SeTM
fade2383cc
Core/Spells: Implemented SPELL_ATTR5_HIDE_DURATION. Duration of auras with this attribute will not be displayed clientside
2011-05-28 21:53:32 +07:00
kaelima
df619d8da1
Ruby Sanctum:
...
* Added Ruby Sanctum instance script
* Scripted Baltharus the Warborn
2011-05-28 16:10:57 +02:00
tobmaps
0faeb45932
Core/Spells: Cleanup code for Summon Gargoyle
2011-05-28 18:49:21 +07:00
tobmaps
2de87eaaab
DB/SAI: Convert Spore cpp script to SAI. Tnx malcrom for SAI
...
Closes #1630
2011-05-28 16:51:36 +07:00
click
df20ba9956
Core/AI: Fix previous commit ( 467f33e)
2011-05-28 02:14:47 +02:00
click
467f33e3d9
Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map in combatmode...
2011-05-28 01:24:27 +02:00
click
fac7534611
Core/AI: Add WorldBossAI for world-side (non-instanced) bosses (essentially a stripped version of BossAI)
2011-05-28 00:28:04 +02:00
DrTenma
0dedf84bd9
Core/Spells: Fix runic power gain from Blood Boil
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Closes #1718
2011-05-28 03:12:41 +07:00
Shauren
60f00e4015
DB/Instances: Completing Valithria Dreamwalker encounter will now correctly bind players
2011-05-27 19:43:57 +02:00
Machiavelli
48b0570f53
Core/Vehicles:
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- Temporarily unsummon pets when entering vehicle and resummon them when exiting. Also fixes missing pet cast bars on exit.
- Correct SMSG_PET_SPELLS packet for vehicle spell initialize
2011-05-27 17:31:31 +02:00
Shauren
65fc7f7a28
Scripts/Icecrown Citadel: Valithria Dreamwalker encounter will now be ended if there is no player on combat trigger's threat list
2011-05-27 17:25:30 +02:00
Shauren
5851ec3e4f
Scripts/Icecrown Citadel: Valithria Dreamwalker will now properly respawn after wiping
2011-05-27 17:15:45 +02:00
Shauren
d07f6bb58f
Core/Tickets: Fixed crashes in ticket unassign and comment commands
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Closes #1714
2011-05-27 17:05:01 +02:00
Supabad
2c1a1edef9
Scripts/Ulduar: Fix mistake in previous commit.
2011-05-27 16:37:43 +02:00
click
2d1b3ccaa1
Compile warnings fixes
2011-05-27 14:45:44 +02:00
Lopin
b533dfdca9
Scripts/Ulduar: Remove redudant parts of code in Freya's script.
...
Cleaned up Vezax's script and fixed Shadow Crash targeting.
2011-05-27 14:34:16 +02:00
Shauren
889cdda614
Core/Gossip: Fixed remaining issues with gossip menu items
2011-05-27 14:22:36 +02:00
kaelima
bc2cca0733
Core/DBC: Update some Summon-properties enums and added some research for WorldStates in dbc.
2011-05-27 12:08:00 +02:00
kaelima
6e009d9bd1
Core/Gossip: Fix typo in 0ad14aeafd breaking gossip options.
2011-05-27 01:54:29 +02:00
kaelima
685868df88
Core/DBCStructure: Update HolidaysEntry structure. Research mainly by Click.
2011-05-27 01:25:38 +02:00
kaelima
78692e1246
Core/Area: Updated AreaFlags documentation to match 3.3.5 dbcs.
2011-05-27 00:58:18 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
f91136b949
Core/Vehicles: Corrected vehicle spell bar packet, now empty slots will remain empty and spells will not be "packed" together anymore
2011-05-26 23:51:34 +02:00
Shauren
00f6164a68
Core/OutdoorPvP: Pass GossipMenuItems to CanTalkTo hook by reference
2011-05-26 23:33:05 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
7abb302d8f
Core/Conditions: Prevent unneccessary copying condition list on every check
2011-05-26 23:27:43 +02:00
Shauren
0f7b73c141
Compile fixes
2011-05-26 23:12:53 +02:00
Shauren
bafa57618c
Core/Spells: Documented 2 spell attributes
2011-05-26 22:11:44 +02:00
tobmaps
ceda0917f2
Core/Spells: Seal of Righteousness should trigger from all weapon based spells
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Closes #416
2011-05-27 02:01:18 +07:00
QAston
fb1772e8c9
Core/AuraScripts: Allow to use AuraScript::GetTarget in AfterEffectRemove and AfterEffectApply hooks.
