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VladimirMangos
* Restrict access, use enum args, move some repeated code parts to function.
* Make m_selfContainer set only part of Unit::SetCurrentCastedSpell
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to ensure that talents don't end up in the spell storage causing unexpected behaviour in game when trying to learn a talent.
Note: If your players have trouble learning specific talents, or they have an abnormal amount of talent points, force a talent reset on them after this rev and it should be resolved.
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This should fix problem that players who logged off during BG are after every
next login into game teleported to BG entry position.
Signed-off-by: ApoC <apoc@nymfe.net>
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SPELL_AURA_MOD_XP_PCT(200) handler.
*Correct structure stored in world.sql for npc_spellclick_spells and fix world_script_text application.
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ckegg. With some modifications.
*Fix the bug that persuader can be used on other creatures.
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CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN, and change behaviour related to the value.
Note: Update your configuration file.
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reset if configured, switch talent spec)
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*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks
*Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead.
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that was just switched to, caused by clients response when spells are being unlearned.
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specs.
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item (ie: Titan's Grip)
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http://www.wowwiki.com/Championing
*Dont forget that this system can only works fine if has a DB support with level 80 instances' reputations(so need some data to creature_onkill_reputation).
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thenecromancer's patch, thank you.
* Correctly adopt spec 1's action bars into spec 2 when learning a new spec.
* Correct handling for UpdateSpecCount where count == 1.
* Other small cleanup and consistency variables.
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talent spec. By thenecromancer.
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(bd5ef2d4ac26) and change code that used hard coded numbers to use them instead - Thanks, Peldor
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Note: Dual speccing isn't working fully, going past rev 5037 is not recommended.
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relocate code for consistency
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for helping me test :)
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player cannot see dummy aura is cancelled when puppet is far away.
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Use FailQuest for all quests that can fail and remove no longer needed function FailedTimedQuest.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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at max player level. Author: VladimirMangos
Also add DEFAULT_MAX_LEVEL define for store current used client expection about max player level.
For example for current supported this is 80.
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* Introduced new table character_battleground_data
* Entry point is now stored on BG enter event not join event
* Entry point for dungeons is now correctly set to nearest graveyard
(this prevent well known assert in GetInstance because of porting to already destroyed instance)
* Teleporting from BG correctly restore mount state
* Teleporting from BG correctly restore taxi flight
(in multipath flight you will end up in nearest transition point on the route)
Signed-off-by: ApoC <apoc@nymfe.net>
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*Make recently broken talent Improved Healthstone work again - by iadus3.
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and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.
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