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Creature.cpp
Age
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Author
2009-05-23
*Fix a bug that player can change to an occupied seat on vehicle.
megamage
2009-05-21
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
megamage
2009-05-21
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...
megamage
2009-05-15
*Merge.
megamage
2009-05-14
*Add some distance check functions. By VladimirMangos.
megamage
2009-05-13
*Process events for dead creatures. This allows delayed spells to work after ...
megamage
2009-05-13
* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ getman...
Muhaha
2009-05-11
*Change waypoint data structure. Use creature db guid as path id. If a creatu...
megamage
2009-05-09
*Do not allow persistant auras from the same caster stack on target.
megamage
2009-05-06
*Fix broken instance scripts.
megamage
2009-05-06
*Update instance script functions.
megamage
2009-05-03
*Merge.
megamage
2009-05-03
*Only update object which are in world.
megamage
2009-05-01
*Merge.
megamage
2009-05-01
*Add some InstanceData functions to better handle instance doors.
megamage
2009-04-29
[7730] Some optimizantion and code style. Author: zhenya
megamage
2009-04-25
*Fix the bug that neutural npc aggro players.
megamage
2009-04-25
*Add new eventAI action 105 call assistance. Param1 = radius.
megamage
2009-04-23
*Merge.
megamage
2009-04-23
*Do not let civilian aggro players.
megamage
2009-04-20
*Correct check range for totem area auras.
QAston
2009-04-19
* Tabs to spaces cleanup
Machiavelli
2009-04-17
*Merge.
megamage
2009-04-16
*Better names for var Modelid.
Anubisss
2009-04-15
*Merge.
megamage
2009-04-15
*Merge.
megamage
2009-04-15
Update to creature formations.
raczman
2009-04-14
[7666] For heroic mode creature use AIName from normal mode version in sa...
megamage
2009-04-14
Fix build on windows.
raczman
2009-04-14
Small update to creature respawn - by Iskander
raczman
2009-04-14
Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.
raczman
2009-04-13
*Call new function InitializeAI() instead of Reset() to do one-time work.
megamage
2009-04-13
[7658] Drop dead code. Author: VladimirMangos
megamage
2009-04-11
*Merge.
megamage
2009-04-11
*Add function GetPlayer and GetCreature for scripts. Please try to not use Ge...
megamage
2009-04-10
*Merge.
megamage
2009-04-10
*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)
Rat
2009-04-07
* Tabs to spaces -- using: perl -p -i -e "s/\t/ /g" *
XTZGZoReX
2009-04-06
*Update creature formation code.
megamage
2009-04-06
*CreatureGroups fixed and improoved. By TrullyONE
megamage
2009-04-06
*Update of aura system.
QAston
2009-04-04
*Merge.
megamage
2009-04-04
*Do not check formation for pet and summoned creatures.
megamage
2009-03-31
*Merge.
megamage
2009-03-31
*Do not call reset in construct funciton of script.
megamage
2009-03-31
*Try to fix crash.
megamage
2009-03-28
*Add new creature_template column VehicleId
megamage
2009-03-28
*First remove object from world then unregister it. This may fix some crashes.
megamage
2009-03-25
*Merge.
megamage
2009-03-25
*Do not allow to add/remove obj to/from world more than once.
megamage
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