2011-05-26 17:44:07 +02:00
QAston
0762791754
Core/AuraScripts: Fix runtime error messages appearing in aura scripts when one hook is called from inside of another one.
2011-05-26 16:12:33 +02:00
Shauren
824e0356a8
Scripts/Icecrown Citadel: Fixed gossip text on teleporters
2011-05-26 10:49:30 +02:00
kaelima
fc84253f7d
Core/Spells: Typo from last commit, should of course only remove negative effects.
2011-05-26 03:46:33 +02:00
kaelima
60585941f6
Core/Spells: Fix Glyph of Icy Veins haste debuff removal.
2011-05-26 03:43:07 +02:00
Shauren
51e7b92487
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-05-25 23:39:51 +02:00
Shauren
3d8e4300b7
Core/Achievements: Achievement criteria type 39 should check player's personal rating, not team rating
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Closes #803
2011-05-25 23:39:17 +02:00
tobmaps
3405f1672c
Core/Spells: Drop unnecessary code
2011-05-26 03:16:03 +07:00
QAston
79aa5233d7
Scripts/AuraScripts: Use AfterEffectApply and AfterEffectRemove hooks in scripts, where they fit better than On* hooks.
2011-05-25 19:12:41 +02:00
Shauren
b378c146dc
Scripts/Spells: Moved stack change checks for spell_gen_turkey_marker into new AfterEffectApply hook
2011-05-25 18:54:25 +02:00
Shauren
c8f71c00a1
Core/Scripts: Added ExecuteEvent BossAI hook designed to contain event code which would otherwise be in while (uint32 eventId = events.ExecuteEvent()) switch blocks. This allows to define a base class sharing spells with other scripts
2011-05-25 18:50:44 +02:00
Shauren
5f5af1e95d
Core/Spells: Implemented SPELL_ATTR3_IGNORE_HIT_RESULT. Spells with this attribute will only be subject to own spell modifiers, ignoring enemy avoidance auras such as Cloak of Shadows or Deterrence
2011-05-25 18:31:10 +02:00
QAston
0eb89fc282
Core/SpellScripts: Better debug output on startup script validation.
2011-05-25 18:00:35 +02:00
click
36ff46aee2
Scripts/Database: Remove the texts used in npc_inquisitor_hallard as well (blame Malcrom for being slow :D)
2011-05-25 17:40:50 +02:00
QAston
a1b8fd2054
Core/AuraScripts: Add AfterEffectRemove and AfterEffectApply hooks, to allow safe triggering of spellcasts or other actions which may call linked events while OnEffectApply and OnEffectRemove are still there for overriding the way effect is handled on target.
2011-05-25 17:13:32 +02:00
click
6c4d2c8332
Scripts/Northrend: Remove now deprecated (remade with SmartAI) script for npc_inquisitor_hallard
2011-05-25 16:40:17 +02:00
Shauren
9cc7f25b9a
Scripts: Removed CAST_PET and CAST_INST
2011-05-25 16:22:13 +02:00
Shauren
64adce7b8b
Scripts: Removed CAST_SUM define
2011-05-25 15:55:14 +02:00
Shocker
0ea721e25a
Core/Players: Allow GMs to have their player flags correctly loaded from DB
2011-05-25 16:35:35 +03:00
tobmaps
0b557f02b2
Core/Spells: Fix warrior stances save after death/logout
2011-05-25 20:29:06 +07:00
QAston
ca8eb707d7
Core/Auras:
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- Use safer order of calls in AuraEffect handlers (unit modification goes before any calls which may result in linked events execution)
- Allow manual removal of further effects of an aura during aura removal (so Unit::RemoveAurasByType works well in such situations)
2011-05-25 15:13:55 +02:00