| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-05-23 | *Fix a bug that player can change to an occupied seat on vehicle. | megamage | |
| *Load full creature data for vehicles. --HG-- branch : trunk | |||
| 2009-05-21 | Mobs fleeing and getting assistance feature implementaion. Author: Neo2003 | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-21 | [7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call ↵ | megamage | |
| for help in some script cases. Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-05-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-14 | *Add some distance check functions. By VladimirMangos. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-13 | *Process events for dead creatures. This allows delayed spells to work after ↵ | megamage | |
| caster is dead. --HG-- branch : trunk | |||
| 2009-05-13 | * avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ ↵ | Muhaha | |
| getmangos.org --HG-- branch : trunk | |||
| 2009-05-11 | *Change waypoint data structure. Use creature db guid as path id. If a ↵ | megamage | |
| creature uses waypoint movement as default movement type, the path id should be DBGUID*10. For paths of script use, the path id should be DBGUID*10+1 ~ DBGUID*10+9. *Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter. *If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it. *There may be a faster query to convert the db. If you know, please tell us. I am no sql expert. *Backup your db first! *Thanks to X-Savior and subhuman_bob. --HG-- branch : trunk | |||
| 2009-05-09 | *Do not allow persistant auras from the same caster stack on target. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-06 | *Fix broken instance scripts. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-06 | *Update instance script functions. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-03 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-03 | *Only update object which are in world. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-01 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-01 | *Add some InstanceData functions to better handle instance doors. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-29 | [7730] Some optimizantion and code style. Author: zhenya | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-25 | *Fix the bug that neutural npc aggro players. | megamage | |
| *Fix build. --HG-- branch : trunk | |||
| 2009-04-25 | *Add new eventAI action 105 call assistance. Param1 = radius. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-23 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-23 | *Do not let civilian aggro players. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Correct check range for totem area auras. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-19 | * Tabs to spaces cleanup | Machiavelli | |
| --HG-- branch : trunk | |||
| 2009-04-17 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-16 | *Better names for var Modelid. | Anubisss | |
| --HG-- branch : trunk | |||
| 2009-04-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-15 | Update to creature formations. | raczman | |
| This is a big merge, it may cause problems. Use with caution, report bugs. --HG-- branch : trunk | |||
| 2009-04-14 | [7666] For heroic mode creature use AIName from normal mode version in ↵ | megamage | |
| same way as done for ScriptName. Author: VladimirMangos Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions. --HG-- branch : trunk | |||
| 2009-04-14 | Fix build on windows. | raczman | |
| --HG-- branch : trunk | |||
| 2009-04-14 | Small update to creature respawn - by Iskander | raczman | |
| --HG-- branch : trunk | |||
| 2009-04-14 | Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman. | raczman | |
| --HG-- branch : trunk | |||
| 2009-04-13 | *Call new function InitializeAI() instead of Reset() to do one-time work. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-13 | [7658] Drop dead code. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-11 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-11 | *Add function GetPlayer and GetCreature for scripts. Please try to not use ↵ | megamage | |
| GetUnit in the future. --HG-- branch : trunk | |||
| 2009-04-10 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-10 | *added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT) | Rat | |
| *added function to disable reputation gained from monsters *tabs2spaces in affected files --HG-- branch : trunk | |||
| 2009-04-07 | * Tabs to spaces -- using: perl -p -i -e "s/\t/ /g" * | XTZGZoReX | |
| --HG-- branch : trunk | |||
| 2009-04-06 | *Update creature formation code. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-06 | *CreatureGroups fixed and improoved. By TrullyONE | megamage | |
| - Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk | |||
| 2009-04-06 | *Update of aura system. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-04 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-04 | *Do not check formation for pet and summoned creatures. | megamage | |
| --HG-- branch : trunk | |||
| 2009-03-31 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-03-31 | *Do not call reset in construct funciton of script. | megamage | |
| *Add function doaction to safely pass parameters between scripts. --HG-- branch : trunk | |||
| 2009-03-31 | *Try to fix crash. | megamage | |
| --HG-- branch : trunk | |||
| 2009-03-28 | *Add new creature_template column VehicleId | megamage | |
| *Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk | |||
| 2009-03-28 | *First remove object from world then unregister it. This may fix some crashes. | megamage | |
| --HG-- branch : trunk | |||
| 2009-03-25 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-03-25 | *Do not allow to add/remove obj to/from world more than once. | megamage | |
| --HG-- branch : trunk | |||
