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path: root/src/game/Unit.cpp
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2010-02-25Fix Crash in Unit::GetVehicleCreatureBase. Thanks proof1337.Trazom62
2010-02-24* Temporary fix for client freezes until the entire movement system canBrian
2010-02-24*Shadow Mark target requirement - by PrinceCreedQAston
2010-02-20*CRLF:(QAston
2010-02-20*Move summon water elemental handler to correct place.QAston
2010-02-18Treat rune cooldowns as timers and not as remaining tick countsthenecromancer
2010-02-18Fix Glyph of Unholy Blight, and make Unholy Blight accumulate damage.thenecromancer
2010-02-15*Backout some WTF fixes. Do things correctly, or do not touch them at all...QAston
2010-02-15Fix spell Savage Roar.n0n4m3
2010-02-15Removed stupid/not needed file Spellid.h.n0n4m3
2010-02-15Fix talent Earthen Power, move to correct spell family.n0n4m3
2010-02-14* Core switch to client 3.3.2 (11403)Brian
2010-02-07Fix Improved Fire Nova and Earthen Power Shaman Spells. Thanks Retriman.Trazom62
2010-02-07Fix Mage Polymorph Reflect. Thanks breakerfly.Trazom62
2010-02-05Yet more cleanup, mostly in the script system. This should conclude the scrip...Xanadu
2010-02-03Fix possible issue where player could inherit stealth visibility from his/her...thenecromancer
2010-02-03Some changes to immunitiesthenecromancer
2010-02-01Fixed npc issue after mind control by PrinceCreed. Closes issue 229._manuel_
2010-01-31Fix Glyph of Power Word: ShieldTrazom62
2010-01-29*Prevent linked effects to apply area auras in Unit::RemoveAreaAurasDueToLeav...QAston
2010-01-27Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth pr...Xanadu
2010-01-24Drop BG Flag when entering vehiclethenecromancer
2010-01-24*Some optimisation in Unit::HasNegativeAuraWithInterruptFlag.QAston
2010-01-24Fix some reactive/shapeshift based talents being active in spec they are not ...thenecromancer
2010-01-24Implement direct damage effect for Seal of Vengeancethenecromancer
2010-01-24Fixes issue #476. Remove owned auras in addition to applied auras on unit death.QAston
2010-01-24*Do not keep area aura targets in combat with aura ownerQAston
2010-01-23Apply armor reduction for physical attacks before other calculations ( for co...thenecromancer
2010-01-23Mergethenecromancer
2010-01-22*Prevent assertion fail in Unit::_AddAura after creature add to remove list.QAston
2010-01-22*Run grid searches for area auras every 500ms instead of every unit updateQAston
2010-01-21Do not apply SPELL_AURA_MOD_THREAT to negative threat changes (Eg. let Feint ...thenecromancer
2010-01-20Allow spells with effect mechanic to allow apply other effects when effect wi...thenecromancer
2010-01-20Change GetSpellSpecific() to have SpellEntry argument instead of ID, this sav...thenecromancer
2010-01-20Change MOVE_RUN_BACK speed to match retail datathenecromancer
2010-01-20Fixes #420 fixed out-of-range group member's position update, which broken af...silver1ce
2010-01-19*Fix a memory leak with auras for cases when there are some spells casted on ...QAston
2010-01-18*Remove some of no longer needed debug code.QAston
2010-01-18Auras with turn/move interrupt flags are now removed for creatures when they ...silver1ce
2010-01-18*Use std::map instead of UNORDERED_MAP for storing aura applications of an aura.QAston
2010-01-18*Add some debug info to trac reason of assertion fail in Unit destructor.QAston
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy.n0n4m3
2010-01-16Fixed Lifebloom final crit, by PrinceCreed.n0n4m3
2010-01-16*Fix single target auras related crashQAston
2010-01-15parse CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE opcode in proper waysilver1ce
2010-01-15Stop aura update packet spam, sorry about thatsilver1ce
2010-01-14Issue 62: DK talent Impuritythenecromancer
2010-01-13* Merge.XTZGZoReX
2010-01-13Backed out changeset: 52e769d95f14XTZGZoReX