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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-26T04:01:01Z
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Debugcmds.cpp
Age
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Author
2010-04-08
Code Style (game + scripts only):
Spp
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-03-09
Rename 'Hostil' to 'Hostile'
Spp
2010-03-07
Some Creature* casts moved to new ToCreature.
raczman
2010-02-05
Yet more cleanup, mostly in the script system. This should conclude the scrip...
Xanadu
2010-02-03
*Move object's field\visibility update functions to object from accessor
silver1ce
2010-01-19
*Integrate Script system to Core
Rat
2010-01-18
*Remove some of no longer needed debug code.
QAston
2010-01-18
*Add some debug info to trac reason of assertion fail in Unit destructor.
QAston
2010-01-16
Updated copyright for new year.
n0n4m3
2009-12-17
Fixed compile errors and some typos
n0n4m3
2009-10-17
*Massive cleanup redux.
maximius
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-08-29
*Make position as a class;
megamage
2009-08-23
*Update vehicle system. Make vehicle a seperate class from creature.
megamage
2009-08-15
*Replace every tab with 4 spaces, checked by hand
maximius
2009-08-04
*Allow ItemExpire events to be scripted.
QAston
2009-07-31
*Remove data from world.sql - it exists now only for structure documentation.
QAston
2009-07-16
[8169] Implement new optional table `spell_check` and console command .de...
megamage
2009-07-16
[8167] Use more consistence debug command handler names and move its code to ...
megamage
2009-07-12
[8151] Fixed some format warnings and typos. Author: Win32
megamage
2009-06-27
[8083] New debug command: .debug setaurastate for test target/caster aura sta...
megamage
2009-06-14
*Some work on vehicle.
megamage
2009-06-08
[7980] Implement item use target requirements store and check (new table ...
megamage
2009-05-30
*Provide another way to implement dynamic spawns. Now a creature will call it...
megamage
2009-05-23
*Fix a bug that player can change to an occupied seat on vehicle.
megamage
2009-05-21
*Allow use gm command to set value for gobjects.
megamage
2009-05-19
*Allow send gobject guid in send opcode command.
megamage
2009-04-29
[7730] Some optimizantion and code style. Author: zhenya
megamage
2009-04-27
[7716] Fixed some typos and possible crashes. Author: AlexDereka
megamage
2009-04-25
*Some update of vehicle code.
megamage
2009-04-21
*Fix build.
megamage
2009-04-21
*Fix the bug that all vehicles are broken.
megamage
2009-04-17
*Some work on vehicles.
megamage
2009-04-05
[7616] Implement .debug play cinematic and .debig play movie. Rename .debug p...
megamage
2009-04-05
[7614] Sort/rename debug commands, Move packet send commands to new ".deb...
megamage
2009-03-28
*Add new creature_template column VehicleId
megamage
2009-03-22
*Note some script id are changed. DB change may be needed.
megamage
2009-03-21
Small code cleanup and partial merge with dev branch Author: tomrus88
megamage
2009-03-21
*Remove dual ERROR in logs Author: AlexDereka
megamage
2009-03-20
*Update debug command sendopcode.
megamage
2009-03-19
*Rename and sort some gm commands. By Vladimir.
megamage
2009-03-09
[7413] Fixed finally problems with node names localization in BattleGroun...
megamage
2009-03-08
[7403] much more unneeded includes removed Author: balrok
megamage
2009-02-24
*Merge.
megamage
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