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CreatureAIImpl.h
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Commit message (
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Author
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-05-29
Fix non-PCH build.
Gacko
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-01
Core/AI: Convert the hardcoded variadic RAND functions into one C++11 variadi...
Naios
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-06-06
Core/Utils: Move EventMap to Util.h
Trisjdc
2014-06-02
Core/Util: A couple useful new functions for EventMap, as well as getting rid...
Trisjdc
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-02-04
Core: Implement Role based Access Control
Spp
2013-02-03
Fix engrish in doc
Gacko
2013-02-03
Core/EventMap: Internal changes and doxygen doc
Gacko
2013-01-30
Core: Fix warnings
Vincent_Michael
2013-01-30
Core: Logical fixes and improvements in EventMap
Gacko
2013-01-02
Core/Misc: Removed odd code from CreatureAIImpl.h, it does not belong here
Spp
2013-01-02
Core/Misc: EventMap will no longer inherit from std::map
Spp
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-04-18
Core/Scripts: Added possibility to remove phase setting from EventMap and an ...
Shauren
2012-04-12
Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method ...
kaelima
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-10-05
Core/Scripts: Limited possible phase number for EventMap to prevent overflows
Shauren
2011-09-16
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...
QAston
2011-08-18
Core/AI: Code style and cleanups
Fredi Machado
2011-06-30
Core/Scripts: Commented EventMap and added GetNextEventTime to know when will...
Shauren
2011-06-12
Core: And some more cleanups...
click
2011-04-29
Add spaces after commas
leak
2011-04-23
Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to...
Shauren
2011-04-22
Core/Vehicles:
Shauren
2011-03-26
Scripts/Ulduar:
Supabad
2011-01-31
Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players aft...
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-17
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...
Shauren
2010-12-06
Core: Some optimizations
Spp
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Yet more copyright header updates
click
2010-08-21
Core: Remove lots warnings:
Spp
2010-08-21
Scripts/Icecrown Citadel: Added Lady Deathwhisper script, huge thanks to wowg...
Shauren
2010-06-07
* More cleanup
Brian
2010-06-05
rearranged core files
Rat