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with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc.
This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496:
http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4
As a result, this commit has the advantages and the "disadvantages" too, like r7496.
Please try to be polite if this commit causes some crashes.
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transfer accesory list by pointer, make it constant
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* This will reduce the size of the trainer / vendor tables a LOT.
* Current tables will continue to work as/is until the refs can be made.
* Huge thanks to XTElite1
* Credits for patch to Cycrow
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resolution for some client crashes.
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* hg commit <filename> isn't enough to push one file
* also need hg push <filename>
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* gossip / loot conditions
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Credit to Malcrom and Manuel for the idea and original patch
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issue #1046
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pointing a finger on it
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thanks to KingPin for pointing the problem
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it should show more missing data
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if gm ticket table is empty.
Thanks Ayane. Closes issue #883.
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* speedup stats searching
* no more default stat generation for each class-level pair, there is only one default stat
* CreatureBaseStats does not contain level and class
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TODO: may be change db format too
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* Original patch by NoFantasy - thank you
* Ported to Trinity by seirgy - thank you
* Closes issue #873
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This way is possible to open a raid on 10man mode while the rest of modes are closed (for example).
Ingame commands to open/close instances coming soon ;)
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changing m_public to 0. Make channels public by default.
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returns false. Having the Max vendor items is acceptable.
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* exist in Vehicle.dbc. This *WILL* cause the client to freeze / hang.
* Look on TDB in the "Core related DB content" forum for a query to clean
* these up.
* Thanks to MaXiMiUS for the slap in the face :)
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* condition. If set the player must never have taken or completed the quest
* listed in value1
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cleanup code. Thx TOM_RUS.
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
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SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers.
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup
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* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.
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zhenya.
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http://pastebin.com/f701c1e11
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for incorrect addon CRCs (anti-cheating).
* Fix CRLF in MovementHandler.cpp.
* Move some handlers/senders to correct place.
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wrong to prevent issues in CreatureBaseStats::Generate*() functions.
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* All this really does is fill in default values of 1.. If you got custom content, you'll have to fill in the creature_classlevelstats table yourself. This patch doesn't automagically fix stats for you.
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* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.
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