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DynamicObject.h
Age
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Author
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-10
Fixed typo.
Astellar
2010-01-10
Update aura system:
QAston
2009-12-26
Move some grid object functions into one parent class
n0n4m3
2009-12-17
Some fixes for GameObject, Chat, Creature, update DuelHandler for 322a
n0n4m3
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-08-29
*More update about positions.
megamage
2009-08-27
*Use one dynobj to handle multiple aura effects.
megamage
2009-06-06
[7967] Removed unused field. Author: tomrus88
megamage
2009-03-28
[7577] Implement YellToZone for different world object types. Author: Vladimi...
megamage
2009-02-19
Drop Say/Yell/etc string versions.
megamage
2009-02-18
*Merge.
megamage
2009-02-17
Newline added to bottom of all files.
KingPin
2009-02-04
* Updated copyright notice for new year (2009) part 2
Drahy
2009-02-04
* Updated copyright notice for new year (2009) part 1 - Mercurial cant conver...
Drahy
2008-12-03
*Update persistant auras every 500ms. (I do not know if persistant auras can ...
megamage
2008-10-23
[svn] Fixed copyright notices to comply with GPL.
w12x
2008-10-14
[svn] * Merge Temp dev SVN with Assembla.
Seline
2008-10-02
[svn] * Proper SVN structure
init
Neo2003