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path: root/src/game/ObjectMgr.cpp
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2010-03-14* Added CONDITION_CLASS / CONDITION_RACE / CONDITION_ACHIEVEMENT forBrian
* gossip / loot conditions --HG-- branch : trunk
2010-03-12Move vehicle accesories to DB.Spp
Credit to Malcrom and Manuel for the idea and original patch --HG-- branch : trunk
2010-03-10Overlooked ObjectMgr changes to reflect group table structure updates. Fixes ↵Machiavelli
issue #1046 --HG-- branch : trunk
2010-03-10Fix crash in group loading.Spp
--HG-- branch : trunk
2010-03-10Removed forgotten nonexistent colums from a query. Thank Aokromes for ↵Xanadu
pointing a finger on it --HG-- branch : trunk
2010-03-07fix my typosilver1ce
thanks to KingPin for pointing the problem --HG-- branch : trunk
2010-03-07check creature's base stats table in more proper waysilver1ce
it should show more missing data --HG-- branch : trunk
2010-03-02Move initialization of m_GMticketid to avoid random numbers being assigned ↵p0wer
if gm ticket table is empty. Thanks Ayane. Closes issue #883. --HG-- branch : trunk
2010-03-03changes in creature base stats storagesilver1ce
* speedup stats searching * no more default stat generation for each class-level pair, there is only one default stat * CreatureBaseStats does not contain level and class --HG-- branch : trunk
2010-03-03store unit's level in uint8 formatsilver1ce
TODO: may be change db format too --HG-- branch : trunk
2010-03-03add creature expansion checksilver1ce
--HG-- branch : trunk
2010-03-02* Add support for sending quest completion textBrian
* Original patch by NoFantasy - thank you * Ported to Trinity by seirgy - thank you * Closes issue #873 --HG-- branch : trunk
2010-02-25Add new flagged column to access_requirement to set instances opened/closed.Tartalo
This way is possible to open a raid on 10man mode while the rest of modes are closed (for example). Ingame commands to open/close instances coming soon ;) --HG-- branch : trunk
2010-02-23Through DB you can now disable password changing by non-gm's simply by ↵p0wer
changing m_public to 0. Make channels public by default. --HG-- branch : trunk
2010-02-23Fix typo in core bootup where it incorrectly displays an error message and ↵p0wer
returns false. Having the Max vendor items is acceptable. --HG-- branch : trunk
2010-02-18* CRLF to LFBrian
--HG-- branch : trunk
2010-02-18* Optimized guild and arena team loading at startupDarkrabbit
--HG-- branch : trunk
2010-02-18* Properly display missing vehicle IDs on startupBrian
--HG-- branch : trunk
2010-02-17* Add error checking for vehicle IDs that are in creature_template but don'tBrian
* exist in Vehicle.dbc. This *WILL* cause the client to freeze / hang. * Look on TDB in the "Core related DB content" forum for a query to clean * these up. * Thanks to MaXiMiUS for the slap in the face :) --HG-- branch : trunk
2010-02-16* Add support for CONDITION_QUEST_NONE (14) as a loot condition and gossipBrian
* condition. If set the player must never have taken or completed the quest * listed in value1 --HG-- branch : trunk
2010-02-15Removed stupid/not needed file Spellid.h.n0n4m3
--HG-- branch : trunk
2010-02-15Fix some problem with Guild Bank after switch to client version 3.3.2, also ↵n0n4m3
cleanup code. Thx TOM_RUS. --HG-- branch : trunk
2010-02-14* Core switch to client 3.3.2 (11403)Brian
* Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk
2010-02-05A great purge of obsolete macros.Xanadu
--HG-- branch : trunk
2010-02-01*drop spell_elixir tableQAston
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data *the table is going to be maintained by core team *fix percentage display at spell_ranks table loading *add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue. --HG-- branch : trunk
2010-01-31*Add support for spells in npc_trainer table with multiple ↵QAston
SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers. --HG-- branch : trunk
2010-01-29* Added check in ObjectMgr to allow RewSpellCast=-1. Thanks QAstonBrian
--HG-- branch : trunk
2010-01-23Implement QueryResult_AutoPtr type which is ACE's reference counted ↵Anubisss
auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers. Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
2010-01-21* Backed out changeset c7c6faf26cbdBrian
* A different solution to damage will be implemented * You will need data from your DB provider if you don't have a backup --HG-- branch : trunk
2010-01-21* Add support for basedmg and baserangeddmg values in creature_classlevelstats.win32
* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field. --HG-- branch : trunk
2010-01-18*Remove some of no longer needed debug code.QAston
--HG-- branch : trunk
2010-01-18*Add some debug info to trac reason of assertion fail in Unit destructor.QAston
--HG-- branch : trunk
2010-01-16Updated copyright for new year.n0n4m3
--HG-- branch : trunk
2010-01-16Some replacements .count to .find for better performance - original patch by ↵n0n4m3
zhenya. --HG-- branch : trunk
2010-01-16Fix a mem leak in ObjectMgr::LoadWaypointScripts(), ↵Anubisss
http://pastebin.com/f701c1e11 --HG-- branch : trunk
2010-01-15* Update structure for SMSG_ADDON_INFO and add some sort of basic handling ↵XTZGZoReX
for incorrect addon CRCs (anti-cheating). * Fix CRLF in MovementHandler.cpp. * Move some handlers/senders to correct place. --HG-- branch : trunk
2010-01-14* Set creature_template.unit_class to 1 (UNIT_CLASS_WARRIOR) if the value is ↵XTZGZoReX
wrong to prevent issues in CreatureBaseStats::Generate*() functions. --HG-- branch : trunk
2010-01-14* creature_template.unit_class cannot be 0 - added check for this.XTZGZoReX
--HG-- branch : trunk
2010-01-11* Fix crash when there's no creature_classlevelstats entry for a creature level.XTZGZoReX
* All this really does is fill in default values of 1.. If you got custom content, you'll have to fill in the creature_classlevelstats table yourself. This patch doesn't automagically fix stats for you. --HG-- branch : trunk
2010-01-10* Add support for base armor values in creature_classlevelstats.XTZGZoReX
* Change the table structure to be more core-friendly. * Remove armor field in creature_template and add Armor_mod field. * Also add static CreatureBaseStats::GetBaseStats() function for scripts. --HG-- branch : trunk
2010-01-10*cleaned up SharedDefinesRat
--HG-- branch : trunk
2010-01-10Update aura system:QAston
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
2010-01-01Make the core boot alot cleaner. Fix some formating. Make custom attributes ↵p0wer
for spells show a bar and how much they are loading. Overall fix 99% of display issues while core is booting. --HG-- branch : trunk
2009-12-31Update DBCFilesCount to the current amount of DBC files. Also, if locale ↵p0wer
tables are empty, they will no longer display anything. --HG-- branch : trunk
2009-12-29* Remove useless CheckDB functionality. This does not belong in core in any ↵XTZGZoReX
shape or form. --HG-- branch : trunk
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
--HG-- branch : trunk
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better ↵n0n4m3
performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
2009-12-22Also add expansion and unit class to debug output when base stats for ↵Machiavelli
creature cannot be found to better pinpoint lack of DB support. --HG-- branch : trunk
2009-12-22* More DB tweaks:XTZGZoReX
- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway. - Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries). --HG-- branch : trunk
2009-12-22* Better way to do the check in rev 6697.XTZGZoReX
00:33:56 | @runningnak3d: Leave a big message in the commit log to along the lines of "runningnak3d didn't know what the f*** he was doing" :) --HG-- branch : trunk