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path: root/src/game/SpellEffects.cpp
AgeCommit message (Expand)Author
2010-03-18Added (blizzlike) packet broadcast to near teleport. Thanks to Zor and naliml...Xanadu
2010-03-16Fix Hunter's spell Snake Trap.Trazom62
2010-03-14Send SMSG_DESTRUCTIBLE_BUILDING_DAMAGE when a destructible building takes damageSpp
2010-03-14Fix Master's call. Thanks Gyullo.Trazom62
2010-03-11Convert some C style casts to new functionsthenecromancer
2010-03-10Totem* casts.raczman
2010-03-09Rename 'Hostil' to 'Hostile'Spp
2010-03-08Fix crash in AuraEffect::HandleShapeshiftBooststhenecromancer
2010-03-07Some Creature* casts moved to new ToCreature.raczman
2010-03-07Added new type-safe cast functions.raczman
2010-03-01Execute should only apply damage based on rage up to 30. Thanks 19Maxx83. Fix...p0wer
2010-02-24*Shadow Mark target requirement - by PrinceCreedQAston
2010-02-23*Fish feast code update after client switchQAston
2010-02-23Fix spell 45668Tartalo
2010-02-20*(awe)some changes to triggering spell/aura effects:QAston
2010-02-20*Move summon water elemental handler to correct place.QAston
2010-02-18Fix error, should've tested it before :<thenecromancer
2010-02-18Use same calculations for Pull effect as for jump effectthenecromancer
2010-02-15*Backout some WTF fixes. Do things correctly, or do not touch them at all...QAston
2010-02-15Fix talent Shockwave and typo in comment.n0n4m3
2010-02-15Update Judgement of Righteousness formula, by luksmaan.n0n4m3
2010-02-15Removed stupid/not needed file Spellid.h.n0n4m3
2010-02-14* Core switch to client 3.3.2 (11403)Brian
2010-02-11Fixed persistent area aura visual radii (flamestrike, consecration etc.). Tha...Xanadu
2010-02-07Fix crash in Spell::EffectApplyAura.Trazom62
2010-02-05Yet more cleanup, mostly in the script system. This should conclude the scrip...Xanadu
2010-02-05A great purge of obsolete macros.Xanadu
2010-02-02*Drop spell_stack_masks tableQAston
2010-02-01*drop spell_elixir tableQAston
2010-01-27Removed tabs. Closed issue 397 and 171._manuel_
2010-01-27Re-add event support for type 10 (goober) GOs. By Biglad_manuel_
2010-01-25Fix SpellEffect Quest Complete: shall work if player is the unitTargetTrazom62
2010-01-24Do not allow units that are not in world to create dynamic objects from spell...thenecromancer
2010-01-24SPELLMOD_DAMAGE is applied in SpellDamageBonus() - remove this hack for Evisc...thenecromancer
2010-01-24*Do not keep area aura targets in combat with aura ownerQAston
2010-01-23Fix Empowered Rune Weaponthenecromancer
2010-01-21Fix EffectSendEvent to work if target is GO or Unit.Trazom62
2010-01-19*Integrate Script system to CoreRat
2010-01-18*Remove some of no longer needed debug code.QAston
2010-01-18*Cleanups before delete after not successfull load pet from db. Thanks to Dra...QAston
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16 Rewrite parts of GameObject use for GO type 10, by NoFantasy.n0n4m3
2010-01-16Fixed some problems with pets, port from tc1, by krz, thx Frankir.n0n4m3
2010-01-16Fixed wrong duration for Dancing Rune Weapon, removed in 3.2.x, thx QiSoft.n0n4m3
2010-01-13* Merge.XTZGZoReX
2010-01-13Backed out changeset: 52e769d95f14XTZGZoReX
2010-01-13* Fix CRLF.XTZGZoReX
2010-01-13Removed all my commits for today, this is hack? really? okeyn0n4m3
2010-01-13Allow apply spell mods for spell Eviscerate.n0n4m3
2010-01-13Fix pickpocket - reveal rogue only if spell is resistedthenecromancer