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Unit.cpp
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Author
2010-02-25
Fix Crash in Unit::GetVehicleCreatureBase. Thanks proof1337.
Trazom62
2010-02-24
* Temporary fix for client freezes until the entire movement system can
Brian
2010-02-24
*Shadow Mark target requirement - by PrinceCreed
QAston
2010-02-20
*CRLF:(
QAston
2010-02-20
*Move summon water elemental handler to correct place.
QAston
2010-02-18
Treat rune cooldowns as timers and not as remaining tick counts
thenecromancer
2010-02-18
Fix Glyph of Unholy Blight, and make Unholy Blight accumulate damage.
thenecromancer
2010-02-15
*Backout some WTF fixes. Do things correctly, or do not touch them at all...
QAston
2010-02-15
Fix spell Savage Roar.
n0n4m3
2010-02-15
Removed stupid/not needed file Spellid.h.
n0n4m3
2010-02-15
Fix talent Earthen Power, move to correct spell family.
n0n4m3
2010-02-14
* Core switch to client 3.3.2 (11403)
Brian
2010-02-07
Fix Improved Fire Nova and Earthen Power Shaman Spells. Thanks Retriman.
Trazom62
2010-02-07
Fix Mage Polymorph Reflect. Thanks breakerfly.
Trazom62
2010-02-05
Yet more cleanup, mostly in the script system. This should conclude the scrip...
Xanadu
2010-02-03
Fix possible issue where player could inherit stealth visibility from his/her...
thenecromancer
2010-02-03
Some changes to immunities
thenecromancer
2010-02-01
Fixed npc issue after mind control by PrinceCreed. Closes issue 229.
_manuel_
2010-01-31
Fix Glyph of Power Word: Shield
Trazom62
2010-01-29
*Prevent linked effects to apply area auras in Unit::RemoveAreaAurasDueToLeav...
QAston
2010-01-27
Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth pr...
Xanadu
2010-01-24
Drop BG Flag when entering vehicle
thenecromancer
2010-01-24
*Some optimisation in Unit::HasNegativeAuraWithInterruptFlag.
QAston
2010-01-24
Fix some reactive/shapeshift based talents being active in spec they are not ...
thenecromancer
2010-01-24
Implement direct damage effect for Seal of Vengeance
thenecromancer
2010-01-24
Fixes issue #476. Remove owned auras in addition to applied auras on unit death.
QAston
2010-01-24
*Do not keep area aura targets in combat with aura owner
QAston
2010-01-23
Apply armor reduction for physical attacks before other calculations ( for co...
thenecromancer
2010-01-23
Merge
thenecromancer
2010-01-22
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
QAston
2010-01-22
*Run grid searches for area auras every 500ms instead of every unit update
QAston
2010-01-21
Do not apply SPELL_AURA_MOD_THREAT to negative threat changes (Eg. let Feint ...
thenecromancer
2010-01-20
Allow spells with effect mechanic to allow apply other effects when effect wi...
thenecromancer
2010-01-20
Change GetSpellSpecific() to have SpellEntry argument instead of ID, this sav...
thenecromancer
2010-01-20
Change MOVE_RUN_BACK speed to match retail data
thenecromancer
2010-01-20
Fixes #420 fixed out-of-range group member's position update, which broken af...
silver1ce
2010-01-19
*Fix a memory leak with auras for cases when there are some spells casted on ...
QAston
2010-01-18
*Remove some of no longer needed debug code.
QAston
2010-01-18
Auras with turn/move interrupt flags are now removed for creatures when they ...
silver1ce
2010-01-18
*Use std::map instead of UNORDERED_MAP for storing aura applications of an aura.
QAston
2010-01-18
*Add some debug info to trac reason of assertion fail in Unit destructor.
QAston
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-16
Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy.
n0n4m3
2010-01-16
Fixed Lifebloom final crit, by PrinceCreed.
n0n4m3
2010-01-16
*Fix single target auras related crash
QAston
2010-01-15
parse CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE opcode in proper way
silver1ce
2010-01-15
Stop aura update packet spam, sorry about that
silver1ce
2010-01-14
Issue 62: DK talent Impurity
thenecromancer
2010-01-13
* Merge.
XTZGZoReX
2010-01-13
Backed out changeset: 52e769d95f14
XTZGZoReX
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