aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
AgeCommit message (Expand)Author
2009-04-20Implement attribute flag SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER, fix improved f...QAston
2009-04-19*Fix a bug that pet/charmed cannot AOE neutral creatures.megamage
2009-04-20*Missing part of last commitQAston
2009-04-20*Fix healing amount of Earthliving.QAston
2009-04-19*Prevent crash in EffectDispelMechanic.QAston
2009-04-19*Remove stealth when unit gets hitQAston
2009-04-19*Always remove aura when charge becomes 0 in dropcharge.megamage
2009-04-19[7686] Implement aura SPELL_AURA_ADD_CASTER_HIT_TRIGGER (111). Author: Lightg...megamage
2009-04-19*Merge.megamage
2009-04-19*Send overkill messages to client.QAston
2009-04-19*Send overheal amount to client.QAston
2009-04-19*Update castcustomspell(). Allow change other spell values than basepoints.megamage
2009-04-19* Turn proc flag on periodic heal spells back on.QAston
2009-04-19*Add coeficient for lifebloom final healing and temporary set amount of it to...QAston
2009-04-18*Fix a typo in latest revQAston
2009-04-18*Merge.megamage
2009-04-18*Try to fix a crash by not allowing trap grid visit creating new grid.megamage
2009-04-18*Allow imp to learn Phase ShiftQAston
2009-04-18*Correct display of creatures teleported by spells.QAston
2009-04-17*Fix incorrect threat calculation of taunt spells.megamage
2009-04-17*Some work on vehicles.megamage
2009-04-16*Use safer method to check if any auras were removed while aura updateQAston
2009-04-16*Remove auras with interrupt flags by expire-this allows them to proc(and fix...QAston
2009-04-15*Fix a typo of the last commit.megamage
2009-04-15*Fix a typo.megamage
2009-04-15 [7670] Revert "Not apply/remove passive auras on aura state change (not n...megamage
2009-04-15*Set correct healing bonus for spells using coefficient.QAston
2009-04-15Update to creature formations.raczman
2009-04-14 [7668] Cleanup In CreatureAI function descriptions and AttackStart/Attack...megamage
2009-04-14*Fix a crash caused by memory corruption introduced in 2665.megamage
2009-04-13[7663] Cleanup spell interrupt code. Author: VladimirMangosmegamage
2009-04-13*Prevent item trade exploit - by Iskander.QAston
2009-04-13*Add some debug info to procflagQAston
2009-04-13*Fix T.N.T proc chanceQAston
2009-04-13*Fix some problems with ProcFlagQAston
2009-04-12[7657] Implement function for access to gameobject owned by unit and created ...megamage
2009-04-12*Take combo points for delayed spellsQAston
2009-04-11*Implement spell Disengage and Death Grip.megamage
2009-04-11*Fix build.megamage
2009-04-11*Merge.megamage
2009-04-11*Note: this patch may do not have any use for TC.megamage
2009-04-11*Add function GetPlayer and GetCreature for scripts. Please try to not use Ge...megamage
2009-04-11*fix melee hit crit and add it to debuglog if disabledRat
2009-04-11*Fix beacon of light.QAston
2009-04-10*Merge.megamage
2009-04-11*Make maim be breakable by damageQAston
2009-04-11*Add forgotten line to Unit::UpdateQAston
2009-04-10* Fix consume shadows.QAston
2009-04-10*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)Rat
2009-04-10*Apply spellhaste mod only for magic spells with spellfamily.QAston