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path: root/src/server/game/AI/CreatureAIImpl.h
AgeCommit message (Expand)Author
2022-01-23Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)Peter Keresztes Schmidt
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-05-29Fix non-PCH build.Gacko
2017-05-28Core/Scripts: Include cleanupShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-01Core/AI: Convert the hardcoded variadic RAND functions into one C++11 variadi...Naios
2015-01-01Update copyright note for 2015Vincent-Michael
2014-06-06Core/Utils: Move EventMap to Util.hTrisjdc
2014-06-02Core/Util: A couple useful new functions for EventMap, as well as getting rid...Trisjdc
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-02-04Core: Implement Role based Access ControlSpp
2013-02-03Fix engrish in docGacko
2013-02-03Core/EventMap: Internal changes and doxygen docGacko
2013-01-30Core: Fix warningsVincent_Michael
2013-01-30Core: Logical fixes and improvements in EventMapGacko
2013-01-02Core/Misc: Removed odd code from CreatureAIImpl.h, it does not belong hereSpp
2013-01-02Core/Misc: EventMap will no longer inherit from std::mapSpp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-04-18Core/Scripts: Added possibility to remove phase setting from EventMap and an ...Shauren
2012-04-12Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method ...kaelima
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-10-05Core/Scripts: Limited possible phase number for EventMap to prevent overflowsShauren
2011-09-16Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...QAston
2011-08-18Core/AI: Code style and cleanupsFredi Machado
2011-06-30Core/Scripts: Commented EventMap and added GetNextEventTime to know when will...Shauren
2011-06-12Core: And some more cleanups...click
2011-04-29Add spaces after commasleak
2011-04-23Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to...Shauren
2011-04-22Core/Vehicles:Shauren
2011-03-26Scripts/Ulduar:Supabad
2011-01-31Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players aft...Shauren
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-12-06Core: Some optimizationsSpp
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Yet more copyright header updatesclick
2010-08-21Core: Remove lots warnings:Spp
2010-08-21Scripts/Icecrown Citadel: Added Lady Deathwhisper script, huge thanks to wowg...Shauren
2010-06-07* More cleanupBrian
2010-06-05rearranged core filesRat