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excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)
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*Glyph of Blocking, thanks Sisif
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AuctionHouseObject::Update, by Trazom
*No longer disregard z/o in Map::CreatureRelocation, thanks Sisif
*Cleanup, and make Divine Storm default to m_caster is no unitTarget is available
*Some mtmaps optimization
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*Fix action button saving
*Fix a crash on item swap in guild bank
*Fix exploit moving after death in Unit.cpp
*Fix assert fail at grid load in Creature.cpp
Thanks Sisif for these! :)
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*Do some better cleanup on spec switching (should no longer strip away all auras, forcing a relog), unsummon totems, clear combo points, etc.
*Cleanup and optimization.
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escorted or not
*If creature use POINT_MOTION_TYPE, sethomeposition in combat start point
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*Some minor cleanup and optimization
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victim hp is below certain percentage. Patch by thenecromancer, updated by krz
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on Howling Blast". Patch by thenecromancer.
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Based on [8647] by NoFantasy
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thenecromancer
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m_spellModTakingSpell 53168 crash.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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change.
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target is no reason to ignore the target, o_O)
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outside of Shadow Labyrinth never entering combat unless a player attacks them.
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buildings, by Spp
*Wintersgrasp - restore proper faction of units in Unit::RestoreFaction(), don't just always use faction_A, by Spp
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pointing this block of code out :)
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Please first check whether or not we need the code, then test it, then push to repo, one change per commit.
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*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
Volkhan fixes + Achievement
Ionar Fix - without this he resets each time he is invisible, spamming sparks
Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok
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work 100% correctly.
* Add item script for the harvester's gift, to prevent creating more than 5 scarlet ghouls, I know this can be done in a better way, but, I couldn't figure out how.
* Add new function Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) used to correctly count how many scarlet ghouls a player has, can probably be handy in other situations.
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* Fix Judgement of Blood/Martyr dummy by nos4r2zod
* Fix Judgement of Command dummy by nos4r2zod
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fix the perma death bug
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changed the spell so it should also heal from damaging targets that would not give experience or honor.
* Fix typo in 5813_world_command.sql
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players can be skinned), this looks like its fix's dieing as a ghost, more testing needed
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at all...
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be), by Destalker
*Proper Svala ID after transformation, by SoulForge
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creatures, so avoid them.
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