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path: root/src/game/CreatureAI.h
AgeCommit message (Expand)Author
2010-04-25Refactor Creature::SelectNearestTarget(float dist)Trazom62
2010-04-19Remove LOTS of compile warningsSpp
2010-04-14*code cleanupRat
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-03-06prevent stack overflow caused by MoveInLineOfSight callssilver1ce
2010-02-05A great purge of obsolete macros.Xanadu
2010-01-16Updated copyright for new year.n0n4m3
2010-01-10Update aura system:QAston
2009-10-30*Add virtual bool IsEscorted() to escort_ai.hmaximius
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-10-09*Blackfathom Deeps - Event: Aku'mai, by Tartalomaximius
2009-09-17*Better fix to the waypoint mobs returning to spawn issue, thanks XTElite1maximius
2009-09-17*Backed out changeset f2d288ace33dmaximius
2009-09-14*Waypoint creature fix by DearScorpion - "example: the portal dragon in Duskw...maximius
2009-08-29*Make position as a class;megamage
2009-08-28*Update flame levi script. Allow player to shoot down pyrite container and re...megamage
2009-08-27*Remove function passengerleftmegamage
2009-08-22*Use ai function issummonedby to handle creature trigger spells.megamage
2009-08-15*Add some vehicle ai functions.megamage
2009-07-14*Fix the bug that escorted creatures return to their spawnpoint after engagin...QAston
2009-06-05*Still use the old updatevictim functions for most scripts because some old s...megamage
2009-05-21*Check reactstate in UpdateVictim.megamage
2009-05-20*Update Naxx scripts. Now only Kelthuzad is incompletedmegamage
2009-05-16*Update gluth script.megamage
2009-05-16*Update some instance script functions.megamage
2009-05-13*Update some script functions.megamage
2009-05-11*Try to fix build in Linux.megamage
2009-05-11*Update creature AI functions.megamage
2009-05-10*Fix build.megamage
2009-05-10*Move some AI functions to core. No real change.megamage
2009-05-10*Rename some script functions (no real change).megamage
2009-05-05 [7776] Completed implementation of CMSG_SPELLCLICK Author: arraimegamage
2009-05-03*Add ai function spellclickmegamage
2009-04-29*Update some naxx boss scripts.megamage
2009-04-27[7723] New AI call EnterCombat called at enter creature to combat (and re-ent...megamage
2009-04-22*Add a new class for event based scripts. Two examples are given.megamage
2009-04-19Merge SD2 up to r967Machiavelli
2009-04-15 [7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangosmegamage
2009-04-15*Merge.megamage
2009-04-15*Fix broken creature ai in 2697.megamage
2009-04-14 [7668] Cleanup In CreatureAI function descriptions and AttackStart/Attack...megamage
2009-04-14 [7667] Add to CreatureAI field pointing to creature itself. Use it instea...megamage
2009-04-13*Call new function InitializeAI() instead of Reset() to do one-time work.megamage
2009-04-07[7622] Added creatureAI with related database tables. Author: AlexDerekamegamage
2009-03-31*Merge.megamage
2009-03-31*Do not call reset in construct funciton of script.megamage