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VladimirMangos
Thanks to Zor for pointing.
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ACTION_T_SET_INVINCEABILITY_HP_LEVEL. Author: VladimirMangos
Action set min. health value that can be set for creature in result damage apply.
It can be used in duel like events with creatures to prevent killing creature and other
cases when creature must avoid damage at some health level while it used.
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VladimirMangos
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EventAI. Author: NoFantasy
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EventAI. Author: VladimirMangos
Its can be used for check specific spell auras stack size for event triggering.
[8017] Always reset creature EventAI phase at creature death.
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possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath.
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Author: Alex
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for help in some script cases. Author: VladimirMangos
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event ai loading. Author: VladimirMangos
Including:
* Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2.
* In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code.
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structures. Add/fix some loading checks. Author: VladimirMangos
* Also send to process function reference to strucutre instead large amount fields.
* Specially note that fixed check for first arg of action type 27 that before wrongly test as quest id,
when by using code expected creature id. Possible some used data wrongly can be quest ids....
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* Better integration creature event ai strings.
* Not inclide in checks as expected max mangos strings range value to range
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Author: NoFantasy
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NoFantasy
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eventai scripts.
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*Note: three tables are renamed.
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