Age | Commit message (Collapse) | Author |
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"for(" --> "for ("
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in case of root/confuse, and fear in case of everything else)
Fixes issue #1468
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help and Rat for idea.
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Fix flying creatures always moving forward ( maybe use flag only when really moving? )
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This commit fixes spell Repentance(20066).
Patch by QAston, thanks to him.
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with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc.
This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496:
http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4
As a result, this commit has the advantages and the "disadvantages" too, like r7496.
Please try to be polite if this commit causes some crashes.
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Fix compilation warning.
Fix typo in Freya soundid.
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This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0
Author: NoFantasy.
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blow.
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or honor reward for the tapping player/group.
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the loot recipient.
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Fix talents Improved Rend and Gag Order not increasing whole damage of affected spells
(applying effect modifiers - spellmod_effectx should be however done for every static damage added to already calculated damage, we can't just apply all spellmods after effects are processed...)
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Remove Ranged attack from attackerstateupdate() children function (Ranged attacks are always done using spells)
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Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
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nalimleinad (AKA anonymous colleague #1) for research.
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dmg mods (spellpower etc).
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reset on leave combat
-Please post feedback if it breaks any script!
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Closes issue #979
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#394. Closes issue #748. Closes issue #938. Rejoice, new era of server-side spells has begun!
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Correctly cast 61988/61987 after casting Avenging Wrath/Divine Shield respectively
(This will correctly show both spells disabled state)
Don't allow casting Lay on Hands on self when aura 61988 is present (ie. after using Avenging Wrath)
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Closes issue 1064.
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Fixe issue #910.
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Fixe issues #1050.
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Implement round robin loot.
Implement round robin for underthreshold items (group loot and need befor greed).
Fix "all players pass" bug on creature.
Add SMSG_LOOT_LIST message to indicate looter (round robin or master).
And some other minor loot bugs.
Fixes issue #167.
Fixes issue #247.
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Credits to NoFantasy (Mangos)
Closes issue #411
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the spell try to show us the debug lines.
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could not detect it earlier
Сloses #1029
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Added const Creature* ToCreature()
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This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
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applies extra damage when required. Fixes #860.
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Fixes issue #929.
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