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path: root/src/game/ScriptedCreature.cpp
AgeCommit message (Collapse)Author
2010-04-19ScriptedAI: Fix types in SelectSpellSpp
--HG-- branch : trunk
2010-04-19More warning removal (Some code modifications and cleanup when needed)Spp
--HG-- branch : trunk
2010-04-19Remove LOTS of compile warningsSpp
--HG-- branch : trunk
2010-04-14*code cleanupRat
*totally destroyed m_creature, use "me" for future coding --HG-- branch : trunk
2010-04-07Code Style (game + scripts only):Spp
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
2010-04-07Code Style (game + scripts only):Spp
"==" --> " == " (when needed) --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"( " --> "(" " )" --> ")" --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"if(" --> "if (" --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"while(" --> "while (" --HG-- branch : trunk
2010-03-13Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and ↵Trazom62
SELECT_TARGET_FARTHEST. Remove duplicate select target function CreatureEventAI::SelectUnit. --HG-- branch : trunk
2010-03-09Rename 'Hostil' to 'Hostile'Spp
Credits to NoFantasy (Mangos) Closes issue #411 --HG-- branch : trunk
2010-02-05A great purge of obsolete macros.Xanadu
--HG-- branch : trunk
2010-01-24*merge ScriptMgr::LoadOverridenDBCData to SpellMgrLoadSpellCustomAttr, patch ↵Rat
by Azuritus, closes issue #444 --HG-- branch : trunk
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
** It was wasting CPU power as cell-level locking is not needed. ** Our multithreading is on map-level, not cell-level. ** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data. ** Some minor cleanup in Cell::Visit/Map::Visit. --HG-- branch : trunk
2010-01-19*Update Copyright timesRat
--HG-- branch : trunk
2010-01-19*Integrate Script system to CoreRat
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk