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CreatureEventAIMgr.cpp
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Author
2009-07-31
[8258] Replace redundent PQuery uses by Query in EventAI code. Author: Infinity
megamage
2009-07-30
[8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL. Author: Vladi...
megamage
2009-07-30
[8233] Implement new EventAI action ACTION_T_SET_INVINCEABILITY_HP_LEVEL....
megamage
2009-07-06
[8134] Fixed typo in ACTION_T_MORPH_TO_ENTRY_OR_MODEL check. Author: Vladimir...
QAston
2009-06-18
[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for Event...
megamage
2009-06-15
[8018] Implement EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED for creature Ev...
megamage
2009-05-31
[7914] Fixed variable name typos in creature event AI code. Author: NoFantasy
megamage
2009-05-28
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibili...
megamage
2009-05-21
[7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions. ...
megamage
2009-05-21
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
megamage
2009-05-21
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...
megamage
2009-05-19
[7852] Use union of per-event type structures, more checks at creature ev...
megamage
2009-05-18
[7847] Replace paramter unions by uniton of event ai action type structur...
megamage
2009-05-15
[7834] Mangos string loading code cleanups. Author: VladimirMangos
megamage
2009-04-25
*Add new eventAI action 105 call assistance. Param1 = radius.
megamage
2009-04-19
[7689] Batter EventAI loading checks and fix one from possible crash cases. A...
megamage
2009-04-17
*Fix build.
megamage
2009-04-17
[7679] More checks for creature EventAI loading at server startup. Author: No...
megamage
2009-04-17
*Use EventAI as default AIName for creatures without an AIName but with event...
megamage
2009-04-15
*Set creature's AIName to "EventAI" if it has event script.
megamage
2009-04-07
[7622] Added creatureAI with related database tables. Author: AlexDereka
megamage