Age | Commit message (Collapse) | Author |
|
* gossip / loot conditions
--HG--
branch : trunk
|
|
Credit to Malcrom and Manuel for the idea and original patch
--HG--
branch : trunk
|
|
issue #1046
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
pointing a finger on it
--HG--
branch : trunk
|
|
thanks to KingPin for pointing the problem
--HG--
branch : trunk
|
|
it should show more missing data
--HG--
branch : trunk
|
|
if gm ticket table is empty.
Thanks Ayane. Closes issue #883.
--HG--
branch : trunk
|
|
* speedup stats searching
* no more default stat generation for each class-level pair, there is only one default stat
* CreatureBaseStats does not contain level and class
--HG--
branch : trunk
|
|
TODO: may be change db format too
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Original patch by NoFantasy - thank you
* Ported to Trinity by seirgy - thank you
* Closes issue #873
--HG--
branch : trunk
|
|
This way is possible to open a raid on 10man mode while the rest of modes are closed (for example).
Ingame commands to open/close instances coming soon ;)
--HG--
branch : trunk
|
|
changing m_public to 0. Make channels public by default.
--HG--
branch : trunk
|
|
returns false. Having the Max vendor items is acceptable.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* exist in Vehicle.dbc. This *WILL* cause the client to freeze / hang.
* Look on TDB in the "Core related DB content" forum for a query to clean
* these up.
* Thanks to MaXiMiUS for the slap in the face :)
--HG--
branch : trunk
|
|
* condition. If set the player must never have taken or completed the quest
* listed in value1
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
cleanup code. Thx TOM_RUS.
--HG--
branch : trunk
|
|
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
--HG--
branch : trunk
|
|
SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
|
|
* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup
--HG--
branch : trunk
|
|
* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
zhenya.
--HG--
branch : trunk
|
|
http://pastebin.com/f701c1e11
--HG--
branch : trunk
|
|
for incorrect addon CRCs (anti-cheating).
* Fix CRLF in MovementHandler.cpp.
* Move some handlers/senders to correct place.
--HG--
branch : trunk
|
|
wrong to prevent issues in CreatureBaseStats::Generate*() functions.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* All this really does is fill in default values of 1.. If you got custom content, you'll have to fill in the creature_classlevelstats table yourself. This patch doesn't automagically fix stats for you.
--HG--
branch : trunk
|
|
* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
* Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
* Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
* Aura data is shared for all units which have AuraApplication of the Aura
* Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
* Remove spell source and AreaAuraEffect classes
* Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
* Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
* AreaAura updates are done in owner _UpdateSpells cycle
* Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
* And you can access area aura target list
* Add basic support for aura amount recalculation
* Save recalculation state and base amount of auras to db
* Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
* Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
* Sort aura effect handlers in SpellAuras.cpp and .h by their use
* Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
* SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
* Send aura application client update only once per unit update - prevent unnecesary packet spam
* Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
* Fix memory leak at player creation (not deleted auras)
* Updated some naming conventions (too many to mention)
* Added Unit::GetAuraOfRankedSpell() function
* Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
* Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
* Implement AURA_INTERRUPT_FLAG_LANDING
* Implement EffectPlayerNotification (thanks to Spp)
* Remove wrong aura 304 handler
* Add better handler for death runes
* Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
* Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
* Add many assert() procection from idiots using some functions in wrong way
* I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please
--HG--
branch : trunk
|
|
for spells show a bar and how much they are loading.
Overall fix 99% of display issues while core is booting.
--HG--
branch : trunk
|
|
tables are empty, they will no longer display anything.
--HG--
branch : trunk
|
|
shape or form.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
|
|
creature cannot be found to better pinpoint lack of DB support.
--HG--
branch : trunk
|
|
- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway.
- Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries).
--HG--
branch : trunk
|
|
00:33:56 | @runningnak3d: Leave a big message in the commit log to along the lines of "runningnak3d didn't know what the f*** he was doing" :)
--HG--
branch : trunk
|