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*Only revive player in the graveyard which is occupied.
*Do not allow to use titan relic if hall gate is not destroyed.
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*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks
*Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead.
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crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading.
Author: VladimirMangos
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VladimirMangos
* Restore mark character with duplicate for rename at login
* Restore save mail item_text data
* Finish implementaion for propertly load item_text data.
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* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
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larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
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* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state
*Also add target position of 51852. By Roland
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features concerning ticket system are to be added soon. Please report any issues, thanks.
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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`item_required_target`). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
Can be also used in scripts where need send explicitly spell cast error to client.
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*Do not save respawn time for internally added cre/go.
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This is first commit in chain for remove oudated and not used pet functionality.
* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.
Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
[7887] Drop pet spell teaching code, including field in character_pet.
Author: VladimirMangos
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completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3
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* Better integration creature event ai strings.
* Not inclide in checks as expected max mangos strings range value to range
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VladimirMangos
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case.
* Remove unddeded hacks for model ids from Spell::EffectSendTaxi
* Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect.
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
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Arrays are significantly faster.
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IsGameObjectOfTypeInRange. Author: VladimirMangos
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packets Author: arrai
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Use const_iterator in case nothing is modified in loop.
author: bladex.
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TC2.
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rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
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player spells, Patch by Koani
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- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
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It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Author: GriffonHeart
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related cleanups. Author: zhenya
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house id in fact).
More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos
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->AuctionHouseMgr.h Author: VladimirMangos
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result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
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