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CreatureAI.h
Age
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Author
2010-04-25
Refactor Creature::SelectNearestTarget(float dist)
Trazom62
2010-04-19
Remove LOTS of compile warnings
Spp
2010-04-14
*code cleanup
Rat
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-03-06
prevent stack overflow caused by MoveInLineOfSight calls
silver1ce
2010-02-05
A great purge of obsolete macros.
Xanadu
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-10
Update aura system:
QAston
2009-10-30
*Add virtual bool IsEscorted() to escort_ai.h
maximius
2009-10-17
*Massive cleanup redux.
maximius
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-10-09
*Blackfathom Deeps - Event: Aku'mai, by Tartalo
maximius
2009-09-17
*Better fix to the waypoint mobs returning to spawn issue, thanks XTElite1
maximius
2009-09-17
*Backed out changeset f2d288ace33d
maximius
2009-09-14
*Waypoint creature fix by DearScorpion - "example: the portal dragon in Duskw...
maximius
2009-08-29
*Make position as a class;
megamage
2009-08-28
*Update flame levi script. Allow player to shoot down pyrite container and re...
megamage
2009-08-27
*Remove function passengerleft
megamage
2009-08-22
*Use ai function issummonedby to handle creature trigger spells.
megamage
2009-08-15
*Add some vehicle ai functions.
megamage
2009-07-14
*Fix the bug that escorted creatures return to their spawnpoint after engagin...
QAston
2009-06-05
*Still use the old updatevictim functions for most scripts because some old s...
megamage
2009-05-21
*Check reactstate in UpdateVictim.
megamage
2009-05-20
*Update Naxx scripts. Now only Kelthuzad is incompleted
megamage
2009-05-16
*Update gluth script.
megamage
2009-05-16
*Update some instance script functions.
megamage
2009-05-13
*Update some script functions.
megamage
2009-05-11
*Try to fix build in Linux.
megamage
2009-05-11
*Update creature AI functions.
megamage
2009-05-10
*Fix build.
megamage
2009-05-10
*Move some AI functions to core. No real change.
megamage
2009-05-10
*Rename some script functions (no real change).
megamage
2009-05-05
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
megamage
2009-05-03
*Add ai function spellclick
megamage
2009-04-29
*Update some naxx boss scripts.
megamage
2009-04-27
[7723] New AI call EnterCombat called at enter creature to combat (and re-ent...
megamage
2009-04-22
*Add a new class for event based scripts. Two examples are given.
megamage
2009-04-19
Merge SD2 up to r967
Machiavelli
2009-04-15
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
megamage
2009-04-15
*Merge.
megamage
2009-04-15
*Fix broken creature ai in 2697.
megamage
2009-04-14
[7668] Cleanup In CreatureAI function descriptions and AttackStart/Attack...
megamage
2009-04-14
[7667] Add to CreatureAI field pointing to creature itself. Use it instea...
megamage
2009-04-13
*Call new function InitializeAI() instead of Reset() to do one-time work.
megamage
2009-04-07
[7622] Added creatureAI with related database tables. Author: AlexDereka
megamage
2009-03-31
*Merge.
megamage
2009-03-31
*Do not call reset in construct funciton of script.
megamage
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