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(handled DB-side)
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*totally destroyed m_creature, use "me" for future coding
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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instead diff. fields in subclases. Author: VladimirMangos
Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
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*"Fix Glowing Blood" is not merged. Outdated patch?
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*Let player enter combat when attacked but not hit by creatures.
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*Some AI structure change.
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* Changed mangos website
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convert all files at once
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wrong.)
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* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
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Use new remove aura by interrupt flag function.
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and guard does not attack target. (Note: some scriptedAI may need to update)
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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partial Windows part)
* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676
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rename : 6700-670 => 6721-676
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