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path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
2009-05-21Mobs fleeing and getting assistance feature implementaion. Author: Neo2003megamage
2009-05-21[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...megamage
2009-05-15*Merge.megamage
2009-05-14*Add some distance check functions. By VladimirMangos.megamage
2009-05-13*Process events for dead creatures. This allows delayed spells to work after ...megamage
2009-05-13* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ getman...Muhaha
2009-05-11*Change waypoint data structure. Use creature db guid as path id. If a creatu...megamage
2009-05-09*Do not allow persistant auras from the same caster stack on target.megamage
2009-05-06*Fix broken instance scripts.megamage
2009-05-06*Update instance script functions.megamage
2009-05-03*Merge.megamage
2009-05-03*Only update object which are in world.megamage
2009-05-01*Merge.megamage
2009-05-01*Add some InstanceData functions to better handle instance doors.megamage
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
2009-04-25*Fix the bug that neutural npc aggro players.megamage
2009-04-25*Add new eventAI action 105 call assistance. Param1 = radius.megamage
2009-04-23*Merge.megamage
2009-04-23*Do not let civilian aggro players.megamage
2009-04-20*Correct check range for totem area auras.QAston
2009-04-19* Tabs to spaces cleanupMachiavelli
2009-04-17*Merge.megamage
2009-04-16*Better names for var Modelid.Anubisss
2009-04-15*Merge.megamage
2009-04-15*Merge.megamage
2009-04-15Update to creature formations.raczman
2009-04-14 [7666] For heroic mode creature use AIName from normal mode version in sa...megamage
2009-04-14Fix build on windows.raczman
2009-04-14Small update to creature respawn - by Iskanderraczman
2009-04-14Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.raczman
2009-04-13*Call new function InitializeAI() instead of Reset() to do one-time work.megamage
2009-04-13[7658] Drop dead code. Author: VladimirMangosmegamage
2009-04-11*Merge.megamage
2009-04-11*Add function GetPlayer and GetCreature for scripts. Please try to not use Ge...megamage
2009-04-10*Merge.megamage
2009-04-10*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)Rat
2009-04-07* Tabs to spaces -- using: perl -p -i -e "s/\t/ /g" *XTZGZoReX
2009-04-06*Update creature formation code.megamage
2009-04-06*CreatureGroups fixed and improoved. By TrullyONEmegamage
2009-04-06*Update of aura system.QAston
2009-04-04*Merge.megamage
2009-04-04*Do not check formation for pet and summoned creatures.megamage
2009-03-31*Merge.megamage
2009-03-31*Do not call reset in construct funciton of script.megamage
2009-03-31*Try to fix crash.megamage
2009-03-28*Add new creature_template column VehicleIdmegamage
2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
2009-03-25*Merge.megamage
2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage