ice_stone (#19835)
(cherry picked from commit f9a01c4b69)
2020-06-14 23:49:05 +02:00
ariel-
3cf5db1831 Core/Globals: add more AIName and MovementType checks to ObjectMgr
- Ninja fix AI factories (restores prev behaviour of not selecting stuff with PERMIT_BASE_NO)

Closes #19831

(cherry picked from commit d56a28afee)
2020-06-14 23:49:05 +02:00
Keader
e50a95839c Core/Scripts: Fixed some events that not should triggered by non-players on Illidan encounter
(cherry picked from commit 0c6829f7f2)
2020-06-14 23:49:05 +02:00
Shauren
1fd59700d7 Core/Groups: Fixed calculating canReset attribute
Broken in d6df19cd99.

(cherry picked from commit 0222d9fc1a)
2020-06-14 23:49:05 +02:00
Shauren
042418cf26 Revert "Core/Groups: fix wrong query for loading group instance data. canReset attribute was calculated in the wrong way"
This reverts commit 0c1dd398bd.

Closes #19745

(cherry picked from commit 023d252155)
2020-06-14 23:49:05 +02:00
Keader
c9c178db19 Core/Spells: Removed duplicated check again followup 3a0417f712
to send some info to client

(cherry picked from commit ed43883160)
2020-06-14 23:49:05 +02:00
Keader
19602c2e83 Core/Spells: Removed duplicated check
unitTarget was checked twice in Spell::EffectTaunt

(cherry picked from commit 3a0417f712)
2020-06-14 23:49:05 +02:00
ariel-
1881088744 Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code

(cherry picked from commit ce3787f190)
2020-06-14 23:49:05 +02:00
ariel-
43339e6840 Core/Players: fix null dereference crash
(cherry picked from commit c3176a8143)
2020-06-14 23:49:04 +02:00
treeston
57e3a67c94 Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
(cherry picked from commit aeaa8ecfab)
2020-06-14 23:49:04 +02:00
treeston
803012cc40 Add another helper to ScriptedGossip.h for resolving listId -> action.
(cherry picked from commit 302a039b7c)
2020-06-14 23:49:04 +02:00
sirikfoll
c99963b023 Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploits
Closes #19823

(cherry picked from commit 1cc0458b11)
2020-06-14 23:49:04 +02:00
Treeston
aa811d57b6 Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). Instead, fix the underlying issue from 15a207f one level further down - Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). (#19814)
Fixes the following issues:
- Player pets would aggro neutral mobs as soon as they start autocasting (Imp's Firebolt) if they're in react range (due to victim != null, autocast counts as autoattack and sets victim)
- Neutral mobs would randomly evade when aggro switched between targets.

Closes #19768, #19485 and #10921.

(from PR #19814)

(cherry picked from commit 69fd6245dc)
2020-06-14 23:49:04 +02:00
ForesterDev
7211c6e51d Scripts/Command: implement .debug play music command
Closes #19809

(cherry picked from commit dd4ff1fe54)
2020-06-14 23:49:04 +02:00